Also from a scrapped level concept of a level that took place at the sky But it was scrapped so quickly that there's basically no info about this level, just that it was considered at some point
Achievement Ideas: 1. Alien Cow Redux: Don't get kicked by a single cow before starting Pizza Time. 2. Hot Take: Complete the Flying Priest Hallway Segment in pizza time without losing the transformation once. 3. Dynamite: Destroy every TNT barrel in a single run.
Can I just say how absolutely insane this level matches to the original game. It really blows me away to see how much creativity this level has like the fact that the last secret towards the end of the level was in a out of place normal house is definitely a 10 out of 10.
finally a cyop map that doesn't go crazy with the collectable mini toppins and you actually have to work for your combo for it to not run out. amazing level.
some of my levels are like that but in reverse. there's like usually 2 - 4 mini toppins to collect quickly before your combo running out because you made a mistake, once.
There are parts where the level is pretty confusing, but overall this looks like an awesome and fun level! Could be the most Pizza Tower-like level I've seen so far.
While the Pilots and Kentucky Kennys are well placed, the Anchovies' positions could use some changing, and it'd be nice if the French Fencer and Pizzard were removed during the escape. Also, the level's consistency could use a bit of work to make it more in-line with the base game's levels (IE: make the escape sequence's whole gimmick be that you're almost constantly levitating/low-grav in a sense) If they don't want to, that's fine, but that's my two cents. I like the ideas shown here of Cow chains and the cloud/airship theming, they're quite impressive.
ok the second secret room uses those mechanics amazingly needless to say i will be using that idea for when i get the patience to make my own level in cyop
holy shit, this is pretty good I hate the cloudy part tho, where you literally have no fucking idea where to go, but whatever, it's super cool anyways!
freefallin the name of the song is from a discarded level of pizza tower. the backgrond of the level is related to john gutter and the level has its own escape music called collapse but in the pizza tower mods the ost was set to be snick's escape music
I like this level since it's been the one that could actually be a Pizza Tower Level, it has it's own song, it's own little secret and title card leitmotifs, it actually uses the mechanics in a loyal and unique way, and unlike every single CYOP level i've seen so far, it has John Blocks. It actually has different models and enemies, and I really like this.
I have a custom level planned called Overfloated which is part of my Floor X: The Basement tower, which is about levels with themes scrapped or not planned for Pizza Tower The other levels: Meatball Crater Chef's Got Talent
get the palette of an enemy then add new colors and export that to your sprites folder then go to your enemy and add the variable "spr_palette" then put in the name of your exported palette then add the variable "paletteselect" and 1 should be your new palette if the enemy isnt a cheeseslime you have to add a "usepalette" variable and set that to 1
@@JustCalmy09 IDK how did you know he created those musics, but at least the good is I got the tutorial for making a title jingle. Even tho making custom tiles might be easy, but uploading them on CYOP might be confusing.
This level is great but one small problem i have eoth it is that some of the main fake walls have eyes come out when you break them, this makes it hard to tell the difference between the main path and a secret
wait how did you make pillar John say something in the hub? if you can, can you please tell me how to do it? if I ever use it in a video or something I’ll give credit
you dont have to give credit but i basically added a granny pizza and added a "showgranny" variable that gets set to 0 aka false (it works as a sorta hitbox) added a sprite of John on a different layer over the granny then added a variable called background_spr to add a custom bg for the text box