If you try to thicken the sweep, you would run into problems. I had wrongly assumed that it would work. I really should have done the due diligence in testing it out before making the video. Sorry about this. Since then, I have been trying to adjust the sweep profile such that the thicken would work. It was not as simple as I thought! The thicken function does not play well with certain curvatures. Do try to adjust the profile yourself and let me know your results!
As a workaround for the failed thickening I could create two surface bodies from sweeping two segments and thicken them individually, then combine. However sweeping in one step and cutting the swept surface in separate bodies didn't achieve the same result. Awesome channel btw, by far my favourite fusion tutorials.
@@Fusion360School I rechecked and found one difference to your example: Your sketchplane for the sweep-profile intersects through the middle of a segment of the Path. I created the profile for the sweep on a construction plane at the end of one of the path segments. That way you can use the same profile for sweeping two halves of the path. There is no interference/gap for the resulting thickened objects. Hope that explanation helps
@@lonikur_ The sketch plane intersecting a segment does seem to be a problem. In the end, I got it to work by splitting the segment, sweeping one half, thickening and then mirroring. But it is not smooth along the mirror plane. I should try a profile at the end of one of the segments like you suggested.
Thank you for "over thinking" your modelling. I for one benefit from the different perspectives. Indeed, my initial thought was to sweep this model and we now know that was under thinking. 😂
@@kkosciusz When I attempted to thicken my sweep, it actually failed. I downloaded your file from your reddit response. Your approach was very interesting. I was pleasantly surprised that the ruled face actually rounded itself at the four corners! Also, your profile was drawn on the side. I should try doing that too.
Hi there, I always enjoy watching your videos as they give me better ideas for how to design a partsin Fusion. As I watched through the video I did have a question are there any benefits or detractions to the different ways these have been designed?
I would say that the solid method is probably the most straightforward method, but it might be more difficult to make adjustments after the fact since the material thickness is already there. The surfacing methods are more complicated but allow for more flexibility in adding extra flanges, etc.
Great video. While watching it i thought of a problem i had. Is there a clever way to design grips? I talking about tool, drill or weapon's grips. The only way i found (after watching hull modeling tutorials) is making a lot of sketches and then lofting it in some devious ways. Only to later found out that is was not comfortable at all. So is there a way i design them at least conveniently or moreover a way to make them easily adjustable. My model also looked weird(the light was rendering badly?) - i dont know if thats fixable, but i would be happy to know the answer why it happened.
It really depends on the complexity of the pattern. Sometimes, you can get way with circular pattern of a simple extrude. Or you can use emboss, which can be a tricky tool to use. If the handle is not circular, that adds to the complexity. General rule is to not pattern sketches and pattern features instead.
I am using a 3D connexion mouse. A regular mouse cannot achieve this kind of smoothness. Sometimes, I wonder why not? Not sure if it is a hardware or software limitation.