Do you guys have any advise for our munition system? We are currently struggling with the rings getting stuck in the ring holder. When a ring falls in the holder it sometimes will end up vertical by touching the walls of the ring holder.
How did you guys design your hopper to prevent the rings from tipping over, falling back, etc? We’ve been trying to get ours working but it’s had a few problems! Is your “wall” that prevents the rings from going too far forwards at a different angle than the intake ramp?
We are actually still working on this same problem, we had this happen in a few matches but yes that was the original idea of the wall and it did help a bit
rotation and translation comes from their use of field-centric control. There is documentation from the team and other teams who use an app called Roadrunner to program their autonomous path routines.
It would be very difficult to recreate what i did here if you were using blocks. Many optimizations i did to get this to work so efficiently are not possible in blockly
@@BenCauntyt Ah ok. I meant to hit edit but hit delete. So far we've been using blocks for autonomous and we dont know how to use java or anything else yet.
I think if youre just learning with blocks the best thing to do for now is just get familiar with the basics of having the robot move with encoders. Once you get comfortable with that you can use the Imu and PID control to keep the robot going straight. Its very possible to create a competitive robot with blocks, its just tricky to do some of the more powerful things
@@BenCauntyt Hello Ben, The super speed servo is better than Torque servo for the kicking rings out and arm? What's servo did you use for the arm? Thanks!
In the video it was a 117 rpm motor, this has been changed to the next slower one, i believe it is ~80. The servos are torque servos for the wrist and claw
Hey quick question: How much rpm did you use for your flywheel launcher? Also did you decide on the amount of rpm based on theoretical physics calculations or just experimental observations? And if by physics then how so?
I have reread game manual 2 and it says the rings in the stack are pre-placed, not pre-loaded, and it specifies a team can only have 3 pre-loaded rings