@Lov Mir no that's not correct. I have a RTX 2080 ti Strix, it's more powerful than a XBOX Series X and if I max out all settings at 4k targeting 60fps, it drop into the 40s to 50s fps range. I have to drop a few settings hear or there to hold at 60fps. So this review is very accurate.
they made an error there: is the Enviromental Texture that should be on Extreme, and enviromental geometry at Ultra (you can clearly see it better at 0:11)
Thank you for the settings! I have a Series X and a gaming laptop and I wasn’t sure how much more powerful it was. Mimicking the Series X Quality settings at 4K (super sampling on the monitor or HDMI to TV native) gives me 60 FPS on the PC 😊. My preference though is to use the Extreme preset and turn on FSR 2.2- it looks fantastic and plays at 60FPS still. As a laptop, I can drop it to 1440P and run 80-115 FPS. Anyway, this is a beautiful game regardless where you play it!
What makes the mouse cursor issue even worse is that there's actually an option for the cursor to disappear after being unused for a time but it doesn't seem to work.
We saw the same issue with the Final Fantasy Pixel Remasters it's just a wonky oversight on part of the developers. Hoping it's patched in months to come.
If you watch the video you see it's not exactly the same, the Xbox uses more dynamic settings for some things that aren't available as dynamic on the PC
Except they’ve significantly paired back the graphics settings available to tweak compared to past Forza games, and don’t have any dynamic resolution options.
Kudos? The settings are not the same and this is a pretty bad and unoptimized PC port, especially compared to their past games. Not even including dynamic res scaling? Total thumbs down from the PC community.
@Garrus Vakarian so you'd prefer old fashioned FXAA and MSAA that are pretty useless? Why would you care if DLSS is there anyway you could simply just not use it.
@@SaltyDerps I've had to turn down MSAA from x8 to x4 and turn off FXAA to get a consistent 60fps at 4K and it still dips under, even following the console quality settings rather than the extreme settings. I have a 3080 and a 5600x.
The LOD issues for trees and other things along with the environment ground textures really need to be fixed. I hear they're working on it though so hopefully it's true.
@@spicynachos2762 You easily can if you spend some time, and sign up for certain retailer programs. If you don't have the time for that, you can trade money for time and pay extra.
The unskippable intro logo videos don't help with the annoyance of having to restart the game to change settings. Not to mention when it crashes to desktop
Coincidentally, Yesterday I wanted to use one of your videos to finish up my raytracing PowerPoint for school and I thought u guys were gone for good. Thank god you‘re back.
@@Z-ham To me it's the best thing ever. Any game that doesn't have TAA has terrible shimmering caused by transparancy, and FH is no exception. Even games like The Witcher 3 suffer from this.
@@Violins77 other forms of anti aliasing have existed for quite a while, TAA isn't the first. MSAA or even super sampling is far more preferable. TAA implementations result in blur, especially in motion, and especially at 1080p. Look at Red Dead Redemption 2, Halo Infinite, COD Vanguard, and Battlefield 2042 as examples of the blur. Even if older iterations of anti aliasing still result in shimmer, I would rather deal with that than a blurry, distorted image.
@@Z-ham I've been playing on PC since 1992, so I've pretty much seen all interpretation of AA available. Only temporal AA gets rid of the shimmering in motion in modern games with lot of transparency. MSAA was good in 2002 before games started to have really sharp textures, models, and lush vegetation. I agree it gives a slight blur, but at higher resolution it's not really an issue, and a lot of games do provide a built in sharpening filter for that reason. I honestly can't say just how much I love TAA. Games that don't have it requires insane power to reach an effect not half as good in my opinion.
I totally agree, I saw some streams that said they set it at max quality settings but than at 1440p or 1080p resolution and the pop in was truly pretty bad actually, hopefully they'll fix this, because I want to play this game on my 1080p laptop screen but pop in is truly something that keeps me away from a lot of games. Only sometimes I hook up my laptop to my TV with HDMI, and than I can set it to 4K, but my rtx3060 laptop probably won't perform so good with FH5 at 4K soooo.... yeah really hoping the can fix this pop in issue!
@@fahadbawany8563 lmao no one fucking play 30 fps today specially first pace shooters/ racing games i dnt want to get motion sickness, even nfs rivals i play 60 fps with a command line because 30 fps is dog shit
It IS just the game. There was never an option to make LODs go further than just ahead of your car in FH4, this continues in FH5. They will fix the textures, but you will still get LOD pop no matter what setting.
What the above guy said, but I am glad the other graphics issues (low res reflections, shadows, textures despite being set to "Ultra" or above) are acknowledged. Settings worked fine for me last Friday during early access but I booted the game up last night and a buncha stuff is broken atm.
