This video is a re-upload that fixes the aspect ratio of the entire video. The second part, which will release shortly after this goes up, will use the same aspect ratio.
5:10 Reference from the Art of Halo book, in accordance with the description for the Keyes level - apparently there was a version where Chief used the flamethrower to burn out the skull of Keyes rather than removing just the implant but they cut it as it was too gruesome.
I'm just imagining it in my head how it would look. How they would make it. Imagining myself modding it in. With the low poly graphics, it would look comical today. Back then, for them, it gruesome and realistic. It's funny to me because Treyarch had the same problem in Black Ops 1. They were bragging about having to cut out certain animations because they were too gruesome and graphic. It's ironic because what they would have done (shown in dev discussions later) is nothing compared to the type of animations and particles they're implementing nowadays that are practically photo-realistic and accepted culturally without question. Even demanded by gamers, including myself.
Awesome. Thanks for reuploading! If I remember correctly, the original concept for the mission Keyes was that you were meant to carry his skull out of the ship. This was scrapped in final but was was then repurposed for the Oddball game type (if you look at the skull you can see the neural implants if I remember correctly).
That's awesome that this build still has the script error for Guilty Spark. There was a video elsewhere recently that showed some of the original devs reacting to a speedrun, and Marty O'Donnel actually mentioned how he had to fix the line by going into an audio editor and replacing the last number with a clip of the voice actor saying, "three" from a different take.
Plus you're not going to talk about @Blorox Cleech having a Angel Dust profile picture but you're gonna talk about me being cringe because I like the show that's being a hypocrite if you ask me
The 79 on the pelican is likely it’s length in whatever unit of measurement is standard in halo universe. For example, the first digits on ships in the us coast guard are the length of the vessel. After doing a quick research, the Halo 3 pelican has 77 in its title and has a 77 foot wingspan. Maybe 79 was the original idea?
I think the flamer's running around in circles animations were intended to have the victim give off flame particles, so they would be running around burning alive
It’s crazy how far from release this beta looks yet how close it is too, they really were in uncharted territory that close to release, but we are all so lucky they struck gold
Pretty sure one of the dev team members mentioned that keyes originally was going to involve chief cutting keys head out with the flame thrower which explains the description. Check the developers react to halo ce speedrun
They reused the burned Keyes' skull for the Oddball. They just removed a lot of gruesome detail from the textures. You can see remnants of the original idea, as the neural implants can still be seen on the skull. I'm surprised the original texture hasn't popped up anywhere.
@Thomas.c4647 pretty sure part of it was the gore detail. I know the files were fully intact on the xbox for the flamethrower and it could be modded into the game.
It's cool how we are getting the original Damnation, but more stylized to Halo Reach's version of artstyle instead of the original boxy buildings in the Original design. Still though. So much pre release content is going to drop and it's going to be like christmas for modders and the community alike.
23:08 That Grunt getting killed by the flamethrower made me have mercy for him. I mean, look how he is screaming, it feels so bad I started crying and now am terrified
Grunts were known to eat men alive during the human covenant war. I wouldn't feel too bad for the little guy. Also, here's something else- those are methane thanks on their backs. So if you torched one with a flamethrower it would likely explode.
Though it stayed in Gold Master I find the description for Assault on the Control room to be a contradiction in terms I wonder if it seriously was going to be a wave defence mission.
30:24 Noticed another one; the Rocket Launcher appears to be using its beta design here (the rocket tubes themselves) rather than the build design (the case).
I wonder if the "bring the head of captain keyes" was the birth of the skulls element in the games? Like, maybe his neural implants were screwed into his skull, and Chief had to carry it much like we do in the multiplayer games
Very late to this, so regarding the different Grunt sounds, I realise that these are present in various voice packs in MCC's CE. All you need to do is pick a different voice pack (French, for example), and the death/pain sounds are from the Beta.
