I will not edit my previous comment, but will write a new one. The last time I posted a comment under one of your "tutorials" I wrote in it that people like you are missing. Taking inspiration from other RU-vidrs is one thing, but you also need to know how to build such an intersection, for example, and you are one of the really few who will explain how to do it. Consequently, you are not only a person who teaches, but also teaches and inspires. After watching this video, I immediately felt like playing. Unfortunately, I will not do it because today we are playing against Spain for Euro 2020.
not gonna lie, when i saw you put the word tutorial in quotes, i thought you were about to shit all over him cuz usually when people add quotes to something like that theyre trying to demean it lol. then i read the rest and was like, oh, well yeah its a great tutorial lol.
Hi Yumbl. I wanted to ask you what nod do you use to make all of your roads black. I tried a couple different ways but I have not found a good solution
You are the real MVP in this game. I really like how you also learn as you go and show your thought process when building these interchanges, instead of planning every detail ahead and just giving us one of those videos that seem like they came out of a robot. The way you do these make it way easier (at least for me) to really learn how to properly make them. Another great video! Keep up the amazing work!
Exactly this, we are learning the thoughtproces, not just how to do a trick. Give a man a fish and he'll eat for a day, teach a man how to fish and...... Great video's!
This is my preferred interchange when upgrading my diamonds. Easy to edit, easier to manage traffic, and easiest on the eyes (because it's such a darn beautiful interchange).
We have had a few of these recent built in my city. They work really well. It's so nice to be able to get through the whole interchange in one cycle rather than the diamond interchange which may need two cycles to clear left turning traffic.
I recently got back into CS with the announcement of CS2. I was never really a youtube watcher until Covid. I immediately subscribed after watching the first video in your interchange playlist! I know this is 2 years old, but I had to comment. You, good sir, are outstanding! These videos aren't just a fast time lapse of a build. You take the time to show how to build them, and why you are doing what you are doing. I find myself spending most of my time working on my road system more than I spend on building cities, so these videos are very inspirational to me. Also, you are just as OCD about symmetry as I am. I've seen so many sloppy builds. Yours are a breath of fresh air. I'm looking forward to watching the rest of the playlist. Thanks a million for your time and effort in making these videos!
I gotta say yumbl youre the reason Ive just gotten addicted to the game. I downloaded all the mods and really love shortcuts, seeing you doing these method so perfectly and methodly allows me to repeat them at my own speed. So much fun to have now with multitool and move it.
Helpful and informative. Half of the fun I have in this game is playing with roads and traffic, and thanks to this I set up a brand new SPUI with zero issue. Awesome work.
1:10 "Or walked on one if you're completely insane" That was too good xDD PD: I hope someday I could look at your stream live, but where I live you stream at ~3:00AM (I'm from Spain, btw), and your streams looks to be pretty fun and interactive, so... :)
That was a really good tutorial. The step by step, including how to get center and aligned nodes was quite helpful. I created one in my city, and it is functioning extremely well. Thanks!
I grew up in Miami, and my grandparents lived in Clearwater. I couldn't have been more than three or four years old when I first became consciously aware of the fact that the interchange of Roosevelt Blvd. / E. Bay Drive and US 19 was something special, different than any other interchange I could remember encountering. The thing that fascinated me was the traffic lights mounted under the bridge for the off-ramps. I instantly fell in love with the design. It wasn't until later in life that I learned the very first interchange of the type was built just up the freeway at the interchange with Gulf-to-Bay Blvd. in 1974. I've been building them in my cities for as long as I can remember. Even later in life, I learned, at the interchange of Wendover Ave. and Holden Rd. in Greensboro, that such a thing as an *inverted* SPUI exists. ...Don't try putting one of those in a high-traffic area. Just... don't.
We use these on the Yellowhead in Edmonton at three locations: Wayne Gretzky Drive, 83rd Street, 97th Street. The latter two are connected to frontage roads allowing for good business access to boot. This is an excellent guide and produces an exceptional approximation of these interchanges that we have here (particularly Gretzky).
My city has very similar intersections, and at the top of the left hand turning ramp, the inner most lane has the ability to do a turn around. Might be an easy change and will make it even more true to life even if it isn't used often.
Randomly getting this reccomended, haven't played skylines in a few years but this is making me want to jump back in, Seeing some new mod functions I don't recognize and new interchanges are always fun to play around with.
