This is a tutorial to show how to attach the various components to the LR 1600/2. Some things may change a little bit like the icons, but nothing drastic enough to redo the video.
you are a legend bro, keep on doing projects like that because it motivates others to advance in knowledge. Your projects are definetely most complex projects out there , especialy work with skinned meshes ✌👏
its so beautiful. any idea why mine slides and moves around at all times. always moving, cant assemble...? nevermind, i tried vanilla map, no mods and its solid. thx
I think this can be made for consoles like...i think if some options were already made like the ballast wagon. I think if there was a options to select how many weights to add instead of manually doing so possibly. Also for the other parts for the main body part of the crane to make for consoles i think if you have the tracks already connected and the stairs and railing an weights too it would help make the mod alittle smaller. I think the booms wouldn't be issue so i think thats okay. Also i think the hooks instead of multiple hook maybe have 1 and have options to choose which size would be perfect for the player. I dont know how difficult it can be to adjust it all since i really dont know how to mod but i certainly think it can work! But the only 3 issues im seeing if it does come to consoles is how the hook would lift stuff and the poly count and little interactive xs. I think for the little xs it can possibly be part of the unfolding animation. Oh and almost forgot about the boom nose and pulley set! If possible you can add it to the boom already for consoles. So basically the only pieces would be in the pack would be the hook and booms and wagon and the entire crane everything else already connected and adjustable with few options! Tbh! I think if all works this will be the top mod in farming simulator of all for all platforms and branding shouldn't be issue since liebherr is already in game luckily!
im very new to fs22 but how do you lift the tracks by hand my game has no option to lift things by hand and I cant find anything on how to. lots of things say to use lmb but that isnt doing anything and its not an option in keybinds. in my controls section it doesnt even show an option to pick things up
The crane is meant to be assembled using itself and/or other cranes. There are a couple mods that allow lifting heavy objects. Lumberjack mod and easy development controls mod. Both on giants modhub.
hey i am trying to build it up but i cent control like any movements the ''autodrive'' how do i get that ? i got the mod of fs22 for the rest its awesome ! and great helping video
Hi. How can i transport the main unit from the shop to another location on the map ? Which trailer would you suggest ? Should it be an idea to create a special trailer or this crane ?
@@jeremybrown9379 Hi. I am afraid you misunderstood me. The main unit ist too heavy to carry it with super strength to a trailer. I also can not carry the main unit with a crane due to missing fix points (for a hook). I hope, that you can now understand my problem and pls apologize my bad school english 😞
@@ms190766 you do not need to carry the superstructure to a trailer. Use the legs to lift it up so the trailer can go underneath it. If it is still not high enough put wood blocks underneath the assembly outriggers then raise it with the assembly outriggers.
holy crap. outstanding. And there's me just struggling to convert a mod from 19 to 22 lol. I am wondering what it is you would use something like this for in FS. Is there other mods that have insanely large stuff maybe for mining or such?
Ive tried everything, chnaged the key binding for Simple IC, Restarted, Re Installed SImple IC and still cannot spin the cab, The buttons wont show up. But i changed the KEY for SImple IC and its still showing the Slash as the activation. Any ideas?
@@user-sw9eg2ov2k it is on the giants modhub. You can search for FS22 Interactive Control and it will come up in search results. After that the only thing you may have to do is change the activation key if the default key does not work inside the cab.
Yes, it is as accurate to the real machine as I could make it. Have had a few crane operators say it is very close to the actual machine and simulators they used to train on.
please help me friend, I am not able to interact with the liebherr 1600/2 mod when mounting and clicking to open or close the command, is there any interaction mod that vice uses. thank you and excellent mod
It is interactive control from the official modhub. You may need to change the key assigned to activate it. www.farming-simulator.com/mod.php?mod_id=259051&title=fs2022
Hi Jeremy could you, Please turn up your mic and maybe turn down the volume on the motor, So one can hear what your talking about...even the CC wasn't getting what you where say'n. Otherwise what a awesome mod !!
No mod needed to get out. Just need Interactive Control from giants modhub. Check your log to see what errors you are getting. Most likely a mod conflict.
I don't know how to explain it but for a moment you are in the cabin and you have a circle with a cross in it to activate it, how do you activate that? basically I feel like I'm missing some keys
Not yet, it is still going through final testing, but I had time to put together the tutorial videos, so I figured I would get them out ahead of time so people can watch.
@@germanscalemodeling4889 It will be with the testers through next week as I am away. Then I will make any corrections that I need to and get it rechecked. So I'm guessing sometime during the week of 22nd through 26th.
You can either go to my Facebook group and find the link in the pinned favorite posts or go to my discord and go to the released mods. m.facebook.com/groups/2208269219358820/?ref=share&mibextid=jf9HGS discord.gg/zcbVYnfh
@@guru16213 do you know how to get to the control settings in the game? If so then all you need to do is scroll down to the interactive control section and reassign it.
@@jeremybrown9379 that’s incredible I’m a real crane operator and liebherr is my favorite company you did an amazing job I can’t imagine how hard it is to make mods
@@thebokworm there are so many different mods that can cause interactions with other mods you need to remove them all but the crane. Then add them back in 10 or 20 at a time until the issue comes back. Then pull the last 10 or 20 out and put less of those back in until the problem comes back again. Keep reducing how many come back in at a time until you find the mod that conflicts.
Shit, now I have to adapt all the streets on the map so that your vehicles can drive there. I took over the map as is, unfortunately my Blender skills aren't so good that I can just do that. Textures are particularly bad for me
@@jeremybrown9379 This is a map that has just been started and he cannot continue it for health reasons. that's why I took it over. and my plan all along was to include wind turbines that need to be set up. and then I discovered your project and thought it would be nice then I don't have to build the stuff myself^^. sorry if the answers take a little longer, I always have to use Google to translate^^
@@jeremybrown9379 FS22_storeDeliveries will probably have to work with it if necessary. or I can find someone who is good with Blender and would adapt it for me^^
@@salihuludag9089 I am on Facebook and have a group, but I have been on a break from modding since the beginning of summer. So not much going on in the group.