Xbox series x is demon for its money and quick resume genuinely has been the most game changing thing for me since I first started gaming 30 years ago. For the money the series x is unearthly powerful and the ease of dropping in and out of any game exactly where you was has blown me away with litterly 2 seconds you are back into that game!!! Until you've seen it ,it cannot be bigged up enough. It's dark magic I'm convinced.
do the math K.I.D xsx 4k 30fps quality mode RTX 2060 super 4k 40fps quality mode rtx 2060 super is 30% faster than weakbox series x pc doesn't have dynamic resolution , so it runs @ 4k all the time benefits of having a $1000 pc - 3x faster than weakstation 5 and weakbox series x - free games - free emulator - free money from crypto currency mining - more reliable machine - longer warranty - no need expensive monitor to support VRR - mouse ,keyboard, and controller support
My favorite thing this gaming generation is popping in a disc to a game I haven't played in days/weeks, and Quick Resume immediately lights that game up to right where I left it the moment the disc is read. It feels more next gen than anything else this generation.
I totally agree! To me, it's not just all about raw graphical output, which Series X can absolutely do, but when you combine that with things like quick resume it truly makes a case to be a preferred device to play on for me. It's an experience that can't be replicated anywhere else.
My experience on Series X has been pretty fantastic! I will say that I notice a good amount of pop-in in jungle areas, and there are some lighting glitches here and there, but I believe those small things will be patched out
I think they should have made performance mode run at 1440p and clear some of that up. Keep native 4K for quality mode. 1440p would still look fantastic. Regardless that game still looks amazing as it is in Performance mode. Only the pop in is somewhat distracting, but you don't notice it too much when actually racing.
@@samclark3370 pop in is more of a CPU related issue so that could be why. Also the Dev likes to keep 4k as much as possible and as the go with msaa anti aliasing rather than temporal it's probably for the better that they keep the high pixel count
@@rorynolan2322 they have plenty of cpu power with this next-gen consoles, the problem isn´t the cpu, the problem is this is a inter-generation game, both xsx and ps5 have plenty of cpu power to avoid these pop-in in your face issues
I cant believe they didnt add TAA to this game. MSAA does not remove specular aliasing and the game can look awful at times because of the jagged edges.
Me too, honestly, it would be nice to see MS Studios support DLSS and FSR on PC as well. This game could easily run at 4K DLSS Quality with in game vehicle-RT reflections on an RTX 3080. Sony games coming to PC are getting DLSS support, it'd be nice to see MS do that too.
Hopefully there will be a follow-up video once some of the graphical settings bugs have been worked out and hopefully some additional settings options added.
Forza Horizon settings on PC being broken again? What a surprise. What surprised me the most is that there has not been a patch yet even after the Nov 9th release which I was really expecting for one since the early access. At least for some of the simpler fixes, I know they can't fix everything in a week.
@@HamsterXFiles Lol true barely got that store up and running on my PC again, was forced to since my windows apps weren't opening up just like the store.
There was a day one patch I can't remember how big it was off-hand but I remember having to download it the day of the games release (I preloaded the game almost a week early and played on the 5th).
I've had so many graphical glitches on pc that I don't see on console. I think it's just a matter of waiting for optimization updates. I did hate that when using resolution scaling I would get black lines across my screen. I had to turn that off completely for it to go away.
I have completely different issues where my screen drops to low res for brief moments including the UI! It holds for a few secs and then pops back into full res. I tried disabling dynamic resolution scaling but it doesn’t stop glitching in and out. I could be racing or in the map or just looking to buy a car in the shop. It makes no sense. I have a 2080. Anyone experience this? Hey DF just posted another video gonna check it out. Hopefully they will say something about the strange NVidia card issues with this game. I’ve seen many other problems playing it on PC and it’s not the masterpiece they claim it is.
Anyone here facing the same issues? Horizontal lines on the roads as you drive and weird boxy artefacts around the cars and assets when SSAO is enabled. Wish could share you guys a picture of it.
I noticed this too when flying around in Drone Mode. Getting up close to small things on the ground in shaded areas produces very weird and dark AO halos on basically everything. Also the res scaling causes serious artifacts as well especially noticeable on road surfaces but also obvious basically everywhere. On my GTX 1070 I can only reach 4K30 with resolution scaling. 1080p60 is not easy to lock to on my laptop so I've opted for 1080p30 with motion blur (I always leave MB on anyways). I wonder if I can deploy RT in game. It does work in the garage even on the GTX 1070 and at 1080p30 there's overhead in the garage even with all settings maxed out. I'm guessing I might... I just turned my laptop off for the night though. I think I already looked at the settings file. Maybe it's an easy tweak I can deploy myself tomorrow?
@@khabirmohamad7222 I'm not seeing the blue outlines with regards to volumetrics like shown just weird stuff up close like the SSAO is freaking out and there are lines of dark shade around objects on the ground. The only persistent lines I see are when I'm too close to POM and those cone traced textures or if I enable res scaling. Res scaling I noticed introduced some weirdness to the image especially with SSAO in shrubbery. Maybe resolution scaling is causing problems with particles?
