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Full custom metahuman workflow tutorial Blender Unreal Substance 

Han3D
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Timeline
00:18 - MHC (Metahuman Creator)
02:30 - Blender
09:08 - Hair
10:03 - Texture (Substance Painter)
14:24 - Animation (tracking on Live link app)
Autodesk fbx converter
aps.autodesk.com/developer/ov...
Livelink app
apps.apple.com/us/app/live-li...
Full custom metahuman workflow using Blender Unreal Engine Substance Painter
If you have any question, idea, opinion, leave a comment))
More character tutorials are coming!
/ han3d
www.artstation.com/hannn3d
/ hannn_3d
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Source: freetouse.com/music/
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Опубликовано:

 

19 фев 2024

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Комментарии : 164   
@dillonjansen
@dillonjansen 3 месяца назад
Best Custom Meta-Human tutorial...
@Han3D
@Han3D 3 месяца назад
Thanks!))
@IamSH1VA
@IamSH1VA 4 месяца назад
This is the best metahuman customisation tutorial, thanks 🙏 Clear and concise. Please make more tutorials on Metahuman customisation.
@Han3D
@Han3D 4 месяца назад
Thank you so much! More tuts are coming))
@NirdeshakRao
@NirdeshakRao 3 месяца назад
This is Gold, you are doing a great service to artist community. Hope to see this channel grow fast. All the best. 😃👍
@Han3D
@Han3D 3 месяца назад
Glad to hear that! Thanks a lot!))👍
@abhishekpro1
@abhishekpro1 4 месяца назад
thanks for this... you squeezed in a lot of useful info in 20mins... kudos to you
@Han3D
@Han3D 4 месяца назад
Haha yes that’s what I tried in it)) thanks!
@lee-zj5iv
@lee-zj5iv 2 месяца назад
Thanks, will try it in the near future🎉
@RehanaLatif
@RehanaLatif 4 месяца назад
This is great tutorial on metahuman I hope to see more of your videos about metahuman cloths and animation related . Thank you.
@Han3D
@Han3D 4 месяца назад
Thanks! Yeah clothes and anim will be included in the future tuts))
@jacobsiler4220
@jacobsiler4220 8 дней назад
Incredible tutorial, my friend. Thank you very much!
@Han3D
@Han3D 8 дней назад
Glad it helped!
@R3DBLAZE
@R3DBLAZE Месяц назад
this is such a detailed explanation !. subscribed!
@Han3D
@Han3D Месяц назад
Appreciate it! :)
@UtterUnit
@UtterUnit Месяц назад
Wow. Well done tutorial.
@selamatmenontonpemirsa
@selamatmenontonpemirsa 9 дней назад
well my friend , you'll never how much i wait for this turtorial..thanks for advance
@Han3D
@Han3D 8 дней назад
Glad it helps!
@saifialeem8255
@saifialeem8255 2 месяца назад
This tutorial is so nice i can't believe it it's free. This has so much information that i thought i can never get on a single video. Thank you so much bro I can't thank you enough 🙇🙏
@Han3D
@Han3D 2 месяца назад
Glad it helped bro! :))
@saifialeem8255
@saifialeem8255 2 месяца назад
@@Han3D Can you please make a tutorial about Game Clothing for Metahumans? I have learnt this much you taught, but I want it to not be naked but have some custom clothes. Is it possible to model it according to the character?
@Han3D
@Han3D 2 месяца назад
@@saifialeem8255 Yes I might make tutorials about clothing later :) thanks!
@ToXicGr33n
@ToXicGr33n 3 месяца назад
Great, thank you so much!
@Han3D
@Han3D 3 месяца назад
my pleasure!
@Tixnen
@Tixnen 3 месяца назад
Thank you so much!!
@Han3D
@Han3D 3 месяца назад
My pleasure!)
@8bvg300
@8bvg300 Месяц назад
Great video
@Han3D
@Han3D Месяц назад
Glad you enjoyed it!
@daku9021
@daku9021 Месяц назад
고마워요!
