You should consider removing those little "skill lines" from the mini skill chips that doesnt use them, like those derived from attributes (health, stamina etc). Just to avoid confusion and keep things tight, only have skill lines on the markers that rely on them.
Those lines will be removed from any skill lines that don't use them in the final product. They were quickly and uniformly printed for the demo kit and weren't intended to have them in the first place.
Thanks for the video. I find the skills 1-3 scoring system (with the rotation of the small chips), not very visible and ergonomic. I'm confident that in the final version you'll propose a better solution 😉
In your play testing how often do you lean from not taking a race’s starting build bonus/restriction? It seems like all of them are good and tempting, but not always the kind of character you want to build?
Great video! Quick question though - I was surprised that you used the 5 health value. I would have expect health to stay at 4 and have a one red token in the 1st row. Switching to 5 has no constraint concerning the upgrades, no?
Would the Imperial race be limited to the layout shown in the video since Magicka and Attack (a.k.a., Proficiency) are both at 3? Could one choose to keep Magicka at 2 so they could balance it against Stamina (4)?
I believe you can slot the stats however you like and on either side. Part of it is managing where to place them and how much to level something up knowing it limits the other traits/skills
@@ChipTheoryGames So, do we have to take the entire starting buff? Like, it's HP, Magicka, Stamina, and Proficiency. What if someone wanted to only use HP and Magicka opposing one another, but not doing it with Stamina and Proficiency (and thus not getting the bonus for those two, only for HP/Magicka)
You said the Imperial "gets locked down pretty quick." What does that mean? Just to be clear - you said Proficiency / Attack "everything's in flux." So at the moment they are the same thing? How do you indicate level 4?
1 - The Imperial gets a buff to most of their starting stats but all of the stats have to be slotted across from one another. This helps because it's a buff but then there's less space to level those stats up further. 2 - Proficiency and attack are both referenced in our current demo kit but they mean the same thing. There will be one consistent name in the final game. 3 - The skill chip will have a reverse side to show that you have mastered the skill line.