To avoid confusion I would suggest you edit out the parts where you create work planes, sketches, etc. only to delete them and change your method. Made it difficult to follow. In addition slow your moves down when you choose a tool, e.g. project geometry, or when you used the intersection curve. It was difficult to follow the final loft sequence due to having all the sketches turned on. Focus is the intersection curves for this part. Overall learned a few new tricks so thanks for sharing!
Im trying to follow along but have hit a problem. At 3:59 I can't select the second edge, it only allows me to select the entire circle. I can select both edges on the top body without a problem. Edit: My bad, I had the circle sketch turned on so Fusion was selecting that rather than the edge.
The splines that I'm trying to make at 3:26 are only being made in a single plane, I'm not being able to make them diagonally like you are in the tutorial.
Hi, nice tutorial, when I want to make a patch loft I don't have the option of changing the surface continuity, the only options are Connected and Direction, but not G1 and G2, is it because I only have the student version or is there something wrong with my Fusion 360 ?
too complicated to do something as simple as this. Rhino would do it much faster. Fusion s great for parametric modeling but surfacing... meh... TSplines are ok, even though it s not real NURBS surfacing but the other surfacing tools , looks like its missing some crucial ones, such as blend surfaces, adjustable curve blends would be a good start.