insted of using that surface to extrude to, id use the spline to split the body to that shape. As allways great video, im allways learning new things from you.
Since the release of this video, I have revisited this design and tried out a few alternative workflows. I have realised that the better way is to re-imagine the honeycomb pattern as a series of cuts instead. By doing that, I could have avoided a lot of the multibody operations. If time permits, I would make a follow up video on this.
Hi Mickey, thanks for the kind words as always. When I first conceived of this video, my original plan was to use the replace face command. However, I would always get an error even when the surface body fully overlaps with the source face. I find that it would only work if I reduce the honeycomb density greatly.
3:36 instead of patterning the body, you could have extruded the first shape with a 'join' type, to join it to the rectangular body, then patterned the extruded feature on the timeline (selecting the 'adjust' option). This would eliminate the need to join the bodies later. You could have also defined the surface body before that, so the extrude to surface body could also be included in that feature pattern, reducing the overall number of steps to about 8 to get to the same end result. You might even be able to eliminate one more step by defining the surface body spline in the same sketch as the a side profile for the main case body, thereby eliminating one sketch.
Thank you for the suggestions. These are all very valid points. I will find time to try them out. On hindsight, my method can definitely be streamlined further. Might do a follow up video on this. Will definitely credit you.
Hi, I went to try extrude to surface (join with body) together with pattern and it does work well. Thank you for the suggestion again. I also wanted to clarify with you on your second point about making the spline in the same sketch as the body, in case I misunderstand. The spline is at angle to the main body side profile, so this wouldn't be possible.
@@Fusion360School if your first sketch were made side-on (extruding a side-profile), rather than top-on, then the spline could be in the same sketch, otherwise not.
Do you know if there is a way to make a honeycomb hole pattern through a body like 3d printer software does? I Want to basically have an STL model that looks like a 3d model with no top or bottom layer so the infill pattern surrounded by walls of the model. Does that make sense? If i could output gcode as STL that might work but it would be better if i can accomplish this with Fusion 360 instead
Looking back at this video, I have to say that the method shown here is too convoluted. I have since tried a few alternative methods and have found a much simpler way to do this. If time permits, I might do a follow up.
Good video! Learned a few new functions I have missed. I would probably have made a full extrude of the honeycomb. Then made the shape I wanted with splines or a circle with desired radius, doubled the lines and then extruded/cut the shape into the honeycomb. Then add the main body back and joined what I wanted. Not sure if it would work, but I wouldn't even have thought of it unless I had seen your video! Never thought of doing esthetic stuff on my projects. But after seeing this I most definitely will! Gonna have to try this technique! Everything we do is a learning experience!