@Han3D
@Han3D Месяц назад
😁👍
@rcafilmproductions1640
@rcafilmproductions1640 3 месяца назад
hey man this is an absolutly amazing tutorial, but I wanted to let you know there is a plug in for blender I use that automates a lot of your workflow called MetaReForge. It might help speed up your workflow when working in custom metahumans. Very impressive that you figured this whole process out by yourself though, amazing job! I'm definitely subscribing to see what other amazing techniques you come up with!
@Han3D
@Han3D 3 месяца назад
Thank you so much for letting me know! I was actually thinking of trying mesh morpher plugin so I'll see MetaReForge as well. Appreciate it!
@ElricTheFullMetal
@ElricTheFullMetal 4 месяца назад
You are probably tired of hearing this, but i will say it anyways. You are awesome! :)
@Han3D
@Han3D 4 месяца назад
Im not tired of hearing this kind words at all haha thank you so much!))
@eatmylaz0r
@eatmylaz0r Месяц назад
Great stuff, subscribed! Mind if I ask, is there any way to retarget those shapekeys/bones in a custom geometry?
@Han3D
@Han3D Месяц назад
There's a paid plugin called MeshMorpher, it's the another way to do it :)
@skeletonking4119
@skeletonking4119 3 месяца назад
thanks you king!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@Han3D
@Han3D 3 месяца назад
Pleasure! skeletonking!!
@letmebevoid
@letmebevoid 2 месяца назад
very good tutorial,well done,i would just make it a bit slower some times is difficult to keep up but gg anyway ahah
@Han3D
@Han3D 2 месяца назад
I'm glad it helps! :)
@MingHsiung
@MingHsiung 3 месяца назад
Damn Han thanks for this awesome tut. I'm hoping to follow along but try with c4d... before your vid I was ready to sub Maya and get Meta Pipe 2, but hopefully your method will save me some $$ 🙏
@Han3D
@Han3D 3 месяца назад
Glad it helped!!)) I also hope it can make you save some $$
@MingHsiung
@MingHsiung 3 месяца назад
haha thanks@@Han3D I just learned about Meta ReForge (blender plugin) might be of interest to you. Seems it will save some steps. It substitutes having to buy/sub Maya and Meta Pipe - I'm not against those programs.. I just have enough expenses lol
@GS-fb2xq
@GS-fb2xq 3 месяца назад
Amazing video!! Thank you ☺️ can you please make a video on how to make custom clothes for the character of this video !!
@Han3D
@Han3D 3 месяца назад
Thanks! Yeah more videos are coming!))
@Leb3s
@Leb3s Месяц назад
Hey man! Thank you for this video! Any tips on how to move the mesh symetrically or very similar on both shoulders like you do in 03:56? From what I can understand from my basic blender knowledge, the model needs to be perfectly symmetrical for "enable mesh symmetry" to work but the metahuman is not perfectly symmetrical? :D
@Han3D
@Han3D Месяц назад
Yeah somehow X symmetry doesn't work on metahuman mesh when I tried in Blender. What I come up with right now is using lattice? It would be more time consuming but probably work :)
@TronikXR
@TronikXR 4 месяца назад
This is an amazing tutorial! Thank you for sharing! How would you create morphs if youre not a modeler? For example , if I have a mesh of Kazuya that I can import into Blender, how would I use it to create morphs for the Metahuman Mesh? Would I have to incorporate a program like Wrap4D into the workflow? And if so, where would it fit?
@Han3D
@Han3D 4 месяца назад
Hmm since we have to start from the original rigged metahuman mesh, I don't think that would work from the mesh which is not from metahuman. But I tried only vanilla blender for this workflow so far, if you use paid plugin or addon, maybe there's something we can try! I haven't try Wrap4D yet so I'm not sure that works sorry haha but Mesh Morpher which is paid addon is also used for creating morphs. So you can check this as well))
@TronikXR
@TronikXR 4 месяца назад
@@Han3D Thank you! I figured as much. I have Metapipe and Mesh Morpher Lite so I'll try those, but your workflow seems alot easier than using those plug-ins that's why i was wondering.
