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Found something cool (Suggestions) 

Phantom CSS
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Hey ‪@98b40‬ and CRJSK, A suggestion, Can you make this independent from the default weapons so that it can be added through add gun plugin? is it possible? would be neat to add this
Sticky grenade or Semtex Suggestion - Retains its original mechanic of sticking to objects and people but doesn't affect the default grenade bounce mechanic
Link to plugin - forums.alliedmods.net/showthr...
Throwing Knife Suggestion - the ability to purchase throwing knives that when bought have 3 reserves and replace the knife temporarily and when all ammo is used, It returns back to the default knife... And would be cool if it compatible with the quick melee plugin so that you can instantly shoot out knives like in Warzone
Link to plugin - forums.alliedmods.net/showthr...
And oh, divinegreed asked about the custom kill Icon, he says that after a certain number of icons are made and added, the kill feed disappears... it seems that there's a limit on how many custom Icons you can add before the kill feed disappears

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11 июн 2024

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Комментарии : 9   
@Cinnawah
@Cinnawah 22 дня назад
Cool ideas, I dunno if the stickynades could be made to bounce but I think integrating it with a new weapon could possibly be done, I think quick throwing knives could already work if you set the quick melee config file to use the left click attack, btw you sent the throwing knives link in the description twice, you might wanna fix that
@PhantomCSSMS
@PhantomCSSMS 21 день назад
Oh i didnt mean that the sticky grenade will bounce, I meant was if the sticky grenade was separated from the base/default grenade and made it its own thing then i hope that it wont affect the normal bounce mechanic of the default grenade since the sticky grenade plugin right now modifies the default grenade mechanics/behaviors and when I add a new grenade with the he grenade as its parent weapon,That new grenade also stick to things, essentially becoming the same...
@ICANTFINDNAMELOL
@ICANTFINDNAMELOL 18 дней назад
Please release the gloves standalone, they look so coo
@PhantomCSSMS
@PhantomCSSMS 16 дней назад
I'll release it soon after a few tweaks
@Androidcolors803
@Androidcolors803 14 дней назад
Map??
@venud341
@venud341 23 дня назад
I have a question, it's a little strange but... Was your mod able to solve the delay error when grabbing new weapons from the plugin? It's quite annoying because it complicates peeking. In addition, it has errors such as the w_model of m4a1_silenced, usp_silenced and dual elites does not change even if you put a new w_model for the new weapon
@Cinnawah
@Cinnawah 22 дня назад
I downloaded the latest version of the new weapon plugin (which is probably the one the mod will use) and unfortunately those issues still haven't been properly fixed, the p_model for the dualies works but not the dropped world model (despite the _dropped flag being there in the model replacement list inside the code) you can fix the input lag if you go into the plugin code and change all instances of sv_client_predict to -1 however if you apply that patch it might cause the weapons to flicker a bit on the idle animations (I believe that might be caused by the idle anims being shorter than the ones for the original weapon, though I could be wrong, I may look into that further at some point) there's also a bug where the shoot sounds from the original and replacement weapon play on top of eachother, but that can be fixed if you define separate sound events for the default and replacement weapons
@PhantomCSSMS
@PhantomCSSMS 21 день назад
Well thats mostly plugin limitations or features yet to be added... I cant really do anything about it since I dont code the plugins
@venud341
@venud341 21 день назад
@@PhantomCSSMS Don't worry, I already discovered how to avoid the problem, Cinnawah was very kind to explain to me what I should do to avoid that problem. (I mean the movement delay)
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