On Maximum settings PC: It still has A LOT of jaggies! Very bad AA in this game, at 4K with maximum AA settings. LOD could also be much better. Not to mention FSR / DLSS / TAA dynamic resolution scaler.
I think I’m officially on board with team console now, for the first time since the ps2. As someone who was blown away by the PS1/N64 as a kid, these graphics quality differences are hilariously trivial. The game looks mind blowing to me, even when he was showing lower resolutions. Consoles are way cheaper than PCs, way more user friendly, and the current gen are nice and quiet.
I can really only think potential longevity will be better with high-end PC builds but that's negated by the extremely high cost. Basically you could easily buy a console now and then the next generation when it comes and still probably be cheaper than comparable PC builds, especially given current PC actual market prices. Sidenote: is that a Starfy profile picture? Nice.
You are right but you also need to know that it looks better optimized for Xbox Series X then for PC. They could do better for the PC. And for Me as an mainly RTS Gamer, Consoles are no option :P
More the case that PC is being handicaped by the looks of things. Deliberately not focusing on extreme settings, missing out PC only features which would transfrom this game graphically. All probably to sell Xbox consoles on the hiliarious "fact" that they look remotely similar. Sigh.
FXAA with MSAA fix that mostly. Also very less game devs implement TAA properly, for e.g. TAA in RDR2 is absolute garbage while TAA in Days gone is actually the best I have ever seen in any game.
What we see in this video is the Series X performing very close to a 2080. The 2080 can perfectly manage Extreme settings at 60 FPS, according to benchmarks -> It would be nice to have a 1440p 60 fps mode. Great graphics, AND low input lag.
@@Totone56 That's because there's no dynamic resolution option for PC, therefore the Xbox was running at 1600p while the PC was running at native 4K, almost double the pixel count. If it was a available then the 2070/2070Super would've likely matched the performance of the Series X. A future update would probably be solve this.
Launching on so many platforms? Only one of them has a mouse cursor all the time and that's PC. The only other platforms were all Xbox. It's not like they developed the game for PSN or Nintendo.
The amount of gameplay-stoping and game-crashing bugs without even a DayOne patch is very irritating, especially with being the biggest game launch (4.5 million) for XBox/ PC.
@@SaltyDerps pretty much the same but I'm at around 30 hours now. Maybe the steam version has issues? The SSAO bug has affected me but only very rarely do I notice it. So far it's been a solid 9/10 pc port. Honestly don't know what's up with people struggling. Maybe older hardware?
Can confirm. 3700x, 5700XT and experiencing the SSAO bug, texture issues (Ultra looks like low, high looks pretty bad, extreme is the only passable one), forced disconnects and transparency issues. Also, idk if it's just me, but the AA is pretty garbage. 1440p with 2x MSAA looks like no anti-aliasing is enabled, foliage especially looks incredibly staircase-y. Also, memory leaks.
Thanks for pointing that out. I noticed that the ground was looking iffy while I was running benchmarks yesterday despite maxing the in-game AF setting and now I know why. Will force it through the drivers and see how it goes.
Great. I just did that. As you seem to know what you are doing, do you think we should have MSAA and FXAA enabled? I tried 8xMSAA and FXAA but was too much for my 3080 at 4K with the console quality settings, so I'm now using 4xMSAA and no FXAA and just about getting 60fps consistently (a few dips here and there).
Yeah you noticed that too👍 Do you run Quality or High Quality Texture Filtering? For me with Quality, anisotropic and trilinear filtering optimization helps alot. Forced 4x msaa + fxaa in NC
Exactly. People often forget that Series X was one of the most powerful gaming computers for a few months when it first came out, and is a fraction of the price for a similar spec PC. You could argue that the devs didn't fully optimise this game for PC, but for most people, variable 4K at a stable 60fps is perfectly fine which Series X does.
100% agree and I’m no fan boy, I love my ps5 abs series x just the same pc to but some people loose their shit when you state facts like the series x is around the performer of a rtx 2080/2080super (more once we get a few years into this Gen and every bit of juice os squeezed from the hardware) cracks me up it’s like you have somehow insulted their mothers 😂🤷♂️
@@neilranson4185 But Series X is only equal to a 2080s if Raytracing and artificial Intelligence upscaling isnt used. If RT is used Series X is equal to an RTX 2060 or lower. If AI was used Series X would be so poor in performance that it isnt possible to compare it to NVIDIAs RTX graphics cards (they use DLSS). Series X and PS5 are very weak when RT and AI upscaling is used. RT and DLSS should have been used in Forza 5. Its after all a game that is sold to PC gamers and is part of GamePass PC, so Pc gamers hardware should be used. But Its not. I dont want to speculate to why that is. And loading is much faster on PC than SX😮
@@chalpua8802 3080 isn't necessarily required for PC gaming, a 3060ti or 3070 is also really great. But it's also a computer that can add value to itself by doing any computer related things if needed. Maybe he works off of his rig and a 3080 is needed, so value is always subjective depending on use case.