@CidersLounge
@CidersLounge 3 месяца назад
Any tips on how we might clean up the mouth animations? Do you just repeat the steps for the other morph targets that exist? For example in your video it seems like the mouth pulls downwards when speaking and looks a bit unnatural.
@Han3D
@Han3D 3 месяца назад
Yes as I know, iterating morph target is the way to clean up. And the character on this video is made little grumpy expression as a default haha. So if I fix this, I would push mouth up little in Blender shape key, or make a new shape key to push up a bit and then in unreal, tweak the morph target value)
@CGYI-zb3ho
@CGYI-zb3ho 3 месяца назад
This is just diamond tutorial never seen so good video about metahuman video. But have u ever heard of blender addon metareforger?
@Han3D
@Han3D 3 месяца назад
Thanks! Yeah someone told me about metaReforger on the comment as well so I might be checking that and meshMorpher as well))
@MainCharacter.X
@MainCharacter.X 2 месяца назад
Thank you so much for the tutorial. #MainCharacterDotX
@Han3D
@Han3D 2 месяца назад
Thanks! my pleasure :)
@ZaJanoyNaFilippiny
@ZaJanoyNaFilippiny Месяц назад
Hi, Are you sure your facial blend shapes are connected to the rig after importing the custom head? Can you do an experiment? Create a custom blend shape for any rig movement. For example, move the mouth open controller and modify the blend shape "jaw_open" to, say, make the nose grow. When the character opens their mouth, the nose should grow. Then check if, after importing to UE, you get the same result when using the mouth open controller. Many people who import custom heads don’t realize that the connection between corrective blend shapes and the rig is broken because facial movements are controlled by joints.
@Alexander_Beim
@Alexander_Beim 29 дней назад
yeah. Is for me also interesting.
@Han3D
@Han3D 28 дней назад
I didn't touch any rig, just tweaked the mesh :) so the blend shapes make the mesh move, rigs stay
@Axelation
@Axelation Месяц назад
With the cuts you make to the video, many of the things you do are not understood but thanks for the tutorial
@Han3D
@Han3D 28 дней назад
Yes I tried making this short)) maybe next one I make longer one!
@UtterUnit
@UtterUnit Месяц назад
I might try this but using maya and Zbrush. Hopefully won't run into big problems 🤞
@Han3D
@Han3D Месяц назад
Definitely works with Maya and Zbrush as well I reckon :)
@Kiriluss
@Kiriluss Месяц назад
Hi! Could you tell how correctly import new body and face meshes back into UE ( time in you video: 5:34 ). Importing mesh with sceleton and other staff - how to do it in correct way?
@Han3D
@Han3D Месяц назад
check selective objects and uncheck add leaf bones. You can watch 5:00 on video! :)
@FatihE74
@FatihE74 Месяц назад
Hi! Thanks for the tutorial! I got a question. What would be the difference in the process if I decide to re sculpt the metahuman on Zbrush? Have you tried it?
@Han3D
@Han3D Месяц назад
I'm not sure in Zbrush still have morph targets and rigs from Unreal when it's imported. If it's possible, you can do same things on Zbrush as well!
@FatihE74
@FatihE74 Месяц назад
@@Han3D Alright! Thanks for the infos!
@DB-uv9ql
@DB-uv9ql 4 месяца назад
Hi, I want to do a VR application with a optimized Meta Human is it possible to delete the details around the eyes and merge the materials on the face into one on the face to reduce draw calls ?
@Han3D
@Han3D 4 месяца назад
You mean delete materials around the eye and then merge into the face material? Yes it’s possible but you need to check that looks okay for you. For example, the eyelash color can be flesh color if lash has face material. Im not sure I understood correctly haha if Im not, please let me know again))
@ArabicTechAILab
@ArabicTechAILab 3 месяца назад
when I play the level in a new window (PIE) the Metahuman character is moving his face with my motions very good, but when I click in any window other than the PIE window it starts to lag. and when I click again on the PIE window, the character moves normally ! what should I do ?
