I'm just about halfway through chapter 1. It was getting a bit overwhelming getting my head around the new mechanics. This video came out a perfect time to help me 😅
When you have "Sheltered from the wind" bonus, do not waste all 6 bonus tiles for single housing district. You only need 3 tiles to receive heat bonus.
This is useful for all of those area buffs or debuffs. For instance, on one of those Utopia maps, I had a oil supply that was inside a -20 heat zone, but I was able to disregard it entirely by only building two tiles inside.
@@Axel-vt8no I swear the coal converters straight up aren’t working (or don’t work how I thought) because I’m out of fuel entirely lol the whiteout did mess me up though
@@crixcrumble7068 I completely abandoned coal and went full oil in chapter 1. I haven't thought of coal since kek. I wonder if that's an odd thing to do? However, I haven't had any fuel problems at all.
@@Axel-vt8no I went full oil but started using the building to convert coal to oil and I must’ve used it wrong or something because it didn’t seem to work
This game definitely kept me on edge the entire time. I never really felt "secure" at all only to couple together with the constant stress of the last chapter
Never sleep on Hubs. Heater hubs can provide 80 heat if placed near two districts and the warehouses can actually be manpower positive if correctly placed. Same idea with buildings. They are more efficient than just adding more districts.
Loved the story, beat it the other day and have started/restarted multiple Utopia mode plays already so far to varying levels. My only critique you guys need to do is move the "Checkmark" from underneath the District adjacency bonuses to the foreground when I place a node..... Right now it can get hidden by a 3 district adjacency bonus very easily which is the optimal way to play.
Me: I loved the first game. I can't wait to see what kind of intricate city-building the sequel will have. 11 bit studio: here's a politics and disease control simulator instead. I'll pick it up at some point, I guess... v_v
This Guide looks very compact and nicely explained..... good idea! Gotta say after my first run through the story mode i still had many questions , but with trial and error the system is actually understandable :D But , it takes a lot more brain and micromanagement than the first one.... so yeah the guide is a very big W :D
I just spent 12 hours at work with another 12 hours at 7am tomorrow. The game has just finished downloading and is already telling me sleep is for the weak. It's Frostpunk 1 all over again and I can't wait!
Frostpunk 2 had quite the jump in complexity from the 1st game which was daunting at first. But after about an hour or two it becomes pretty clear how everything interacts. I think it was a positive change that allows for more gameplay styles. I do miss being able to peer into the lives of individuals though, I'd love to see it evolve into a Cities: Skylines-esque system where thousands of people can exist and be viewed in more detail with wants, needs, statistics, routines, etc...
Really well presented video, I bought the Deluxe edition and I've had to learn all of this during the past 3 days, it's been fun and challenging, and I'm still struggling, but this video could have saved me some hours, so it's good to have an official guide for the beginning of the game. If possible, I would love a follow up video (the female presenter did a good job explaining things and was clear enough in case you want to use her again for a new video) in which the following topics are explained: - how to understand the allocation of resources between the city and the colony, I see it says 0/250 at the top of each and I know it can be upgraded with Skyways, but I'm having a hard time understanding what each represent. Each one (city and colony) can send up to 250 in each direction? is it a one time shipment or is it an ongoing allocation of resources? - what do the 3 empty diamond icons on top of a 'faction' mean? when is it a good moment to fund one of their projects, back one of the factions publicly, or ask them for heatstamps? - speaking of heatstamps, what is a good way to increase that income? For food, materials, goods, even prefabs, it's a bit more straightforward since they are either found in the world as deposits or produced by a building, but heatstamps you need for pretty much everything yet the game doesn't seem to provide much information on how to increase them other than 'having a higher population = more heatstamps', and it's an important resource early on. - can Trails be upgraded to Skyways? I've researched Skyways and I see I can build them on top of Trails, but I'm not sure if I'm paying for upgrading them or building new ones from the ground up (in which case the resources used for building the Trails in the first place were wasted)
9:28 worth noticing that building more district sectors in an area that already gave you a bonus will not improve this bonus. The minimum amount of is 3, less and it will not improve, the max is also 3, more than that will not give you extra bonuses. They should add a message at least at the prologue that explains this when you first try to build taking advantage of the surroundings bonuses.
I think every chapter of this video should be integrated as an in-game tutorial, for each UI section , in the prologue or after. This would help a lot of players!
Tutorial explaining about the latest Frostpunk game, will definitely teach me how to play and becoming a survival colonist against the dreadful blizzard of cold hail.
try experimenting and combining some laws and technology, that may cause sinergy or clash with each other! the most basic one to discover for starters are combining the chemical additive law and the chemical dome for the technology, which grants a much needed surplus food for the start of your journey, or the natural additive and the bio waste dome for the same effect
Loved the game. Finished it yesterday. Will try things "differently" in the next playthrough! I also have some complaints but I will reserve it for a later time to avoid spoilers. Looking forward to the DLC, and please improve performance. I was also facing audio popping issues when my city got bigger.
