0:03 (Test 1) What if we block the bots' way? 2:11 (Test 2) Traffic 3:57 (Test 3) World Graphic 5:14 (Test 4) Car Graphic 6:27 (Test 5) Physics 7:29 (Test 6) City 8:14 (Test 7) City in night
0:03 (Test 1) What if we block the bots' way? 2:11 (Test 2) Traffic 3:57 (Test 3) World Graphic 5:14 (Test 4) Car Graphic 6:27 (Test 5) Physics 7:29 (Test 6) City 8:14 (Test 7) City in night
The front of the car is wrong in Unbound, the Front on Froza is right (side lights & gill ) The Rear of the car is wrong on Froza, but Unbound it's right. (tail lights & shadows ) hm mmm mmm ahhh I CAN'T TAKE IT!!!! (╯°□°)╯︵ ┻━┻
@@kevinerbs2778 no, the entire R34 car model in Forza is wrong, the entire front drops slightly too low, causing the bumper and headlights to be deformed, especially the headlights which are shaped more like those of a 2002 Vauxhall Astra, the roofline is also incorrect with the rear part of it not being round enough, same with the rear side windows, the rear I don't really know what to say about, oh and the wheel shape is wrong as well, they're flat overall the car model is of incredibly low quality as it dates back to Motorsport 1, the only thing ever changed was the side indicators, which used to be correct (transparent white for MY2000 facelift) on the X360 but now they aren't
Fun fact, that city in FH5 (I forget the name) is based off of a real city in Mexico, and is largely accurate. My wife's best friend visited recently after returning from a trip to Mexico, and I happened to be playing the game in thay city, and she recognized it. She was able to navigate through the city for the most part and pointed out areas like a coffee shop she visited or the building she was staying in. Loved seeing the realism on display
Give me a break with that IRL bullshit. The only IRL thing in Forza is physics and those weren’t designed by Playground. Other than that’s it’s like a fantasy game. A mindblowingly cringy pretense of 'you’re so cool we made a million dollar event just to see you drive around'. All cars are represented by special edition trims. 95% of engine swaps make no sense. V12s in that game either sound like mosquitos or like V6s. And so on and on and on. Horizon 5 to the IRL style is what Skyrim is to martial arts.
@@cxlciummmiv Engine sounds are miles better than any horizon game ever. Idk if you are talking about fh 4 or 5 💀. If you don't like the game just don't play it. Horizon 5 is still and will be the most played racing game of this generation.
My only gripe about NFS is that in their recent games all the engines of cars sound so quiet. Where in real life you'd be able to hear a suped up car from even a mile away, you can only seem to hear a suped up car if it's right next to you in NFS.
If they make it real like that… that would be insane. Let’s hope for future games they get it together. Or a new studio comes out with a racing game and this is exactly how it is!
The engine sounds are also pretty boring and not very accurate… i understand that they had to basically make them from scratch to implement the tuned exhaust system, but the audio design in general isn’t very good.
Despite being a shitty company, all the games that go through EA to be published are delivered with very detailed graphics, even in real racing for mobile you can see the reflections inside headlights and read the brembo name on the brake calipers, in cockpit view you can even see the temperature of the air conditioner, i have modded their cars in order to add liveries, and holy shit the 3D models are 100% accurate and perfectly crafted, the models from rr3 are also used to mod other nfs titles by the modding community, so yes, EA and the studios they work with always give the best in term of graphics
Thats called bad optimization, using unnecessarily high textures in scenarios where players won't even notice. That is why Horizon runs smooth on even integrated graphics and Unbound struggles on high end Pcs
@@E................. Ps5 runs at Dynamic resolution and still just gets around 60fps, PC can run Native 4k with uncapped Fps. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kH1658OdfGQ.html
Both games are good in terms of graphics, cars and atmosphere. But criterion made a terrible job with physics, and really good job with graphics. I hope they launch an update to fix some stuff that is ruining the game, Forza is good for now.
@@be_wa yeah,as a xbox fan i love forza.but as you said,it doesn't give the racing adrenaline like NFS series.because its more simulator than arcade.In term of graphics and physics forza has no competition
Give me a break with that IRL bullshit. The only IRL thing in Forza is physics and those weren’t designed by Playground. Other than that’s it’s like a fantasy game. A mindblowingly cringy pretense of 'you’re so cool we made a million dollar event just to see you drive around'. All cars are represented by special edition trims. 95% of engine swaps make no sense. V12s in that game either sound like mosquitos or like V6s. And so on and on and on. Horizon 5 to the IRL style is what Skyrim is to martial arts.