@@Striball yeah, I’m not saying it’s bad to have a gaming PC or they don’t have value. Just that, of course his way more expensive machine plays games better.
have to say I’m glad that they didn’t use taa. I think too many people underestimate just how much blurrier games look with it as well as all the ghosting that goes on. MSAA isn’t perfect, but at least it isn’t a blur filter.
Me too man, forced TAA should not be a thing in any game at all. It is absolutely trash if you are playing on 1080p. I just started playing Exodus again with the enhanced edition and I wish I could turn that crap off. It is so damn heavy on the eyes.
Yup TAA sucks, especially at lower resolutions. Unfortunately you either need high levels of MSAA 4/8x and/or supersampling to get jaggies down to tolerable levels. TAA is much better for saving performance. I would always choose MSAA over TAA but an option would still be nice for people without powerful PCs.
You guys are crazy. TAA is vastly superior to MSAA, though perhaps it would have caused some ghosting in this case with a lot of high contrast things moving very quickly. Still it would have been nice to have the option for both.
TAA is good for 4K and higher. On my 2K screen I never liked it, but ever since I went 4K I've seen the actual reason for TAA existing because the AA is already pretty good with nothing enabled and all it does is smooth it. Even something as small as CMAA does a good job.
Bit of a memory leak issue going on with the PC version of FH5, hopefully it gets fixed in a timely manner, along with all the other issues this game has (ultra setting for environment texture quality being a bit borked, game not playing nice with anti-virus software, random online world disconnects.)
Of course, almost all Triple A games are designed for Last Gen consoles and then upgraded a bit for PC and next gen consoles. There are no more real high end PC games
@@samclark3370 And it still runs great on PC and shows that RX 6800 XT and RTX 3080 are quite a bit more capable than XSX, given they can maintain the same quality settings with 60fps at native 4k. It's the optional stuff, like in game RT, TXAA, and even DLSS/FSR that would have improved the PC offering. I have a 5800X/3080 and I would have liked to run the game with in-game RT at 4k with DLSS on. Hopefully they will patch the game now that it is released to include those options, though DLSS is probably unlikely.
I don't understand this comment. You can just press start and game on PC. PC always automatically picks best settings for greatest performance and quality. All DF are doing is showing how much customization there is and wondering why more settings are missing.
@@GameFanaTICK386 As a PC gamer, you must be joking. Running a game on PC is *exponentially* more likely to have problems and need tweaking. I find myself playing controller-centric games like Forza Horizon exclusively on Xbox just because it is so much less hassle.
@@alexandrecl4331 The XSX is a seriously impressive console. I already had an RTX 3080 by the time it launched and there is little reason to own a PC that has higher specs than the XSX and an XSX, at least there doesn't seem to be in my opinion. If I hadn't gotten the 3080 through, I likely would have tried to get one.
@@momsbasement656 Well, at least you can tweak it, on Console you are bound to that what you get. And of course, there are many problems with games on consoles (are you really a PC gamer? lmao), but you will accept it, because you can't change it anyway.
Am I crazy ? Where's the optimised and recommended settings, which ones are worth lowering, cost of the settings and so on ? I only see recmmended HW for XSX modes.
I reeeaaally wish Playground Games will take the time to further optimize the game as it progresses, purely because of the pop-in. I just can’t play on 30 fps so I have to play on performance mode on XSX and I have to say the pop in from all the foliage (detail or shadow popping in really late) is very distracting. Otherwise the game is gorgeous but I really hope they can increase the distance for foliage detail over time.
On a GTX1060 6Gb config I had to put the game un 30fps because it would stutter otherwise, even with drastic visual reductions. This is not something I had to do with FH4. I hope a future video will cover some older GPU like this as it is still the most common GPU amongst players. Source Steam : We're roughly 40% of players on GTX 10xx gen, including 8 of the 9 most used GPUs.
Wow, it's amazing to see just what the RT settings would really look like in photomode/realtime with that mod. I *really* hope PG sees this and allows us to enable it on PC. Absolutely ridiculous that we can't
You can't really notice that minimal difference while racing. FH4 had also excellent reflections, no need for full raytracing to achieve 95% same effect with huge performance cost.
Forza Horizon 5 firmly confirms to me the Xbox Series X is the best, most affordable, most powerful and smartest console purchase in the history of gaming. The Xbox Series X + Game Pass has me interested in gaming again. I still purchased Forza Horizon 5 Ultimate addition the game is a masterpiece.
