We at VKMT have to make the unfortunate call to delay our anniversary showcase event to April 30th. When the MCC update released a few days ago, it brought with it a whole host of problems for the Halo 3 tools. The majority of our showcase content is within Halo 3, which puts us in an awkward situation regarding the amount of what we’d have to show for the event. We feel it’s best to wait it out and see if these major tool issues get resolved, and those who want to showcase their Halo 3 content can demonstrate it in the states THEY want it to be shown. Thank you for your understanding and your patience. We’re frustrated about these annoying circumstances, and hopefully all of this can be resolved soon.
Hadn't really heard anything about Shadowrun other than the existence of this Prototype, but seeing more of the actual game has me sad I hadn't heard of it when it came out. It seems like a pretty interesting game.
It's an underrated game, for sure. The issue was that it was laughably overpriced for a game with just MP, 3 game modes, and a handful of maps. Also, PC players needed Windows Vista and GFWL at the time, and we know how bad that turned out lol
@@quietnumber2317 yea unfortunately a lot of people are fucking morons and couldn't figure out how to use an email login. Games for Windows Live is basically what Outlook is now. That's the criticism, Gen X just can't figure out their login passwords.
I'm surprised no one seems to know about shadowsrun. That game kept me entertained while I waited for halo 3. Interesting how and why that game caught my attention since I was (still am) a big halo fan at the time and now I know why.
I wonder if Shadowrun inspired the creation of the Destiny series. Some of the mechanics look near identical like the teleport and even the sword view. Bungie did start Destiny development around 2007, if I'm not mistaken.
Seeing the amount of views 3 months after the video release really hurts. But as someone who both grew up with halo aswell as stumbled upon and enjoyed shadowrun a lot in his youth, its incredible to see this! such a detailed, well explained video about two of my favourite xbox days subjects. thank you a lot Vadam! appreciating your hard work
2 friends of mine and I are working on getting a prototype up and running, that's our discord if anyone wants to come join us during the playtests discord.gg/jvhrxv9Y
These prototype / beta builds of games are so interesting. like I could honestly watch this content forever and not get bored just to see the nuances of things i know so well
Thank you Thank You Thank You for diing this. I have always wondered about the prototype. We currently are haveing issues playing the 2007 version online.
The idea of a grappling hook was toyed with in previous ideas for Halo, but they never got it to work right. I wonder if this was one of those "test runs", to see if a grapple could work in a halo-style combat loop.
I didn't know about the Halo 3 beta tie but I saw the title of this video and I thought it was neat considering a large part of the classic Halo MLG scene has a fascination with this game too, as the best Halo team at the time also won an event in Shadowrun.
Yes! Thanks for this. Such an interesting history behind the BLAM! engine. I always wonder as I’m walking around Infinite if there’s any Halo CE code left deep within. They said it would be a new engine, but it just seems to be BLAM! With lots of fancy new gadgets… Great video. As always.
It's very possible. I mean Half-Life: Alyx on the Source 2 engine still uses the same ambient flickering light pattern that first appeared on Quake 1 back in 1996. That being said though with 20+ years of active development expect any trace of Halo 1 in Infinite to be some single line of code that goes unused or something really obscure like the light flickering pattern example I just mentioned. Definitely not alot left.
@@genericwhitekidthesecond4330 My kind of guy! I love these kinds of deep thoughts! That’s so neat that there could possibly be strings of code deep within from the very first game… Gotta appreciate how far we’ve come with technology :D
Man idk why it feel like ur an archeologist for video games digging up graves never meant to be seen again for our amusement absolutely perfect. Like this doesn’t look easy at all so I’m just so impressed
This is so interesting. Very cool seeing how 5+ years after Halo CE's release, it's engine was still being used by developers outside Bungie to prototype their own ideas for shooters
@@puddel9079 Thankfully, the founders later founded Harebrained Schemes, and made actual Shadowrun CRPGs. Like they should have from the beginning. Vadam failed to mention, but Shadowrun is based on a tabletop RPG of the same name.
