You're very welcome! I'm glad you found the information valuable. Compiling and providing useful resources is a key part of what I do. If you have any other questions or need further assistance, feel free to ask. Happy Blending! 😊👍
Can't wait to test all this STUNNING, and UNIQUE plugins and STUNNING project files I hope I can do STUNNING Projects with all those UNIQUE and STUNNING REALISTIC resources.
Your excitement is palpable and contagious! It's always thrilling to explore new plugins, project files, and resources - especially in a versatile software like Blender. Happy Blending! 🚀🎉
Not sure if you got it to work, but you in the geometry node make sure simulation noodles are connected. Group Input to Simulation Input, Simulation Input to Store Named Attribute, then at the other end, Store Named Attribute to Simulation Output, Simulation Output to Group Output. Also, I the Display modifier in Viewport was disabled for both plastic and candle monkey heads. You have to enable that. It worked for me I'm using Blender 3.6 alpha with commit 4129e1553d73.