While the project had been in the works for years as an RTS and later a 3rd person shooter, after the Microsoft buyout they were given only 10 months from the higher-ups to rework their engine to function on the Xbox and make the game essentially from scratch. Microsoft wanted a launch title to put them on the gaming map, Bungie was in financial turmoil and didn't want to go bankrupt, and the final product of that was Halo CE. One of the most influential and popular shooters of all time was banged together in literally less than a year. The game industry is fucking brutal.
Nice inclusion of the Titanfall 2 trailer, thats my favorite game of all time! Great video, love Halo CE and wish more of this beta stuff made it to release
A year later but here's some interesting trivia about the hunters. As we can see from the Beta hunters bleed green as opposed to orange in the final game. In the final game if you hit a Hunter's armour with a Warthog machine gun the Hunter will bleed green
7:51 that skull is based on the Paracas elongated skulls (not skull binding, only 2 sutures and base of spine location is towards the back as opposed to the middle)
@@chikntaco141 of course but looking at any actual model of elites you'd notice they don't actually have an elongated skull at all. It's tiny in every one of the game's. Bungie love to insert all sorts of esoteric references in their games. ONI literally is an Eye of Horus. Destiny is overflowing with Masonic imagery and references. Etc.
the '79' on the Pelican could be a reference to Alien, which came out in 19(79), and the influence needs no intro lol it also could jsut be a random number. still a beta build
Love to see betas and unreleased versions of games but the one that takes the cake for most mysterious and amazing is Resident Evil 1.5 i think. Nobody has ever cared about an unreleased game that much.
You mention at around 15:00 about the press ‘X’ instead of hold ‘X’ for weapon pickups, but I swear that when I use to play Xbox I could just tap ‘X’ and never had to hold it. When I played MCC on PC, I was shocked to see I had to hold down ‘E’…
Agreed, I've heard a fair number of former pros and big Halo content RU-vidrs like LNG mention it when comparing the original and MCC port. If he's comparing it to retail in this one, maybe it was an option in the settings you could turn on and off, with hold being the default?
I always thought 'Damnation' was a really weird name for the kind of map it was. Knowing that it used to be on the ruins of Reach makes a lot more sense.
Yea ign actually has the devs of halo including Marty watch a speed run of the game and Marty said that it was supposed to be 343 but because of this slip up he took a 3 from a previous take and stitches it after the 3 and 4
I imagine the hull number "79" on the Pelican was just a generic placeholder until Echo-419 and Victor-933 liveries were made (if I'm not mistaken, those are the only two in retail)
For the Ghost, you forgot to mention you can run over NPCs more easily in the beta. In the final game, you can only do this if the NPC is on a slanted surface.
22:06 that's interesting, I'm pretty sure the joyride Halo CE flame thrower has the same screen as this cut flamethrower (a different screen compared to the PC version). So that figure must have been slated for production before the flamethrower was cut from the final game?
I find these betas creepy anymore idk why tbh but the graphics, the look at early versions of the maps, it just feels me with this uncanny feeling haha. I love it
HOLD UP! HOLD UP!! 22:52-23:31! This was remade YEARSSSSSSSSSSSSS AGO! In a Halo Custom Edition! A Map........I think it was called Sonic-Mario-Etc if anyone wants to see that themselves. I can't believe someone actually remade that! Hahaha. I'm not sure which Sonic-Mario map it was, the due made a bunch of versions of it.
I think the enemies/player running around after they are burned by the flamethrower was supposed to simulate the enemy's last moments still burning, and they were programmed to drop their weapons and run around flailing while burning before they die. I guess Bungie couldn't make the enemies have a continuous burning effect in time? Or was it in the Gearbox build?
you could theoretically mod it into campaign , but like multiplayer it probably just coats people in fire rather than setting them on fire and having them run around.
23:14 Please correct me if I'm wrong cuz I'm going crazy lol That grunt death scream is not present in the final game... _in the original language._ I've been playing CE in spanish and I could swear I've heard that scream a couple of times. I have yet to make a direct comparison though