So with regards to the sentinel, in Shadowrun there's ordinarily people called 'riggers' who use their cyberware to interface with and control vehicles and drones. The sentinels were probably a prototype stand in for these drones, but probably wasn't developed further for one reason or another.
This is neat, I've never seen this Blam! prototype before. If you could find any stubbs the zombie stuff that'd be cool to see to since it also ran in the engine!
I remember playing this game and wondering where the single player was at lol. I wish someone would make a Shadowrun FPS RPG similar to Fallout or Outer Worlds.
The sentinels were likely prototypes of drones, a category of equipment available to characters in the shadowrun universe referred to as "Riggers." Probably cut because Rigger playstyle doesn't really fit arena shooters.
HIGHLY underrated game from this era. In many ways it kind of reminds me of the play flow of Valorant now, with its counter strike like mode and abilities Even the art style and lot of the maps from valorant could slot right into shadowrun too actually thinking about it. Lotus, etc
This game was awesome. I logged on long after the servers were shut down and was still able to find one guy in a lobby, sending people messages saying the game was down.
4:26 I really wish Microsoft would license the CE, Halo 2, and Stencil Engines, I imagine people would make a lot of games on them... I mean just look at the Build and Doom Engines and all people do with them. Build has stuff like Ion Maiden and Doom has stuff like Selaco, imagine what Halo's Engines could make.
I was just thinking about how awesome this game was the other day. It's funny because I don't remember anyone complaining about how pc KBM players had an advantage despite the game being crossplay all those years ago.
Oh yeah did you find anything in there on a fifth character class the Orc. Teapot wrote “ t's really interesting to see the changes in Shadowrun throughout development. At one point it had part of a working campaign because when they originally pitched the idea they had a working linear mission. There were apparently some good plans for a map editor, as well as a 5th class that was already finished and was supposed to be part of DLC with some additional maps but the studio went under before it could get those out. I really wonder what the game would have been like if it had all the included magic/techs, and the Orc class. Rumor has it that the Orc's damage output was linked directly to his health remaining. So if you were one shot, you delivered a massive amount of damage. It would have changed the game completely imo and possibly for the worse.”
There was a 5th character slot in the files, actually, but it didn't really have anything associated with it, at least when I tried to look for them. Might have been cut super early.
This is REALLY cool! I had never heard of this game before, and seeing something very different made out of the halo ce engine is super cool. It’s a shame that a lot of abilities aren’t in the test level, and have to be cheated in, but it’s super impressive how close to their final vision this prototype seems to be. Great care and attention was put to fleshing out ideas, which must have been useful when using their own engine later. Is this a normal playable xbe? Or does it need to be running on dev unit? Either way I’ll have to see if I can find this, it looks super fun and I would love to try it.
Honestly they need to bring back Shadowrun, Maybe on the slipspace engine but just make it a looter rpg like destiny. But keep the formula of PVP from shadowrun from 2007 so its actually balanced unlike destiny.
15:03 Hang on, is it just me or does the Rocket Launcher seem familiar... Yeah, looking at 13:47 the Rocket Launcher slightly resembles the old Third Person Shooter-era Missile Launcher.
You wouldn't even have to tell me this game runs on the Halo engine. The floaty jumps alone feels like Halo. Not a dig at Halo just pointing out how much I love Halo and can recognize it when a game uses it's engine.
How did you manage to play this? The Shadowrun base game I mean. I have been trying for ages. I even bought a legit PC key, and it still didn't work. I grew up playing this game and I've wanted to play this again for years.
I wonder what the story is behind the developer using the halo ce engine is. I wonder if bungie knew about or approved, or if was thought of it as obsolete anyway.
To be fair, this game was a rendition divorced (all flavor, non-canon) from the TTRPG that it was based off of. It was a decent game, but it was *not* made as it was intended by FASA, cross-platform play was tacked on and single-player was cut completely. The result was that the RPG fans, and newcomers wound up being disappointed on some level. By the time I got
When’s the Part II of the former Halo 2 video? I don’t know if you saw my original comment on that video, but I am abstaining from meat until it is released and I REALLY desire a steak sir.