@@cxlciummmiv just a hater gonna hate thing, seems like you're a type who will strike every comment that talk good things about the game you hate, bruh 💀
Just going to point out, with regards to the race AI tests: Forza horizon 5's ai actually DOES change behavior SIGNIFICANTLY based on what cars they are in. You see a sliver of it with them just trying to bull you out of the way in the trucks, but then when in exotics/sports cars they try to go around. It's weird for that to not be acknowledged.
Imagine forza and nfs did a collab like we could have a mix in graphics and forza physics but a nfs story and we could have all these cars from forza and pair it with nfs customisation, it would be epic, and of course it’s in Tokyo.
@@BengalTiger12 Just the idea of a NFS X Forza game makes no sense. They're games tackling different mediums of the racing genre. I could explain it but I shouldn't have to.
@@slytheravenx2716 yeah, I like both cities I haven't had a chance to play unbound but the truth is the city and the graphics aren't bad at all Although I like the town a little more, being Mexican I can say that they did the town well, very similar to the real ones
@@killermacho444 No dude, Guanajuato is not a "town" I've been there twice and I can say even thought Forza did a good job making it, in real life is bigger and way more beautiful, also the Guanajuato shown in the game it's only the historical downtown, it doesn't show the modern part.
@@slytheravenx2716 bruh, as a mexican i tell you that it is a town because originally that is how it was built regardless of whether the land was expanded with modern things
Guanajuato is amazing. People are just used to have modern cities in every racing game. I give props to Playground/Turn10 to try doing something different (including Edinburgh in FH4)
The one from forza had much more finer details, his contrast must be high because I’ve seen on other cars the carbon fiber to the smallest degree, the mesh in vents, every single mark in a taillight, etc. nfs lacks in small detail but improves on the larger more glowing details
Forza more on the IRL style, and will no doubt be superior no matter what. NFS does focus on that and stays arcade as it always has been. Graphically both are amazing.
Give me a break with that IRL bullshit. The only IRL thing in Forza is physics and those weren’t designed by Playground. Other than that’s it’s like a fantasy game. A mindblowingly cringy pretense of 'you’re so cool we made a million dollar event just to see you drive around'. All cars are represented by special edition trims. 95% of engine swaps make no sense. V12s in that game either sound like mosquitos or like V6s. And so on and on and on. Horizon 5 to the IRL style is what Skyrim is to martial arts.
@@sarmatiancougar7556 You just said what I just said. Never mentioned anything in regards to anything else but the physics. Everything else is just for show. I even said graphically both are pretty solid. So your rant is unnecessary and made no point whatsoever.
@@oscarfunez3806 if that makes a game good, go play beam ng (and Jeah I like that game too, but besides the physics and many mods, beam ng does not have much in comparison to nfs or forza...)
Both games look great, but from where I'm sitting, it seems a difference between micro and macro. This is especially with the cars. NFS has a much closer focus on the cars themselves due to the extensive customization and the fact you can do bumper deletes and whatnot, so they fit into the 'micro' category here. Meanwhile, FH has focused on the open world more than the individual details of the cars themselves (altho, some of the parts do look better in FH for me, like the rear key slots and badge on the GTR), resulting in a more interesting and cohesive open world. Their genre also attributes to this, Horizon is a simcade, blending both simulator depth and arcade looseness. This means the open world NEEDS to function relatively realistic or it'll be out of place. NFS is purely arcade, meaning the destruction of the open world isn't necessarily a major priority in the development pipeline. And the cities are a great example of this as well. NFS's city is 90% boxes and flat roads from what we saw here with some extras to make it more dynamic (the railroad tracks and some elevation changes. And while it makes sense for a big city to look like this, I personally think that more time should have been spent on the dynamisms of the city as a whole and making the building textures seem less flat. Horizon adds so much variability to every building and street, showing the dedication to macro scale. When I look at Horizon, I can see a fully realized product that could be released as-is (the bugs and stuff at launch notwithstanding, as I am focusing on the graphics here). Meanwhile NFS in my opinion, looks like a high-end tech demo. Flat textures, no major dynamics between each of the buildings and not enough detail within the city itself. Thank you for coming to my rant. Please, have a complimentary crouton.
