@@grass_rock nah it’s only fps games that require at least 100 fps to be competitive, 60 fps on a solo game or non competitive multiplayer game is fine
12 fps in animation: *M A S T E R P I E C E* 12 fps in gameplay: Why is my PC a jet turbi- *:(* Your PC ran into a problem and needs to restart. We're just collecting some error info, and then we'll restart for you. 20% complete
What's up danger was 24fps. Miles moved around in 12fps until this scene. Every other spiderverse characters moved around in 24fps. God I love that movie.
@@rapatacush3 I feel as if when you want to criticize something or go against one's opinion you would give a genuine reason and do it in a more sensible manner.
24 FPS is also used in a lot of live action fight sequences because it makes the movement LOOK faster and smoother while the actors are able to more appropriately pace themselves to avoid injuring each other
in 2d animation, when they animate fast movement they animate the backgrouns at 24fps and the characters at 12, that's why that one looks much better, we are used to characters running at that framerate
@@Mustafawazhereyou split a movement of a character into 12 frames per second, but make the background smooth by adding more frames. Since it is drawn by hand, you control which object has how many frames (literally drawing each frame manually -> animation)
@@Mustafawazhere of course, all anime is hand drawn, even if in software with the assistance tools like PS or Illustrator, you still use a tablet and a digital pencil to do the brunt of the work. Of course, when you have a big production, artists are split into teams like key animators, in-betweeners, background animators, etc. So all of the different layers are drawn by different people, but it still is done by hand of course
Guys, the reason they all look good is because the frame *times* are consistent. In games where you’re lagging they arnt and that’s what creates that nauseating jank
Lagging isn't a performance thing. If you're talking about low fps due to bad performance, then everything on your screen is low frames and looks janky. Lagging due to Internet has nothing to do with your performance and you can lag (high ping, low upload speed)without dropping frames.
@@Crecrosslagging isn't a term exclusively used for network related lag. They probably mean that all the framerates here, even those below 60fps, look alright here due to the frame pacing being perfect. In some games, this is not the case, with the frame time being inconsistent resulting in a jerky and indeed laggy temporal image even though the framerate may be a perfectly locked 60 or 30. Point being, framerate isn't the only variable in motion clarity
fun fact for those who don’t know: 90% of movies are shot/finalised in 24fps, so most feature length pieces of media you watch are in 24fps! same goes for anime, except they’re often animated on twos to save labour and time, so they mostly look like 12fps.
@@misantrope6267 its already been done for years now, jojo part 5 utilized this technology. A.i fill in the in-betweens, obviously its not perfect so the animators have to go and adjust the in-between but it saves a huge load of time
@@misantrope6267 that’s the thing though, the goal of animation isn’t to be as smooth as possible so i don’t understand why the professionals would even begin doing that. inbetweens are a whole art form that can’t be automated 90% of the time, with things like smear frames, impact frames, and other artistic choices. they’re not always dreadful mindless slavework that can be done by anyone, and embracing the laziness of AI will make the animation so soulless. you see cool shit happen in animation and you go “holy shit that was impressive”, can’t do that with ai. this could just be me but the thought of that would just suck so bad lmao.
@@iinkstain Because anime can cost upwards of 100k USD an episode and these studios don't have the budget for that. In fact, most studios try to stick to 30k or under and that requires cutting corners. That and they have strict deadlines. Only exception to this is studios like Mappa but they still apply the same rules to their lesser-known adaptions.
Because the vid are in 30 fps you can’t see the diference 30-60 fps My english maybe is very bad Es mejor que diga en español lo que quise decir debido a que mi inglés no es el mejor: el video esta subido en 30 fps no se notara la diferencia entre 30-60 fps como lo hace 12 y 24
I love that After spider-verse, 12 fps went from “it’s terribly low quality” to “it looks beautiful” Just shows how easily our mindsets can be altered when reintroduced to older concepts in modern ways.
🖕Spiderverse movies. Fuck lazy wack animation. Just 12 images a second, when action anime goes 60 images in a second in all action scenes, even in the 90s.
For animation I’ll always prefer a slower frame rate. That might not be practical for gaming though. But for film it just looks so elegant and stylized
For everybody not literate with algorithms: 60 and 30 are the same frame rate in this video, but they did this to bait engagement (myself included) in order to promote themselves in the algorithm. Just remember: EVERYTHING you see online that attempts to get you to engage with the video (in any sense comment/share/like/subscribe/favourite) is intentionally done in order to use YOU to promote their video/channel in the algorithm.
I really love the 12fps one, it just looks so comic book like an authentic to anime! 24fps is also really good! 30fps is fine, but it and 60fps just slightly starts to trigger my motion sickness.
This is what’s starting to get on my nerves even though I love the spider verse movies. Anime has animated on 12fps. They didn’t invent it. Literally the fight scenes they took inspiration from anime and other 2d animations.
@@caylya7869 Yeah, but it's the most popular one. People really wouldn't understand what they said if they'd said some other unknown show/movie. This generation is getting way to sensitive. Cmon man, toughen up 😭
12 is for fast paced scenes with quick swings that only need two or one smudge frame 24 is the standard speed, 30 is for idles , walking, and talking, 60 is for cinematically
Normally its everything on 12 and action scenes are animated in 24. Its set to 24 frames but they animate on two's and when its action sequences they alternate by animating on one's two's and three's depending on the action and effect they are trying to create
Not only animes.Anything from movies to Music Videos are in 24 fps.Why? Because it stuck to us from old times.Otherwise we would be making films in 240 fps.
@@bunnyrabbitplays8979 Yep. Switching above 24 fps would dramatically increase the price of animation or CGI (depending on what type of film your making) since most places still animate by frame. Look at that new avatar movie for example that would go to 48 fps for action scenes. No doubt that literally doubled the production cost.
The issue with the 12fps one here is it looks like it literally is just the same animation but with less FPS, which works well with the walk animation due to the relatively linear motion, however the run would need to specifcially have been made with 12fps in mind to look good. And if it was, especially with some added smears and such to boot, you could have something extremely stylish and interesting. It'd also be, as many have noted, quite Spider-Verse-esque