Seems like a somewhat rushed PC release, to be honest. Things like the enabled mouse cursor, no dynamic resolution, the broken settings etc. just seem like this version just needed a bit more love, time and testing. A bit sad, but I guess I'll just wait a while and see if they care enough to fix this before buying.
The only game with "full RT" is CONTROL (and without scaling it crawls on all cards) the others only have RT brushstrokes so I doubt to see "REAL RT" in this game probably in the next installment
I've experienced a lot of studdering while playing this game, although I think it might have something to do with the drivatar decals. I also noticed that the system memory being used is a little over what I actually have in my system, so I don't know what's up there.
Is it really? You get a paperweight with some short term functionality that will be bricked by the manufacturer whenever they see fit, speaking as an One and One X owner it's only a handful of years until they decide they don't want to support the hardware any more
@@ThePlayerOfGames What are you talking about? The Xbox One has been supported for 8 years. The One X was a mid gen refresh so of course it won’t be supported as long. It’s just a Xbox One that plays games at a higher resolution. PCs don’t last nearly as long as 8 years, especially when you will have to spend twice the cost of the Series X at a minimum to run games at an equal level.
True, but with PC getting games from all 3 platforms now, you would have to buy all the consoles to get the same experience, plus their online fees which would go over $1500. Thats just slightly less than my 3080 PC. But if you just care about Xbox stuff then yeah grwat value.
I bought the game yesterday on pc and everything looks great... EXCEPT... the jaggies at 1440p and 4x MSAA kinda ruins the visuals somewhat (A bit harsh I know). Why doesn't this game have DLSS? That would greatly improve the visual presentation! An important detail is that my monitor size is 31,5 inches.
Something about the rendering pipeline. I don't think temporal solutions like TAA and DLSS are compatible with Forza's engine which is why it uses MSAA. I have read stuff about this in the past but it was way over my head. But my surface level takeaway was that forza renders stuff kinda weird so only MSAA can work.
@@Aggrofoolyou can connect dlss with downsampling so with a 1440p monitor switch to 2880p and then set dlss to performance then it calculates internally "native" to 1440p if you have enough graphic power. This results in a very sharp image.
Agree with Alex on this analysis. I don't think this port is all that great, what with the bugs and regressions from 4. I'd love to see some patches to fix the obvious issues (please add dynamic res!!) and then take it above (DLSS anyone?) In general I find the game to look decent but there are glaring graphical problems like the shadow pop in being way too close, which is annoying since in a game like this, that sort of graphical event is visible in like 40% of your screen.
I'd prefer DLSS instead of dynamic resolution (but I suppose that would be Nvidia exclusive). Then also proper RTX during gameplay. While the game looks tight, I do think the car looks a bit off in the environment. At the very least, proper ray-tracing for the car would fix this. There's nothing wrong with the environment, so I imagine just having it for the car would be effective enough and that it would also limit the impact on its performance.
@@pedroreisdealmeida6911 I don't see why it wouldn't be able to, but it might be a bit tricky to properly implement. That being said, I do think it's unnecessary with DLSS. With DLSS you're already rendering at a significantly lower resolution in the first place. When you're playing in 4K it's usually rendered in 1080p or 1440p natively when you use DLSS, which is probably lower than the Dynamic Resolution goes outside maybe the most demanding parts. I think DR is a good way to maintain performance on consoles with usually a not very noticable drop in image quality. But DLSS is a way to preserve the image quality (or even slightly improve on it at times) while improving the performance.
Resolution scaling is, for me at least, completely broken on non-16:9 resolutions. While I can deal with it by bumping down some settings, there's definitely some stuff needs cleaning up.
I was having this issue when I went to behind the wheel cam. Even with HDR, which helped, still had this issue. I have also seen that blue highlight around the trees once. I'm on a 2060 FE running 1440p with mixture of ultra/extreme. I received the low vram message once but I've never lagged so I think I'm alright at my current settings. Obviously I'll drop some if and when I encounter lag.
@@GalactusTheDestroyer Your experience mirrors mine to a T. Difference is I'm running a 5600XT and I haven't bothered with HDR yet. It's usually not worth the trouble. Oh, I'm using the "quality" settings and it's been running surprisingly well.
The biggest problem the game has now is the Low Streaming Bandwidth issue. My system is not that great but dozens of people with their high-end rigs are suffering from the same problem. Could you possibly address to that in another video?
Lods have nothing at all to do with streaming bandwidth. They are a technique that swaps out models already in vram to higher or lower detail versions to save on GPU power. In all other games you can change this setting to push the lods so far out they aren't noticeable when they change. However in FH4 and now in FH5 they are super close and cannot be changed ;(
I also use a 3070 at 1440p, but especially online the framerate drops as you say to 80s with some 60s lows. It's quite distracting. Maybe my R5 3600 has something to do with it as tested in the video. I wonder why it is so cpu heavy...