I played for the first time on France 2 and I can assure you that I had no demonstrations. No one died of hunger and cold and I can assure you that I can't believe it and that. I managed to see the Steam success of the 20 Week that no one dies and cold or and hungry in the storm.
Smashed it out the park with this one. The first game is amazing and the sequel has surpassed all my hopes thank you for delivering such a gem yet again.
Please add a feature that let's you choose which fuel type the generator will use. The generator never uses Steam first, meaning you can't stockpile Coal and Oil. And the Steam Extractor Districts/Buildings are going to waste then too.
Spoiler alert: I played the first game and managed to beat the base game and some of the DLC levels on Hard mode, so I was confident and put on Officer difficulty. Ended up wiping the Prologue once, but got through on my second time. Then I got to Chapter 1 and cleared it. At Chapter 2, I was having a pretty easy time, so when sickness started rising I had no way to deal with it. I could only watch as it got worse and worse throughout the weeks, and then Wanderers arrived. I wanted to follow a virtuous path and gave damn near all my oil away. The whiteout came only a few dozen weeks, but by then I was already doomed. I had gotten confident and built up my Squalor way too much and relied on dense housing, and it snowballed into an uncontrollable sickness that broke through my already weak healthcare system and devastated my city. Overall, I'm having a good time lol.
My first go through failed right after the first whiteout, it was f-in brutal and i got voted out like in survivor. My issue was i forgot there was a button for storage hubs and wasted a ton of fuel from over mining. Careful out there stewards
I love the blurry trails of the snow flakes going across the screen because FSR ruins the rendering and frame generation is required to play it. I get about 100FPS with FSR and Frame Generation ON. For comparison I get 110 FPS on Space Marine 2 running native 1440 on ultra settings with 100 Tyranids charging me. Crazy optimisation for basically looking at a GIF of a city with 90% of it static from some moving lights.
Been playing the past few days non-stop. I bloody love this game, great job! ❤ I'm looking forward to trying out (and suffering through) survivor mode as I wait for the DLCs.
I hope there are visual options for the cursor in the game? I really want to play this game but I have no experience playing RTS games or city management games. But the idea of frostpunk is too cool haha, and I like the idea of making such guides on youtube! I am having trouble looking at the cursor though, its the exact colour as some of the UI elements. Will I be able to change it to a more visually accessible version in the game?
I would love this game. Such a shame ppl only found out that it wouldn’t be coming to console until next year until about 3 days ago. Guess it’s time to play the Waiting Game: Envy Edition
I almost broke my head and my keyboard after completing the story mode. imagine frostpunk 1 but multiplied by four. that's the level of difficulty FP2 is.
The only question I have is is it technically possible t get to a point in the utopia mode where everything runs itself, or is it more likely that you'd eventually run out and your city falls no matter what. With the city and outposts eventually running out of resources I'm concerned my cities would be just a matter of time
Unfortunately the game has some serious technical issues in the late game phase which are triggered at certain times of lag and the program becomes unresponsive and it is necessary to turn the game off and on again and that occurs on a very good computer, I hope u will fix that as fast as possible :)
Please release a new map for the endless mode in Frostpunk 1. I implore you, nothing fancy, just a new map. Just imagine how many people would play it again and maybe buy Frostpunk 2 afterward. Win-win.
I would really like to play this video game, however, when I try to change the settings in any way (from language to graphics), it crashes me. Pain, sadness, filth, horror, hooliganism :(
"Мы знаем, что игра сложная" - на самом деле нет, с первой пыпытки без проблем пролетел сюжет на втором уровне сложности (в ру-локализации "чиновник"), а со второй уже и на третьей сложности. Другое дело, что игра слишком сильно отличается от первой части и ооочень непривычно это всё. Но, тем не менее, нужно сказать, что за две попытки так и не смог примирить враждующие в городе фракции - они упорно отказываются голосовать за мир и я не могу понять почему, так что механика взаимодействия с фракциями требует большей наглядности/понятности.
Ok, did the commenters here even play the prologue? It addresses the basics of how to play. The management of New London is basically the same: Frostbreaking is roads, districts and adjacency bonuses are similar to influence areas, oil and coal are practiacally the same. Even the politics system is akin to The Last Autumn.
I think my game is bugged, can't progress past chapter 2, got 40,000 ppl ans whole map explored with the only mission is to not drop below respected. Resources are gone. Nothing more i can do. I'm on day 400 or something, whiteout never came, guess my ppl skipped it and lived in an utopia instead.