@Han3D
@Han3D 3 месяца назад
It happens to me as well 😂 it's probably because metahuman is pretty heavy I guess
@myeditspace5
@myeditspace5 16 часов назад
Can you please help me while importing metahuman into Blender my body mesh and root of it coming in different place it is not arranged with the body properly in blender, my first step is getting wrong. Plzz HELP??
@poe1554
@poe1554 3 месяца назад
Great vid and super clear, than you very much for this. Running issue where on import Unreal crashes or stops at 0% despite following all steps. On 5.2, any ideas?
@Han3D
@Han3D 3 месяца назад
Have you tried to change hri setting from directX 12 to 11 or Vulcan? For my case, directX 11, Vulcan works. And what did you import when Unreal crashed?
@poe1554
@poe1554 3 месяца назад
This was repeated inputs of the Head mesh. I did try Vulcan. No luck there. I’ll try 11. I have done this successfully in past but am now marred with crashes, getting stuck at 100%, and “failed to merge bones” errors despite the root being named correctly and file untouched other than the new morph target.
@Han3D
@Han3D 3 месяца назад
Hmm that’s weird. Send me your blender project file if you don’t mind. I will have a look
@poe1554
@poe1554 3 месяца назад
How would I do so?
@Han3D
@Han3D 3 месяца назад
hannn3d@gmail.com
@hotsauce7124
@hotsauce7124 4 месяца назад
Is there a way to make metahuman clothing in a Blender 4? This is Awesome tutorial.
@Han3D
@Han3D 4 месяца назад
Yes basically you can make clothes in Blender and export it with metahuman body rig together. I will make some videos about the detailed process later soon))
@jamqdlaty
@jamqdlaty 2 месяца назад
What if we turn the new shape key in Blender into the base? Would it not work?
@Han3D
@Han3D 2 месяца назад
Do you mean copy shape key from another model into the base model?
@AdyRian
@AdyRian 2 месяца назад
Can this works with an charater with a non human head like an lizard warrior or something else?
@Han3D
@Han3D 2 месяца назад
Basically you make any character in this workflow but since we should start from metahuman, if you deform a lot, it would be unnatural. Because we have to preserve every vertices, only move locations so there must be some areas stretch a lot if you make lizard face from human face and also for the bodies as well
@VisualistAyush07
@VisualistAyush07 10 дней назад
When is on non manifold in select all by trait,so many vertices are getting selected which are near and combine with vertices of the eye and teeth so how can I fix it ?
@Han3D
@Han3D 9 дней назад
You can hide eyes and teeth in edit mode as well by using L(Linked select), H(Hide). So, you can hide parts you don't want first :)
@VisualistAyush07
@VisualistAyush07 9 дней назад
@@Han3D thanks bro
@Verdo-bx9fg
@Verdo-bx9fg Месяц назад
Is it possible to fix the asymmetry of metahuman's face in Blender?
@Han3D
@Han3D Месяц назад
Sculpt mode would help you :)
@frellinghazmot4443
@frellinghazmot4443 11 дней назад
Does this pipeline work to make the eye enlarged with the eye sockets?
@Han3D
@Han3D 10 дней назад
Yes it does. Also you can tweak values in the eye material in Unreal to enlarge pupil, sclera if you need :)
@frellinghazmot4443
@frellinghazmot4443 10 дней назад
@@Han3D Cool. Thanks for the reply.
@lee-zj5iv
@lee-zj5iv 2 месяца назад
Can I ask how to do it for anime style texture/stylized for metahuman?