Is your friend using a steering wheel? I heard from someone that he got memory leaks all the time. He reinstalled windows and the game still got it. But after disconnecting the wheel the issue didn't occur. I myself use a xbox series controller with a wireless xbox usb. And never had the issue. I run 16gb ram total
Welcome back lads, following on twitter so I wasn't exactly worried, but it still felt intrinsically wrong not seeing you guys in my sub list for a whole day. And thanks for the video, Alex.
I would love to see an optimized settings guide based off of Series S and even Xbox One, for budget PCs. My 970 is doing surprisingly well, and it's a very good experience overall, but I'm definitely pushing it hard with this one.
Yeah same, I have a GTX 1050 with only 2 GB of vram, at the beginning I tried to get 60 fps by using the lowest possible configuration but there where still frame drops here and there and the game looked really bad, after forgetting about the game for a while I found an old video about gaming at 45 fps and I decided to try locking max frame rate at 45 fps and increased a few visual options (shadows, anisotropic filtering, ssr and particle effects from lowest to low and msaa 2x) and it made a night an day difference, the game still looks really simple compared to a series s or x in either mode but those small changes changed a lot the look of the game and most importantly it gave me a really stable framerate and frametime
Running at 4k 60-80fps on my 3070ti/5600X with mainly high settings and extreme geometry settings with a crazy 8xMSAA! It's an excellent PC port. I'd say the built-in benchmark isn't perfect though and some rare scenes in the jungle can go lower such as down to 55fps on my PC.
@@glenmcl It'll be even better, check out 15:45. You'll be running XSX's quality mode at 60fps instead of 30fps. You should be able to bump the MSAA to 8x too with a few tweaks.
@@brewski535 do the math K.I.D xsx 4k 30fps quality mode RTX 2060 super 4k 40fps quality mode rtx 2060 super is 30% faster than weakbox series x pc doesn't have dynamic resolution , so it runs @ 4k all the time
No, in other words it's a lazy port that devs either don't want outshining Series X version, or didn't give a shit to include proper scaling options like every PC port should.
It looks like they don't want to make the pc game look better than console because it would make the console look bad as being a next gen game for it and don't want gamers to move away from console to pc as that's where the money is. We all know pc can look and do so much better in every way in visuals but because of console they don't want to do it. Why i always wanted a pc game made only for pc to show of what it can really do but we haven't had that yet apart from crysis 1 back in the day. I wonder how good this game could look on a ps5 as well
@@dd_doesit Just gos to show how under used the pc is then doesn't it and not taking the full use and advantage to the Tec we buy for it to be used but instead its being used as a console port machine Which i have no problems with but they never seem to make a Hugh different to the quality of graphics and visuals because they don't want to undermined the console that the game was made for .
No word about the severe technical issues many players face on PC? Many people experience frequent crashes. I played the game for about 10 hours now and while it ran great on November 6th, I now also encounter frequent crashes in the customization menu or on startup in the last three days. The game sometimes even freezes my whole PC, forcing me to power cycle , which is obviously not ideal. Don't get me wrong, the game looks and feels great - if you can actually play it, that is. I hope they fix the issue soon, many people on the Steam forums and on reddit report that they're affected. Other than that - great video as always!
Been playing 20hours on pc and no crash so far. The only problems i have are lod pop-ins and online server issues. Idk if this is a bug or intended, but theres no gear shift animation in-game
@@Centrioless I wish my game would run as well… especially considering it worked great on the first two days of the Premium Early Access. Now it just crashes constantly. I already reinstalled it twice and tried almost all fixes available online.
@@Centrioless I read that too and added Forza Horizon 5‘s folder to the exceptions-menu of Windows Defender. It crashed after a few minutes while customising the 94‘ Fairlady Z. One question: are you using the Steam or MS Store version?
@@Spoggi99YT steam ver. Hmmm i didnt have a problem at all with windows defender, didnt even need to add an exception. Hope they'll address it soon, cos honestly the performance has been flawless for me
Most likely it will be fine on steam deck as long as you Temper your resolution expectations, 720P mid settings 60fps seems very possible on the Steam Deck seeing as how the Steam Deck is slightly more powerful than an xbox one X
I've started playing on pc the last few days and I've noticed a few issues. Don't get me wrong tho, it still looks great. Texture quality is bugged so if terrain textures are set below extreme, about half the world seems to revert to Low textures which is horrible. Even before RTX was a thing, I was hoping that eventually forza could somehow get raytraced reflections, because internal reflections are super important for cars (especially stuff like the Ford GT) so I'm disappointed there isn't an option to turn it on during gameplay. And lastly, if I wasn't forced to run at extreme Texture quality, my rtx 2060s would easily be able to push the render distance way further with a locked 60fps so it's a shame that it's so short, even at max settings. I hope they add a lod distance slider at some point because the 'horizon' doesn't hold up too well. They should just separate the resolution from the render distance and let us raise it manually. EDIT: the raytracing mod you mentioned is exactly what I was hoping would be implemented officially. I really hope the modder makes it available, it looks great!