5:29 seems like you're also using the RT self reflection in photography mode And it surely make the close up view of the GTR on Forza is miles better than Unbound
Some of the graphics details on the cars specifically appear to come down to shaders used by the devs on a given model or the environment the screenshot was taken in that affects lighting. Because the model itself doesn't appear much different, only how much they obscured details, how bright the shadows are, how bright the light source is, and how reflective they set the paint/metal to. Rough / metal level is literally a slider in these 3D programs, and most of the time when you're doing hard surface modeling and rendering, you're literally just eyeballing it. it depends on exactly what sort of feel they want to capture and what details might be too harsh and distracting for the style they are going for. Forza appears to diminish small details for whatever reason, or maybe just not bump mapping them too much or not contrasting them to the level of Unbound. NFS Unbound is also aggressively stylized with this hybrid of anime and hyper-realism, so it makes sense that they'd turn up the volume on small details. They are definitely there equally in Forza, they're just more blended in, the transparency, bump mapping and metallic levels are just set differently. Good or bad is subjective. The environments not being that special up close makes sense to me for NFS, the idea is to be going too fast most of the time to notice the flat shrub/grass panels. Handling-wise, NFS would suck with good physics lol
I'd argue that Unbound looks slightly lower poly count. You can see that the circles look less circular, for instance. But it's only really going to be noticed up close like this. Unbound does seem to dial up the shininess and detail just a tad, I think. It's a little flashier while still looking *pretty* real. Which is pretty NFS.
I once read an article by playground games. The bots are not supposed to ram you, EXCEPT bots from your friendlist. They are supposed to be more aggrassive.
Forza horizon 5 is amazing if you have a team to play / race with. I like NFS vibe more but I like Forza physics way better so I usually end up playing Forza. Now I have top 1% lap times on all circuits in the game and I wish there was a more competitive game mode. Guess I'll just wait for Forza Motorsport 8
@@beeboopboo Unbound had 3 years of development, rushed is not the correct word, the correct word is experimental, NFS games for years have been throwing a rock at the wall and seeing if it sticked to it, that's why only a few games in the franchise only got sequels (Underground, MW to Carbon and Hot Pursuit for examples) Ever sense Blackbox got shut down due to EA's constant meddling and blame shifting in their games, NFS games have had an issue with sticking with 1 consistent view and the wide variety of games and fans didn't exactly help either as it was hard to stick to one formula and perfect it. NFS Payback showed promise and so they stripped it down and made Heat, Heat was a better success but it still required more fundamental core changes to make a new type of NFS game engaging and fun and so we got Unbound, not the perfect NFS game, but a step in the right direction on what progression, risk and rewarding the player should feel for a NFS game, one that we actually haven't felt since MW05 really. Thankfully Unbound as only just released and it's going to be expanded upon further.....well, if EA doesn't decide to kill it before it can shine like it did with Heat.
Forza horizon 5 has no deal looking as detailed and photorealistic as it does, but thats it, that's all it has, it's such an incredibly beautiful boring game. Unbound is more stylistic, but it has arcade physics to carry the game, and for most people thats more fun to play.
Forza Horizon 5 is a nice looking game and it has great physics. However, it’s a sandbox game and it get can boring pretty quickly due to lack of motivation. NFS Unbound is NOT better than FH5 nor is it even a good NFS game. Bad physics, bad music, bad art style, terrible performance score mechanic.
@@SpeedsonicOddTristan in short, this is your opinion on both games, for me both games have their strengths and weaknesses FH5 is beautiful and has a very good gameplay mixing arcade with simulator but that's it, boring and empty progression, cars with generic soud and no individuality (the time when FH dominated in graphics is gone) NFS Unbound has much better graphics NFS Unbound has an average gameplay that's a fact that comes from the older NFS, but it is compensated with very deep customization of cars, sound design of the cars is simply fantastic (all the sound part with the exception of the music is something amazing) graphics is certainly one of the best to date featuring the most immersive and beautiful map in the franchise but it's my opinion, if it's good or bad that's another story
@@ricardovii6897 no were near a fact for older games i still to this day think that most wanted 05 takes the pedestal of best nfs game of all time still is even with unbound. Unbound looks just as broken as the other recent games just sad man
I play both of these, both are awesome to play, forza for physics and graphics, NFS for the arcadey playstyle and story, although unbound couldve done a bit more on the story side
@@gigalordjesus2259 I do virtual car photography & I'm being paid for it so ofc the clients won't be satisfied with photos that look repetitive, I use Forza horizon games etc & I need diversity so I end up buying more & more games to offer that 🤣.. FH5 map looks the same in each area, just as an example the entire forest location looks the same no matter where u take the pic, it's all just copy & paste of the same stuff over & over & don't even get me started on that small city, entirely the same.... It's really annoying
@@gigalordjesus2259 because a game has weather effects doesn't mean it looks diverse. FH5 is literally a town, volcano, forest and some hills. NFS's map is smaller but actually does stuff like the city, industrial zone, smaller towns, ski resort, closed fairgrounds, construction sites, cliffs and forests everywhere without needing the flat empty areas
@@bigmooseplays NFS is so fake mate. Literally there is nitro in every car and did your corolla have one. Just play FH5 its just like your everyday driving but you can drive more types and different cars. For experience just play Forza series but for arcade style gameplay then NFS is the one.