@Han3D
@Han3D 2 месяца назад
It's basically same I think. Just custom mesh and texture from metahuman to anime style character. But metahuman is very realistic so not the best option I guess? You might search some plugin for anime style character in Unreal :))
@HighGrit
@HighGrit 2 месяца назад
Is this possible to follow this work flow without the Metahuman plugin? Mac user here 👋😅
@Han3D
@Han3D 2 месяца назад
I'm pretty sure you need metahuman plugin.. I've heard unreal is not very stable in Mac (also in my pc even it's window😂) if you don't use Metahuman plugin, you might lose rig data in Metahuman which is the main reason we use metahuman in this workflow ((
@rlatjdgh42
@rlatjdgh42 Месяц назад
카즈야 좋아하시는구나
@Han3D
@Han3D Месяц назад
네 좋아해요 ㅎㅎ
@furthergr884
@furthergr884 2 месяца назад
Do I need to sculpt in blender? I want to bring it to zbrush
@Han3D
@Han3D 2 месяца назад
You can use zbursh as well but since I'm not a Zbrush expert, I don't know how to put morph data in Zbrush. In Blender, there's mesh morph data called 'shape key' so it's converted into morph target (maybe layers and morph target brush does this?). So every rig is preserved. I'm pretty sure Zbrush has that function as well. Please let me know how to do in Zbrush if you don't mind :)
@MrCh4iN
@MrCh4iN 2 месяца назад
when I import the converted mesh into blender, the shape keys dont work but I followed every step, is there a workaround or is it something Im missing?
@Han3D
@Han3D 2 месяца назад
Hmm what unreal version are you using?
@MrCh4iN
@MrCh4iN 2 месяца назад
@@Han3D 5.1.1
@Han3D
@Han3D 2 месяца назад
@@MrCh4iN Did you converted with fbx converter?
@MrCh4iN
@MrCh4iN 2 месяца назад
@@Han3D Yes and it was "succesful" but when I checked the shapekeys in blender the face moves just a little bit and not completely
@guillaumevieille8034
@guillaumevieille8034 8 дней назад
Help! I'm at 19:06 When I add the keyframe and disable post process blueprint, it just desactivates both my animation. They don't move anymore...
@Han3D
@Han3D 8 дней назад
Would you save it and restart? Then sometimes it works..
@guillaumevieille8034
@guillaumevieille8034 8 дней назад
@@Han3DIt worked!! Thanks 🙏
@Thehimanshurara
@Thehimanshurara Месяц назад
can we do this with custom clothes ??
@Han3D
@Han3D Месяц назад
Yes basically it works for clothes as well :)
@Djonsing
@Djonsing Месяц назад
*In UE5.4, not a damn thing works!!!, Morphs are not exported, the morph target slot is empty, however, in UE5.3 everything worked without problems!*
@Han3D
@Han3D Месяц назад
Yes in 5.4 somehow it doesn't work.. I'll update workflow when I find the solution
@Djonsing
@Djonsing Месяц назад
@@Han3D Thanks in advance, I decided to go back to version 5.3 for now
@JordinGoff
@JordinGoff 15 дней назад
Same issue here. Frustrating. I'll be following this and some forum threads to see if anyone finds a solution. Good luck and thanks for the tutorials!
@Djonsing
@Djonsing 15 дней назад
@JordinGоff I installed the free version of the Mesh Morpher plugin on UE5.4, basic functions are available there, you can edit both the face and body
@JordinGoff
@JordinGoff 8 дней назад
@@Djonsing I reverted back to 5.3 since I much prefer sculpting in Blender to Mesh Morpher, but now my Unreal crashes every time I go to reimport the duplicated skeletal mesh with the new sculpted version. Maybe I'll just have to get used to using Mesh Morpher, LOL.
@user-fi1ml4dx2i
@user-fi1ml4dx2i 4 месяца назад
bro please make one more detailed video \
@Han3D
@Han3D 4 месяца назад
Okay bro I’ll make the longer ones later) also you can follow this video slowly cause all the info is in this))
@DesignsbyElement
@DesignsbyElement 3 месяца назад
How did you get rid of the line between the metahuman neck and shoulder?
@Han3D
@Han3D 3 месяца назад
You need to join the head and body then switch to edit mode, press a to select all, press m, select by distance. Then you can merge all vertices in the same position))
@DesignsbyElement
@DesignsbyElement 3 месяца назад
@@Han3D will I still be able to put separate animations on the head and body?