I've also been finding myself realizing if I don't detail while building it never gets done. I have a number of good looking intersections that need IMT, extra decorations... so much to do so little time.
Absolutely brilliant. I just watched ImperialJedi fumble through a SPUI on the 5B1C stream... and now I actually see what he was trying to accomplish. No shade at ImperialJedi... I just think you did a great job of actually explaining what is supposed to be happening.
I love your thought process when drawing it all out. I just make a spui but the hw overpasses instead of underpass and lemme tell ya the ramps are backing up I may just have to add the extra ramp lanes.
I used this to build one. Can't believe it's actually easy. I hope it holds up well in my city. But it sure looks like it will. I can always increase lanes. Thanks for this
Whaaa, this is the best tutorial I have ever seen on cities skylines something that looks so complex made so goddam simple! Keep up the great work definitely a new subscriber!
Just built this in my city, haven’t run the simulation yet but it looks great and I bet it will perform so as well. In my design, I made the highway a flyover, as it will go through my city raised, and put the intersection underneath. It works better for my road layout, but the downside is I don’t get to see the satisfying intersection!
Thats my one issue w the underpass version. Same reason I dont like using tunnels in interchanges. Aside from realism, tunnels hide all the great work you can do! I do love an elevated highway on occasion though :)
One "realism" thing about sinking the main highway I think is that you get landfill form there to use for the roads along the side. So it makes sense logistically as well to do it this way.
This type of interchange is actually new to me, which is surprising. I've used all sorts of interchanges in cities skylines, and I've seen examples of diverging diamond interchanges from real life, but this one is new to me.
Best so far on tutorial, explanation, and quick tips on using a certain mod. I use the same mods you have on the video, love how you say things and easy to grasp. Thank you.
@@YUMBL If you're active on reddit I made a post to spread the word on you in the cities skylines forum. Love what youre doing and how active you are with your subs. We need more people like you in this community and you definitely deserve more subs on this channel. Keep killing it and I am here to watch you blow up on this platform. :)
What a great video! I love how you explain and show everything. I especially like what you did with the node controller, probably something that I have to download asap, it just makes the roads look so much more realistic. Subbed!
Dude great concept & video. Stumbled on to Yumbl (you) randomly & loving the content. Don't play as much as I'd like, but I'm looking to do something similar with an idea that popped into my head while out driving.
@@YUMBL To be honest, I would think this one is literally the DDI but better because it removes the conflict of cars entering the interchange before cars exiting the interchange. In this one all happens in a single spot, controled by a traffic light. I would definitely use this one instead of the classical DDI.
I do a lot of CS (I am retired, lol) and yeah the retaining walls are a bi.... yeah well you understand. I am impressed with the system that you are running I have a mid-range gamer and it struggles with only 16 gigs of ram for all the mods/props that I run. Great build and thanks for the time it takes to video and edit these then share them with us.
Really appreciate your tutorials. They are so much easier to follow than many others. You take the time to explain how and why things work. Its much appreciated. Keep it up. Always look forward to your vids. Now checking you out on Twitch.
I watched with great attention. Someone will ask why. Well, I'm going to use your tutorial to build such an intersection in my city. Thanks so much for your job.
I've been watching your videos and I'm sure I'll never be able to make a city look as good as yours. However, there is one of these but in reverse in the city I work in. The highway goes over the interchange. It works very well, not confusing at all, and it gets traffic where it needs to go.
That is an awesome interchange, can't wait to get home and start building mine, i have one that has lots of traffic problems and hope that one will help a lot.
I would love to see how you make the traffic lights work for this interchange. I feel like a tutorial part 2 would help a lot of people and, as stated already, you are great at teaching. If you weren't planning on doing a traffic lights I hope you reconsider. Thanks for all your videos so far. They are greatly appreciated.
@@YUMBL No worries at all. I'm just looking at my city and seeing all the places that I could fit this or other interchanges in but the only thing holding me back is not knowing how to use the TMPE traffic lights in an effective way. Edit: I went and looked up tutorials and saw one already done by this yumbltv guy. Seems like I should give that a watch
Ready: 1. Lefts exiting the highways green 2. Arterial all lanes (one direction) green 3. Arterial all lanes (other direction) green Cycle these in any order, and experiment w min and max times. Start w 5 min 15 max and see what happens. If that makes no sense then watch my “traffic lights” video for fundamentals.
@@YUMBL I did it!!!!! Thank you for your videos. I've filled in a huge gap of city building knowledge and my city looks better than ever. You made it so easy to understand.
