Nice work! I agree with other commenters that this is VERY helpful in learning to use the Surface modeling environment ( something I have not tried to use in the past, but will try to very soon).
Thank you. I don't really get a lot of feedback on viewers downloading the file to follow along. I often wondered whether users can actually download my file to use. So this is reassuring.
These would very likely be die casted parts, you'd 'only' need to worry about how the mold can come apart again. Despite what might look like a welded seam in the back of the ring 0:13, would it be impossible to draw a flat sheet out into the sharp ridges. (They'd just crack with that tight of a radius) That along with the consistent thickness of the edges, the rough and pitted finish (especially pronounced at 0:09 and 0:11 on the inside ring) and copious amount of stretching that'd be required to make the sharp internal corner between the two pipes happen. My 'expertise' is in sheet metal not die casting, so I can only confidently say they weren't made from a flat sheet and forced into that shape.
Another great video 👍Getting to the stage FINALLY where I choose to use surface modeling because I like what it can do instead of something I used to suffer with or avoid because of your content 🤣
Depend on the cut shape this can be very easy or very difficult. If I would cut the profile like the top side, if extrusion cut is not enough, I will first find the center of the profile as scale reference, sketch the outline, make a surface body, scale it with the center, to create a profile perpendicular to the lugs.
Also based on your workflow I don't think it's necessary to use face body here.. Just cut pipe-like structures using extruded profiles will be good enough. Also for the loft can just use join and fillet, if the shape does not have to be 100% accurate.
Wonderful video as usual. How did you create those ovals at 20 degrees? I don't see any construction geometry like from a "Plane at Angle" command. Thanks!
Thank you. I actually drew straight lines and extruded them into surfaces to be used as sketch planes. I have always found construction planes to be a bit of a pain to create. That tool is not intuitive to use at all, at least for me.
@@Fusion360School After using other tools like blender and plasticity I also find the costruction plan hard to use. Even the one in the mesh editing menu is more friendly, all you to move the plane in axis while performing cuts.
@@Fusion360School Thank you for the response. Interesting work around. I com from a manufacturing background and the planes make sense to me as machines and CAM programs rely on (mostly Z) planes. You could create a plane rotated about the axis of the tube by first creating an "Axis Through Cylinder/Cone/Taurus" and then using that geometry to drive a "Plane at Angle".