@Han3D
@Han3D 3 месяца назад
For animation, those have to be separated. So I just keeping the line while editing)
@moreinside3646
@moreinside3646 2 месяца назад
19:12에서 얼굴과 몸의 애니메이션 모드에 키프레임을 주는 이유는 무엇인가요?
@Han3D
@Han3D 2 месяца назад
뷰포트에서 가끔 애니메이션 재생이 보이지 않아서 껐다 켰다 했는데 키프레임을 주면 그런현상이 없어지는것 같더라구요 크게 중요한건 아닙니다 ㅎ
@moreinside3646
@moreinside3646 2 месяца назад
@@Han3D 답변 감사합니다.큰 도움이 되었습니다.질문이 많아 죄송합니다.1.포스트프로세스블루프린트의 기능이 무엇인가요?2.19:30이후에 나오는 블루프린트는 얼굴의 트래킹된 애니메이션이 구현되지 않아서 해주는 것인가요?
@Han3D
@Han3D 2 месяца назад
아니에요 괜찮습니다. 요즘 좀 바빠져서 답변이 늦네요ㅠ 1. 포스트프로세스는 최종 아웃풋 후의 작업을 의미하는데 이게 켜져있으면 변형된 메쉬가 디폴트로 돌아가게 되더라구요. animation - postprocess blueprint가 기본으로 켜져있는데 이 부분을 따로 에딧해주지 않으면 디폴트로 돌아가는 것 같습니다. disable 해주니 몸과 머리가 다시 붙어서 disable을 체크해줬습니다. 2. 네 맞습니다. 최대한 플러그인을 안쓰고 작업하려다보니 조금 복잡한 부분도 있어서 저도 요즘 종종 새 버전과 플러그인들도 테스트 해보려고 합니다. 더 나은 워크플로우가 있다면 테스트해서 추후에 업데이트 하겠습니다 :)
@moreinside3646
@moreinside3646 2 месяца назад
@@Han3D 빠른 답변 감사합니다. 포스트 프로세스 블루프린트 체크 한 후에도 작업을 하다보면 다시 몸과 얼굴이 분리되는 현상이 계속되는데 일시적으로만 몸과 얼굴을 붙여주는 것인가요? 이 부분 해결이 안되어 답답한 상황인데요. 혹시라도 해답을 얻으시면 답변 부탁 드립니다. 답변이 없으셔도 지금까지의 정보로도 감사드립니다!
@Han3D
@Han3D 2 месяца назад
흠 몇 가지 체크를 해봐야할것 같은데요 일단 1. Morph target 관련 노드 설정이 맞게 되어있는지 2. 재생 시켜보셨을때도 분리되는지 (재생되었을때 제대로 나오면 괜찮습니다) 3. 그래도 안되면 몸이나 얼굴 애니메이션 구간 맨 앞에 키프레임을 한 번 넣어보세요 많이 답답하셨을 것 같아요. 아직 메타휴먼이 Experimental 플러그인이고 아무래도 이런저런 자잘한 오류가 언리얼이 많다보니 똑같은 과정으로 했는데도 안될때도 있더라구요. 분명 제가 모르는 부분도 있을거구요. 앞으로 나오는 버전들이 점점 안정화가 되었으면 좋겠습니다 저도 새로운버전으로 추후에 계속 새로 테스트해볼 생각입니다 같이 화이팅하시죠 :)
@TheSalomao666
@TheSalomao666 3 месяца назад
MY FUCKING LORD MAN e.e thks for this video
@Han3D
@Han3D 3 месяца назад
Thank you too man!
@silentwindstudio
@silentwindstudio Месяц назад
I keep seeing people going for all this trouble to edit metahuman characters... Maybe I am just a noob, but wouldn't be easier to just do everything from scratch on blender?
@Han3D
@Han3D Месяц назад
Metahuman has very complicated and high quality rig, animations already, so this workflow focused on customize looks but conserve the rigged data :)
@stormsowards1318
@stormsowards1318 2 месяца назад
How did you select only the mesh for the eyes?