There are a bunch of these where I live (Vancouver, WA) and they're neat. I recently started putting some in my city where I was using DDIs. I feel like the DDI does flow a bit better, but they're a colossal PITA to build, and require more space. The last SPUI I built took all of 10 minutes, is very compact, and has better walkability. So I'm a fan now.
@@YUMBL That's what I've found too. A DDI flows a little better in exchange for a lot of fiddly work and is really awkward to do things like add trams later. I have 4 or 5 in my city and I'm just done building them. At this point if a SPUI can't handle it, I'm going straight to a freaking turbine, lol.
Hi, thanks for the video. It would be very nice to have a full tutorial on TMPE timed traffic lights. How to add junctions and sync with other, how to set them up from scratch etc. Useful stuff. I love your tutorials.
Your videos are so inspiring and so relaxing, like AMSR-style. I really want to find a place to use this is my city builds but I'm such a NEWB that my traffic is a bit unruly. I've been a long-time lurker for CS and recently started playing...you helped get me over the initial roadblock of "where do I start!?" Thank you!!
For the traffic lights i would suggest P1 straight + left from one side P2 straight + left other side P3 both left from the highway. The advantage from my perspective would be that all 4 lanes from one side will move at the same time and any last minute lane changes that will occure irl will be between moving lanes. Moving in and out between moving and not moving lanes is extremly dangerous! Plus only P3 cars will move from both side without any "hard" separation witch will reduce the risk of frontal collisions.
You’re right! For reasons you may not even know. In my experience once you use node controller all the arrows become straight. The light loses the ability to use a left arrow anyways. You’ll see the way you described is how mine is actually set up at the beginning of the video.
I want to see this become the standard in real life. Less confusing for people than a diverging diamond. Clean and efficient. Putting a single intersection in the center instead of doing what we do IRL by having an intersection on both sides of the highway so close together eliminated a lot of issues. Sometimes simple is best when the design is right. And it actually looks nice thanks to the sweeping curves.
Thanks for the tutorial Yumbl, just built one using your video and it works great (obviously!). Better than that though, it just looks cool ... which is what's important I feel!
I have both Yumbl's steam intersection. SPUI and ParClo, the ParClo works alot better. The SPUI all traffic fighting each other in one point, Parclo, if u make all off ramp right turns, NO ONE will fight each other. I use the Parclo more because it works well in heavy traffic area, like Downtown
I agree with weirdalfan (and not just because I'm a Weird Al fan). I may be an oddball (been one my whole life!), but I've experienced SPUIs in Cities and in real life, and I find them very inefficient. The ParClo, DCMI or Turbine work much better in Cities, in my experience.
Parclo’s are better, but they take up much more space. Dcmi’s are great too. Turbines are a system interchange, so theyre not for getting on or off the highway.
@@YUMBL SPUI is okay for lighter area, like feeding into a low rez. But I had a SPUI 2 times, traffic went nuts going into downtown that has 30000 workers. So I had to do Parclos instead. SPUI works but not for feeding 30000 workers going downtown.
@@YUMBL Also I do not believe traffic lights are answer. I do give ways. I prefer to manage teh traffic and let them go where they need to without stopping. Only time traffic lights are good is Collector on Collector
Standard hight is 4.5 meters, most overpases is built 4.8m to have spare space. The road thickness is usually around 1.5 meters for highway overpases (but can easialy be 3 meters for river crossings or longer spans). So typically the difframce in hight would be 6.3 meters. This number is usally keped as low as possible, becuse there is a limited highway ramp angle, making it even a bit higher increase the cost of the ramp quite significantly.
@@YUMBL Just a small town girl Livin' in a lonely world She took the midnight train goin' anywhere Just a city boy Born and raised in SOUTH DETROIT. Sorry I couldn't help myself.
I can't wait for my attempt that I'll refer to loosely as, "Mash all the connecting roads in the middle in a big mess and wonder why traffic flow is 1%" It's like food that always looks prettier on the box than when you actually cook it yourself.
The only SPUI in Metro Detroit is actually underneath the freeway. The freeway has a suspension bridge. The off ramps open up to 4 lanes to split into two 2-lane segments for turning. The road underneath was formerly an 8 lane divided highway, reduced to 6 through lanes here. I believe this interchange replaced a cloverleaf. I-94 at US-24 in Taylor, MI.
