Today I'll teach you everything you need to make low poly characters in blender with clean topology to stop ugly deformation and make your models better. Need help with blender? - / discord
new to caring about topology, are you starting with these loops and building the model off of them/connecting them? or are you sculpting these models then going in after the fact to add these?
I have a question about A-posing vs T-posing models. You may or may not have an answer for this particular case, but I thought I'd at least ask. I'm trying to make a model of a bird-like dinosaur with wings. Birds (especially when lifting off) can make their arms go almost completely vertically up, as well as down. I can't post a link, but googling "bird wing range of motion" or looking up videos of birds in flight should help you get a clear visualization. Because of this, would a T-pose be closer to the middle of both ends? Or would an A-pose still be better in this situation? Thanks!