@Isaac Clarke I think for console users, they've gone from effectively medium settings to ultra/extreme so it's a huge difference. I still think it looks a lot better than horizon 3 and 4, but if a console can run at pc max settings your obviously not pushing the settings far enough on pc. My pc is decent, but it's hardly cutting edge and I already can't push it to its limit
I don't understand why nobody is mentioning the super short LOD setting... I have trouble playing this game with the landscape shapeshifting right in front me of.
@@kidShibuya as the video states, its seemingly linked to resolution, which is super infuriating because half the reason people like me run at 1080p or 1440p is so we don't sacrifice graphics for resolution
Exactlyy, I've been saying it ever since the early launch but nobody ever mentioned the render distance. It's terrible to look at, and I'd so gladly sacrifice some other settings in favor of that. But I don't really feel hopeful about it as in FH4 it's the same and they've never adressed that :/
I can run this game Completely Maxed out with 8x MSAA @60fps on my PC. However, I prefer it on my Xbox Series X bc of quick resume and the fact it's on a 65' LG OLED with VRR. My Montour (32' 165Hz HDR) is just an LED and simply put, doesn't look as good. Either way, I love Cross play. Kudos MS for this Amazing Game
Great attitude. DF turned me from a console to PC gamer and now I spend at least 20% of my gaming time messing with settings and fretting over stutter. Plus I only have one kidney left.
@@formulaic78 I don’t miss that going back to consoles. I’m actually PLAYING the game now instead of spending 15 minutes tweaking settings and constantly watching frame ratr
In my case, turning off the "Night Shadows" and the "Hardware-accelerated GPU scheduling in Win10" helped with the frame rate the most. 1660Ti + E3 1340V2.
anisotropic filtering is broken on PC, when playing at 1080p at least. need to force 16x in the nvidia control panel and set the ingame option to low to fix it. shame we have pc games in 2022 that still cannot properly do 16x af at least. stability has greatly improved since the game launched though, and i no longer have to restart several times to get my wheel to work properly, so its gotten a bit better.
It's horrible even on console. So bad it becomes distracting. Compared to Horizon 4(apart from light in winter)it does seem a lot worse. Never noticed it then.
Yeah, doesn’t seem right. If my options are on extreme I want the game to try to render essential at the limits of my field of view. If it’s too taxing, let me scale back myself.
@@aminamirkhani6377 it seems to be a bug though. On high settings the game looks good, but on ultra/extreme the pop in goes wild and I get ps3 textures all over the place. My friend with a high end pc has the same issues.
Great video alex, some really informative info in there! One thing though, I suspect a 2060super would be to weak for 4k 30fps series x quality mode here’s why. 2 reasons, the video comparison in performance mode in the jungle jump shows the 2060 super roughly 20% or more slower than series x so it’s safe to say the series x GPU is a fair bit stronger there, around a 2080super as Alex says which will have some impact on all modes. 2nd take that jungle scene that reduces the 2060super to 29fps and add 7 other human players in cars all driving in that water close to the camera. The fps would tank on the 2060super. I suspect there’s a large fps head room on series x quality mode to cope with moments like that this being a very dynamic open world multiplayer game. I wouldn’t go lower than a 2080super for series x quality mode to recreate that large fps head room for super stressful moments
Quality Xsx settings is the only one good comparable mode(performance mode is drs, less graphical elements and more cut). So: 2060S = native 4k 38fps Xsx = native 4k 30fps 2060S +25% > Xsx 2080 super? hahaha you have no idea friend. Keep dreaming.
@@BM-qz3eu think you may have misread my comment my man. Evidence shown is the 2060super drops to 29fps in jungle landing, there has to be a large fps head room on series x as this exact same scene running at 29fps would then drop considerably more with 7 player cars on screen to which happens in the game. Video also shows a roughly 15% fps deficit on that same jump in performer mode between 2070super and series x which puts in line roughly with a 2080super as stated by df but that’s not news. Gears 5 and other games have shown that to, consoles punch above their wait being dedicated game machines. Either way who cares, I’m not interested in all the fanboy stuff, just the facts and tech, I’d never buy a console for this game my self when I get the best possibly visual results from my rtx 3080
@@neilranson4185 series x doesnt drop on the same scene because it has 4k dynamic resolution, so it is cheating. 2060s with dlss 2.0 would perform the same as series x.
it seems they focused on consoles first, considering there's 5 versions to deliver. pc was last in terms of optimisations, and it shows. fh3 and 4 run a lot better with the same settings or higher.
FH3 had a really rough launch on PC and this reminds me a lot of that situation. Hopefully all the issues get ironed out. The FH4 experience on pc has been the smoothest by far.