I've stopped playing skylines when the DLC's began coming out back then i could only dream of tools like node controller. Just might start planning my next pc build..
Truly awesome demonstration. I love it. Have you thought about (or done one elsewhere) a variation that uses a 'contra-flow' concept where left-turn traffic is diverted to the left of the oncoming traffic before the intersection .. ?
I have built a couple SPUIs in my current city (and more parclos) and downloaded your intersections from the workshop. I’ll plop yours in empty space nearby as a guide and build my own, but mine never look as good as yours. The SPUIs handle traffic very well
There's an SPUI in Clarksville, TN at Wilma Rudolph Blvd and 101st Airborne Division Parkway, but its single point is on the ground, underneath 101st rather than over it, like you have in your version. Essentially there's significantly less bridge involved.
Interesting SPUI story. I originally came from Columbus, OH, and one of our most infamous interchanges was Sawmill Road (an arterial road) and I-270, the city's Beltway. It was a bastard PARCLO that had no fewer than *three* traffic lights, connected the city with the fastest growing suburb (Delaware), and was an utter disaster during rush hour or if there was ANY accident along I-270. So what did they do? They tore down the PARCLO in stages and built a classic SPUI instead! Suddenly, three traffic lights became *one* giant traffic light. It uses three phases, just like your interchange. And the amount of traffic it pushed was easily triple what the old PARCLO could handle. Even during rush hour, traffic jams on Sawmill became a thing of the past. All because of a better interchange design. :-)
Awesome video! really helpful! Now I know how to make everything more realistic! Awesome mods too. I just downloaded _Node Controller_ and _Intersection Marking Tool_ yesterday after watching your review/tutorial, and I've been using them a lot! And what a nice city you've built there! By the way, I'd love to know what visual, graphical and texture mods you use. It'll be a big help to me!
@@user-wq9mw2xz3j When covid is over, visit Japan. Go to a medium sized city, like Shizuoka, Nagoya, or my favorite Off-season Kyoto (if there will be). City can be quiet, beautiful and efficient at the same time. Or come to Hong Kong, experience the insane density for 1-2 days , and then try somewhere like Fanling (north district, HK). City can be quiet, ultra high density, efficient, but co-exist with the nature. Fuck CCP for ruining our beautiful British futurist city planning.
@@user-wq9mw2xz3j We're living just 15 km west of Bonn center. Easy access to Bonn, not far to Cologne. The best of both worlds. If I had to, Bonn is a city I would definitely living in.
these are quite common in sydney, although the "right" (left in australia) turns are usually controlled by traffic lights too since its not common for an added lane.
It's weird being alive during the process of road constructing and rmember what it was like before and after but I remember there was an intersection I'd use when I was young and the traffic was always backed up. It wasnt until later that I remembered how bad the traffic was. But the town finally decides to replace it with a diverging diamond and the first time i was on it i was thinking how in the hell is this better. There are too many signs and markers and dots and lights. I didnt realize until 4 years later that traffic had virtually disappeared and the road was almost always a smooth ride. I think it's because of that I'll never forget a diverging diamond when I see one and why I smile whenever someone gets audible frustrated by one.
We just had construction finish up on a DDI (Diverging Diamond Interchange) here in Phoenix and it works great but now I wish we had one of these instead.
loving this series. but skipping the interchange marking part makes me a bit sad. really love to watch the marking part. I really love the way you make all the details and explain them. please include the marking part in your newer videos. thank you so much. keep up the good work.
Uncontrolled trasitions two lanes into three, or three into four, can cause problems in very high traffic situations with erratic lane changes and merging.
nice video im pretty late to the crew but how is the Asphalt on your Roads so dark? mine is like grey ish can you make a tutorial for that or explain what you did?
Hey, ive been looking around for a while now and i was always wondering, how do you get the metre and units to show? when i draw a road i cant see exactly how many units i am out or how many metres i am up and its really annoying because i have to count, but for you it shows the units? Is this a mod i can download and if so where can i? Loving the interchange though! Looks amazing :)
@@YUMBL oh my god, thankyou thankyou thankyou thankyou thankyou SO much! I would have never in a million years thought to search that name in the steam workshop LOL
Now thats what I'm talking about, traffic flow with lane maths is one thing but making beautiful functional roads is another! I'm inspired! How do you make the lane markings and hatchings?
do you have to have any specific mods other than move it? Like do you need specific roads from the workshop to do this? I got to the ramp making part and the center of mine looks like a jumbled spaghetti mess