@Han3D
@Han3D 2 месяца назад
L to select linked geometry You can hover your mouse any vertex on the eye and click L
@stormsowards1318
@stormsowards1318 2 месяца назад
@@Han3D Thanks I figured that out shortly after. Appreciate the reply. Do you have a discord? I'm so close to having this done. I have the model in unreal and got him all set up with my animations and logic but I never took him into substance painter. I just went back to get some higher quality textures and replace him in unreal and every time I try to import him into Substance Painter it won't import. Any ideas?
@Han3D
@Han3D 2 месяца назад
@@stormsowards1318 I'm using discord for some projects I joined but not having my own discord channel yet. Might be having soon when I get more free time) You can basically export your model and textures from unreal and put them in Substance Painter. I showed how to do this on this video so you might be able to follow this mate)) simply, export mesh, then textures from materials. and import them into Substance
@moravianlion3108
@moravianlion3108 6 дней назад
Opened Quixel bridge. Looking for UE5 MH. "The UAsset version of this MetaHuman is not compatible with UE4. You can download it in Bridge for UE5." Wtf?
@Han3D
@Han3D 5 дней назад
Hmm are you using UE4?
@PixelRPG1
@PixelRPG1 4 месяца назад
Is it legal to make this in games???
@Han3D
@Han3D 4 месяца назад
Making existing IP character should be fine for portfolio, developing skill as I know. But for your own game publishing, you should check about IP violation I reckon
@chessempire6435
@chessempire6435 4 месяца назад
Cant find metahuman plugin
@Han3D
@Han3D 4 месяца назад
You mean in the unreal engine? Then you might haven't installed metahuman plugin in the market place. You can find this in the epic games launcher - unreal engine - market place - search 'metahuman'. after installing, you can find metahuman plugin in Unreal engine.))
@IRDazza
@IRDazza 2 месяца назад
Seems like a good video but I had to stop and rewind every 10 to 15 seconds to try and follow what you were doing. THis video seems designed for those that already know Blender inside out. I'm at the 4:30 min mark and been trying to follow this for nearly over an hour. Maybe I'm just dumb. Good video though. I got a bit of theory from it.
@Han3D
@Han3D 2 месяца назад
Yeah I tried to put info as much as I can in a short amount of time 😂 if you're not familiar with Blender, it's totally natural to take some time. you're not dumb at all haha. Maybe I'll make videos longer for next time :))
@illieart
@illieart 3 месяца назад
"FAILED TO MERGE BONES- This could happen if significant hierarchical changes have been made" while reimporting the face. Unfortunate, considering I have made very small changes to the face mesh.
@illieart
@illieart 3 месяца назад
Edit- fixed the face, and now the body gives that problem. I can't. I'm following the tutorial so well and I'm changing so little compared to you!!!!
@illieart
@illieart 3 месяца назад
update- I created a workaround and now everything works in the BP BUT NOTHING CHANGED FROM DEFAULT IN THE VIEWPORT how is that possible?
@Han3D
@Han3D 3 месяца назад
Hmm.. did you set the nodes for body morph as well?
@illieart
@illieart 3 месяца назад
I did do absolutely everything. The problem is that my Unreal Engine does not succeed in importing my changes under the same skeleton, when I click "reimport".. I suppose it's something to do with my export. Now I suggest that the problem might be that I exported the body and face with the morph set to 1 instead of 0? Maybe I need to export the morph as 0 and then change the value to 1 in unreal? I don't know man. @@Han3D
@Han3D
@Han3D 3 месяца назад
If you edited in shape key in Blender, exported, then imported in Unreal without any error message, it would be okay. If you see the shape you edited in the viewport, you need to connect body morph node as well like you did for face morph. I think that's the only thing you missed in Unreal
@N3rdyy
@N3rdyy 3 месяца назад
dorya
@Han3D
@Han3D 3 месяца назад
dorya!
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