As the Rider stared down the face of his maker, he reflected on how it was he came to be here now. The Jailer who betrayed his kind and freed him to see his family once more. The Jailers who gave their lives to keep him from destroying their home. The Jailers who tried to reason with the Rider through words rather than action, until action was all they had left. The people who showed him what it meant to be human. He could throw that all away at the push of a button, but maybe he could make the sacrifices of those he killed mean something. Maybe he could follow in their footsteps, risk his own life for something greater. So, as he stared down the face of his maker, he came to the conclusion. Win or lose, this was the end, and he was going to try to make this right.
Abit late, but it calms down the tone and tells you that you'll need your focus and I love it when games tell you that. Most of the game's pretty high-octane, but this portion in particular demands you relax.
Bernard uses 8:02 and 6:24, and obviously it's arranged differently than The Star/Chain. Also there might be some different elements to 6:24 in Bernard's fight.
[ The Game Bakers 7:20 ] _Dear player, _*_thank you._* _You finished the game, in it's _*_hardest difficulty mode._* _This means you must like this game, but also that you spent _*_lots of efforts playing it,_* _-getting better, and better. We want to _*_thank you_*_ for that. We designed this game _*_for you._* _Players who would think of it as _*_an instrument,_*_ and practice until _*_they mastered it..._* -------------------------- *_Congratulations for playing Furi_** -- the right way.* - - -- - -- -- -- - -----⁞⁞⁞}}}))))--ж
Still kinda bummed that the closing half of 8:02 isn't in the game, because holy cow that was the most epic part of the soundtrack right there after all that buildup.
I suppose Danger composed first the closing part featured in the OST, but TGB comissioned a calmer closing part (Thus 7:53 being composed) to capture the essence of the desperation phase of The Star. The last part of 8:02 is still used in the game, but it is only available on the last phase of the Bernard fight (And it fits perfectly, too).
Yes, thank you! I was sad that Desperation wasn't on the original soundtrack. In game, the mellow sound made it feel like I was truly ending the game. Thanks for the work you've done on previous bosses. Definitely keeping these on playlist!
Know what's funny? I just got the game yesterday (for PC of course (I mean I have the game on PS+ too....)), played a bit of it (reached till The Hand), went towards the audio files and figured out how to rip em.... The thing is, most of the music that I ripped were repeated (different numbered but same no matter what...). I wonder why the devs went with repeating existing files....
confusedTurtle What's even more ridiculous is that for the Hand's music files, he has for each (but not every single one of em) 3 repeated files.... why? Do the devs have a problem coding the game to only focus on one music file instead of 3 of the same? IDK....
I know that for the Strap, there are multiple files because the files for that are actually overlapped. Maybe in coding they couldn't have it play the same file twice so they had to have layers. This is evidenced by how in the Melee phase, there's a sound file that is specifically the slowdown, because that section repeats when the song picks back up. Dunno about the Hand though. ¯\_(ツ)_/¯
confusedTurtle I know it’s late but, depending on the engine, you need multiple audio sources and when building, that can create multiple clips, even if you could make them at runtime with only one clip with custom code.
I honestly think it'd have been better storytelling if you weren't allowed to select Invasion and Rider, the character, selected Attack Mothership for you. If he's willing to override player input to be moved to hesitation by The Song and un-moved to show compassion to The Beat then he's clearly got enough of his own motivation to imply maybe thinking that continued loyalty to a space alien who had failed to rescue him wasn't a good deal.
To be fair, the invasion ending isn't canon. It spits you back out to right before you make the choice. Rebellion gives you an extra boss fight and is what you need to choose to roll over into new game+ Even the peace ending after Song is treated more like a real conclusion
@@AlyxDps I guess you could sort of see it as a vision from Stranger/Rider as to why he has to fight back to prevent that becoming the fate of the world, he realizes what will happen if he doesn't
I think the "Choice" is a specific and important inclusion to the story. Rider has had one goal, and one direction, for the entire game; the Invasion. The journey changes him, though, and after winning his freedom from the jail, he is presented with choices for the second time. The choice to roam freely, to explore, and to return on his own initiative to the Star. His first Choice was to escape or remain in the Jail, and no matter what you choose, we see the hesitation in Rider, and the Voice comments on it - Something is different about Rider, who before was merciless and utterly driven, something has given him pause. So the third choice that Rider makes (Which Rider makes, not the player) is to illustrate that this is what has changed about Rider. He is now capable of making his own choices, and his choice is to honor the humans who stood up to him despite the insurmountable obstacle that he, a lone alien/cyborg Rider, presented. Now Rider chooses to take on an equally insurmountable foe, the endless invasion fleets of his own kind, to live up to that honor. The Star comments that no one will know or care about Rider's sacrifice, but the Star does not understand why Rider is different, and does not know about the Voice, or the Jail. The Star is ignorant of everything except its own directive, and the living world below is a stark contrast to the machines of the Star and Rider's own metal, conductive body. Thus, the reason Rider makes the choice to begin with is because he values the passion and warmth of the people he encountered over his own people, and so Rider has either been corrupted or realized the horror of his own people. Seeing that none but the Star are encountered, a cold, calculating machine bent on consuming entire worlds to preserve the seeming stasis of the Rider's people, the horror is easy to realize. Rider chose humanity because fighting a hopeless war was preferable to sustaining a machine that consumes worlds.
@@camazotzbat5970 Beautifully written man, you summed up why Rider is such an amazing character despite the fact that he doesn’t say a word. Even years later this game is such a beautiful coherent masterpiece.
AviatorSam I’ve answered this in another video comment, but I have no reason to do my only chance. The alternate version when in control on the free world is already on RU-vid.
It's not terrible, but the different moveset throws you off a lot, also coupled with the fact that you're nearly forced to use the laser which is just own CC'ing. But it can still be handled very well
I just skipped this one and got the bad ending when I replayed the game in Furier difficulty. The edge was enough of a challenge for me in that difficulty mode.