@@Shadar22 In my experience, the two classes who need to be played best are Psyker and Zealot. Psyker cause Psyker, but Zealot for the melee troops and bursting down the twins. Ive done well with average to even below average Ogryns and Vets, but if a Psyker or Zealot isnt pulling their weight you FEEL it, ESPECIALLY on Heresy and Damnation
@@thomaswright4387 strange, I always felt that an orgyn tank was necessary. Either way, I figured out the hard mode fight with a group of randos requeing a few times so it's all good
Big Boy Fun. Tried 4 man organ squad a couple of times on Damnation, but they kept dropping an insane amount of gas grenades about. Finally just grabbed some zealots and bible thumped them into submission. :/
You mean to tell me that this, and any other mission, is reasonablly done without ogryns needing to have wound curios? I can't believe it i can't like how else could he tank sooo many hits?!? Well done by the way that was buttery smooth.
Wound curios does not increase max health. They only segment your health into more bars. It helps if you are afraid you may go down often, but if you're comfortable, it's better to run either max health or max toughness for more survivability.
If you get three 17-16% toughness and pickup every toughness and toughness damage reduction maybe even the purple middle feat. You too can experience true tankiness as an oygrn! Just dont rely on your ability much because only the charge is worth it or the gunner. Depending on what points your will sacrifice running the heavy Ogryn build. Slab shield makes you extra tanky but this guy is running more of the shooter mixup. You get almost 300 toughness, 55% toughness damage reduction, plus an additional 10 per bleeding enemy up to 60%, 20% more per downed teammate, with three 17% curio’s. (If you pick up the melee or gunner thing you can increase this by another 15% while charging heavies or aiming with gun. However not worth it) Now you might be asking “thats over 100% damage reduction do you stop taking damage?” No, they work like applying to damage each separately. So 30% of 100= 70 10-60% lets go with 60% of 70= 28 20,40,60% 60% of 28=11 2.5-25% of 11= 8~ Rough idea, also rule of note, depending on how much toughness you have from 100% to 95% dictates how much % of attacks chip through which can be affected again but only by feel no pain 2.5-25%, bleed resist 10-60% (i think) and downed players perks. Meaning those that affect damage resistance specifically effect both numbers of toughness damage and hp damage chip. As long as you heavy multiple enemies with that one feat for 25% toughness back it should be fine more so if you have the 15% on 3 enemies hit or 8% on one, this makes it now 40%per or 33%per regen… Which is enough to regen whatever tiny damage you take. Just watch out for fire, barrels and ledges you can be thrown off of. Oh and crushers only deal about 1/6th of your hp on a full toughness hit from their overheads. (Which is big for clutch revives)
Once you've completed the bell puzzle in the mission and beaten the Karnak Twins on hard mode (on any difficulty), you unlock those two bells (one for normal, one for hard mode) at the start so you can teleport to the boss room.
Sorry to bug you. I’m just trying to understand the build a little. Is there a way to proc bleed with the cleaver for delight with destruction, or do you just take the node for options further down the bull tree? Also how neccessary is the cleaver? Just wondering if other melee options would be equally as viable?
Hey here! Nothing to apologize for, I'm here to help. Delight in Destruction is a tax node in this build, I simply take it because it gives me access to Dominate (Rending is very powerful) and another +10% toughness damage reduction (you should grab all three of these nodes in every build). The cleaver isn't necessary, it's just one of the best Gunlugger melee weapons because it deals high damage to both hordes and decent damage to elites without any melee dmg talents from the left side of the skill tree. You could use anything with fast, strong light attacks that has access to Confident Strike (for sustain), like the mk3 bully club as well.
Not the weakest, just technically the most annoying and lethal if he bets a lucky hit. Plasma gun can stunlock you, tox grenades can nuke your health. Rodin's main strength is weakening you and pinning you down so much that you're easy pickings for the horde.