Guys.... I enjoy PC as much as the next guy. But console games are ALWAYS optimized better than PC. Especially now. That's what happens when you have just one very specific ecosystem and set of hardware to optimize for. Series x is crazy powerful, much more powerful than it's hardware leads on, once you optimize for it. It doesn't make.much sense to optimize past the performance the series x could provide. Because getting past that, considering console optimization, is going to be beyond niche. Top of the line too of the line pc specs only.
Too be honest I feel like forza horizon 4 runs a bit better at 60 fps on XSX. Finding the graphics to be a bit rough around the edges in FH5. The pop in certainly is noticable. Quality mode does look a bit nicer but yeah.. it's 30 fps. That's just how I feel tho. It does have its moments of glory especially in photo mode.
This game does not look any better than FH4 imo. The only noticeable difference i have seen is the level of detail on the cars and reflection quality. That is about it.
@@flacohernandez4380 The vegetation and terrain textures/geometry is vastly improved but the LOD issues give a really horrible impression. Tbh I wish Digital Foundry did their normal settings deep dive instead of just passing us what the devs told them with console settings. I think that would help us see what settings actually affect the different graphical features which don't have dedicated settings (Like the fancy ground cover/parallax combo which they showcased in an earlier video).
There could be a "Quality Ray-Tracing mode" with dynamic res added on consoles. All the Quality Mode assets, Ray-Tracing reflections in race, running at 30 fps, with dynamic resolution. (screw this "obsession" some have for 4K res! I prefer other graphical features maxed out to the top instead!)
Thanks for the video, Alex :-) Richard Leadbetter, in his Xbox version video, talked about something called "Cone step mapping" in Series X quality mode, used to get those brillianty detailed textures. Will PC players get this efftect with Environmental Texture Quality set the Ultra? I can see you put "with differences" in parenthesis, at 6:16 in your video.
It may be asking a lot, but you know what would be interesting? Running the performance and quality settings from the Series X, but on a PC with a Ryzen 7 3700X and a RX 6800. That would be the closest PC you could build hardware wise to a Series X, just to see if there is and how much uplift the full powered Zen2 and RDNA2 chips have from the custom chips in the console.
Quality mode on series x is beat by a ryzen 3600 with a 2060 super so I mean that wouldn’t be much of a test. While performance mode is about ryzen 3600 with rtx 2080
@@Ukzgamer1 Not at 4K resolutions it isn't. He only tested the Ryzen 3600 up to 1440p, and he had it paired with a 3090. I want to see 4K on a Ryzen 3700x with a RX 6800 running the Xbox settings. Then it's basically a like for like system, but the PC hardware has higher boost and power settings than the console has, but the same 8 Zen2 cores and about the same compute units
@@JessedoesDIY they literally showed in the video that at 4k 2080ti stays above 60fps at the point when the car drops in to the water when the series x has to drop to 1600p to get to back up to 60fps after it drops 1 frame. He literally saids the gpu needed to match Xbox series x is between 2070 super and 2080 ti so basically 2080 or 2080 super which is like rx 6600 xt and 3060 for the latest generation
@@acesuperwolf3277 LOD for many textures , draw distance, jagged lines even at 8x MSAA, weird horizontal lines on the road itself, absolutely terrible texture pop in, memory leaks, “fullscreen” not really being fullscreen but rather borderless, no proper Vsync (for example my monitor is 240hz max vsync option is 112 for whatever reason which sucks because my PC can easily do 120+ on ultra) among other issues with audio not working randomly, game crashing, or not loading unless you press the windows home key (weird fucking bug). There are many more but these are the ones I have PERSONALLY encountered. I’m not gonna play for another week or two until my game looks decent. As of right now, it’s so bad that NFS hot pursuit from 2010 looks better lol. Texture pop-in absolutely ruins it for me, as well as the PS2 LOD for many surfaces
@@christophergonzalez5552 you said Windows hotkey, so im assuming you mean on pc? It's super good on the series x, and I have kept my eyes out for texture pop ins and it does happen but I don't tend to see it, game looks super crispy
@@insideg2 A choice is definitely appreciated. TAA can sometimes look gorgeous when implemented properly like in AC:Valhalla, Shadow of the tomb raider or Metro Exodus. Else it would look like garbage like in Marvel's avengers or RDR2.
@@insideg2 it's not i know TAA can sometimes get really soft and blurry mess but i would prefer that rather than having sub pixel shimmering , foliage looks really crappy in Forza horizon 5 , it was same case with Fh 4 also
It runs great on my 1060 at 1080p 60 fps with a bunch of tweaks although there are some rough fps drops like the first festival site at night. But other wise I'm genuinely impressed at the optimisation.
Alex! Setting transparancy supersampling AA to 2X or 4X in Nvidia Nspector greatly reduced shimmering on vegetation in other FH games, so it will most likely be the same here! Although I agree this game needs TAA badly.