@@limyongheng3235 bro said a game's bad because of nitro 💀. You literally buy modified version of the cars and heat could let you remove nitro. Also, Forza's experience is literally a few hours to get everything decent 💀
Tem coisas melhor que o forza sim efeito de agua escorrendo no carro que o forza não tem os vidro dos carro parece vidro e o do forza parece de plastico fora as batidas
Просто эти игры сравнивать довольно странно. Forza- это скорее аркадный симулятор с упором на детализацию и реализм возможно, а nfs- это скорее просто аркада в которой основы это сюжет и развитие. В Forza по сути как такового сюжета та и нет.
Does the same AI behavior apply to FH4 too? I'm pretty sure vehicles pass me like how they do in NFS unbound all the time, but maybe im not paying attention enough.
The cars in nfs are lower polycount and you can see more obvious straight edges along curves more, but they are more dimensionally accurate more or less, whereas forza's dimension accuracy varies to a point where if you see the real thing often, it takes away from the experience. This particular r34 is one of the not so good ones from forza (and one of the older recycled models) if you're nitpicky, but it's not as bad as their other models.
That’s definitely playing on a Xbox one bc on my series s I can literally see the bulb of the headlights and reflections off of the lug nuts in insane detail
Need for Speed: Unbound car models: Laser-scanned since Rivals. Forza Horizon 5 car models: *65% of them are recycled from Xbox 360 titles while having bad proportions due to being hand-made with the Subaru Impreza WRX 22B (GC8), Nissan Silvia S15 and Skyline R32 GT-R being the worst offenders.*
My only problem is that forza gets the best graphics and performance playground games really optimised the game while nfs unbound gets performance hits and frame drops for similar looking graphics
Forza looks better, but Unbound also looks incredible, just not quite as good. Unbound is my favorite need for speed next to underground 2 and most wanted.
Soy de México y vi que estaría bien que agregaran más ciudades de México porque Guanajuato está bien pero es muy pequeño y creo que les faltó agregar más cosas porque no me gustaría que la gente se lleve una mala impresión de México y que piensen que es Guanajuato tequila y desierto.
Horizon's graphics look like the perfect world, what we would like to see... While NPS graphics are the like the real world graphics with a little bit of pollution as well
Horizon games SUCK. They are devolving so fast that driving physics is the only thing going on for them really. Otherwise it’s the same recycled car list, the same BORING customization, same boring narrow road races, same cheating ai, same utter lack of a sense of speed. As soon as NFS gets rid of btd there’s gonna be no reason to even look at FH. Like really, if you want to play Forza just pick Motorsport 4 or Horizon 1 and don’t bother with Playground games, there’s nothing in there beside for stuff that’s already in previous titles.
Give me a break with that IRL bullshit. The only IRL thing in Forza is physics and those weren’t designed by Playground. Other than that’s it’s like a fantasy game. A mindblowingly cringy pretense of 'you’re so cool we made a million dollar event just to see you drive around'. All cars are represented by special edition trims. 95% of engine swaps make no sense. V12s in that game either sound like mosquitos or like V6s. And so on and on and on. Horizon 5 to the IRL style is what Skyrim is to martial arts.
Some parts of the car look more detailed in NFS, but the overall look is much better in Forza! And of course, this also applies to the environment. I play on max settings with my 3080 but still the nature looks like from 2010-16 Even Forza 4 is way, way ahead when it comes to scenery.
Give me a break with that IRL bullshit. The only IRL thing in Forza is physics and those weren’t designed by Playground. Other than that’s it’s like a fantasy game. A mindblowingly cringy pretense of 'you’re so cool we made a million dollar event just to see you drive around'. All cars are represented by special edition trims. 95% of engine swaps make no sense. V12s in that game either sound like mosquitos or like V6s. And so on and on and on. Horizon 5 to the IRL style is what Skyrim is to martial arts.
One undeniable fact is that FH5 somehow looks freaking photorealistic. Like there's no game in recent years that looked photorealistic(except for RDR2 but that's an unfair comparison). The vegetation felt like it could be a base for a first person game. While NFS Unbound just looks bad to average at best. It cannot even match upto 2016 NFS. And that's just sad
Bro, why are you doing this? Don't compare the game with Gb. Need for speed was just released. Forza horizon. Look how many months have passed. You came here and you are talking crazy.
@@Nr1_Mnvv it’s actually useful information. Forza has way more cars and assets than Unbound….hence why it’s a bigger game. Secondly most people would rather have the extra hard drive space to install more games