Thank you so much! 5 spoons later I have been able to understand every concept and tool behind each step of this demo. Intersect and selecting one among coincident lines by holding and releasing the left mouse button were unknown to me until I saw your video. But it also helped me to consolidate and improve my knowledge about better practices like constraining, projecting and organizing sketches and views. I haven't been able to apply Fillet on it, but I will leave it for now and move to the next "lesson". Thank you again for these videos.
Master class vid! So many new topics and ideas. Angle planes, top and side reference sketching are new to me. I’m very interested in the surface modeling aspect of Fusion, but OMG. I’m so grateful that this content exists. Thank you for sharing your expertise
I didn't know patch command can be used to create a curved surface as well! So I tried on my own first by using loft as the same method we used to create that shoe horn. The result seemed fine at first glance, but after comparing it with the spoon you created in this tutorial, that's actually not okay at all hahhah cuz I just realised the upper edge of my spoon lip is not even horizontal, so that really helps me to understand surface modelling better! Thank you so much for this great straightforward tutorial!!
This is certainly eye-opening! I need to watch this tutorial multiple times, as I am picking up many tricks you used in the tutorial, though I think it will take me a long while before I can even repeat what you did! Thanks again!
I'm a hobbyist/casual user of Fusion for the past year. I mainly make parts for my street rod and really enjoy learning and using this powerful product. As already stated I learned how much I don't know and still continue to learn. Great video and well presented. Peter
The intersect and tangent arc tools, never really used those in the past. I also picked up on you using the "S" shortcut for the search toolbox, very handy as I hadn't used that in a while. Also gained a little more knowledge of surface modeling. As always your tutorials are very well presented along with you providing the project resources!
Kevin, you are the man! I consider you a Fusion 360 God! You make everything super clear and concise, and you show the application of different tools in ways that I would have never known about or how to use. Thank you so much for your exhilarating videos!
The thing I learned from this one is that there still so much for me learn, thanks for tutorials I hoop you and your family are in good health in this hard times.
Could someone explain to me, why do we use intersect option? I can understand what term 'intersect' is but didn't understand why to use it. For e.g. when Kevin used it while doing spoon lip mid and front.
I learned how useful the intersect feature is along with projection. Sort of shocked how I was doing this all wrong before and this has taught me that I need to take the time to learn Fusion360 features and not just stick with basics.
Great! I've learned about the power of the patch command with rails, keeping an eye on sketches for being constrained, and reversing the surface normals. Thanks!
Thanks for making these videos. This was a good exercise. The intersect and project tools are very handy to use. Also seeing that the Patch tool has internal rail selections is a game changer and helps reach that next level in modeling with f360. It seems to me that it's better to do the last loft in two parts. Loft the two identical profiles first, then connect that surface body with the edge of the spoon shape. This allows you to use the tangent feature on the second, shorter loft and get a cleaner final product. Using this method I was able to use the fillet command after thickening the spoon without any issues. I wasn't able to apply fillets to the thickened body properly with the method shown in the video, unless I did something wrong or missed something.
I learned about intersecting sketches, the tangent arc tool, and the plane at angle tool. Prior to this video, I did not know that the dimension tool only asked for the radius of the tangent arc. I also had never intersected a sketch. I would always project the full geometry in the past and make sure I carefully kept track of what geometry was relevant in my own mind. I had no clue that you could construct a plane on a line. That's going to come in handy.
Surface modelling is second nature to me, been at it since the late 80's when it was all typed commands, something like this would have been a good solid weeks work. Sign of a good CAD user is someone with a good understanding of surface modelling.
Learned important basics, like turning on browser to keep an eye on the red fully constrained icon as you go. this has messed me up in my newbie drawings. thanks.
So much to learn! Next Level! I am just hoping I can remember half ow what you showed. The 3-d sketch visualization with the intersect tool was awesome
I've never really used the arc tangent this way. and the parallel construction lines as guides are really doing the job. And the patch command with the interial rails...
I learnt that you need to make introduction videos which get everyone to the same point you think we are at. This is so we can understand what you are doing.
Please see my surface playlist in the pinned comment. I do have several beginner surface tutorials. This one is intermediate and to highlight some core concepts 😎
Love the content, always learn something new, I have not used the surface tools at all yet so I learned how to use all of those and I am quite excited to give them a shot!
In case you're still watching comments on this.... As a fairly new user, my first instinct would have been to use the surface sculpting tools (with mirror symmetry) to model the bowl part of the spoon. There must be good reasons why you didn't go that route. One I can think of is that it would be harder (or impossible?) to make the design parametric. Are there other reasons? Thanks for the videos! You, Lars Christiansen, and Fusion 360 School are my three go-to channels for learning Fusion 360.
Hi Laura, yes, I still (try) to read comments on all videos. You're correct - the main downside to T-spline (sculpt) at this point is that they're not fully parametric. There are obvious advantages. If one were really experimenting with a spoon shape/contour, it would be a good way to iterate quickly. Cheers!
That seems SO much more complicated than done of the other methods I've seen. Im guessing the added benefit from that complexity is the ease of editing later? Or maybe some added precision?
Great video! I finally understood how to use constraints and the surface tool. Now I can use this knowledge on one of my own projects. Thank you! I have one question though: For some reason I couldn't apply the fillet either. Any idea why this happens?
The secret is to hang on your every word - very encouraging to contemplate getting through this to a real project. Do you give out badges? Excellent instruction, and thanks!
K, This was quite a project. Lots of info for us, and a must to review a few times to get this one …. intersect surface loft to name a few. Thanks again. Hope all is well with you and yours.
Well, I'm proud of myself for trying this and making it most of the way through. Oddly enough, I could not do the thicken operation at the end, so I'm not sure what happened. It's probably because I made mistakes along the away and had to tweak things to get the loft to work. The mistakes occurred because I could not get the first two sketches to be fully constrained. For the first sketch, I lost the constraint after cutting away the insides of the small handle circle and setting the radius dimension of the spoon curve did not restore constraint. I had many more issues with the second sketch -- for example, I had to specify perpendicular constraints on the vertical lines with the top line or everything moved when I tried to set dimensions. But it didn't matter, because this whole exercise really upped my sketching game! I was never great at sketches, but now I feel way better about constraints, project, intersect, and the arc sketching. In order to understand them, I had to follow the whole thing and try to complete it. Thanks for the lesson!
This is the first one of your tutorials I have "failed". The loft doesn't work. I get the message: "The centreline does not intersect all profile planes". I've checked everything I can think of and even started again from scratch. Same problem. However, I've been incredibly impressed with my progress thanks to your other videos. Great work.
I jumped into the deep end to see how the water is, now I need to doggy paddling back to the kiddie pool before coming back ;) I'm designing a snow globe. I have a cabin designed , but it needs to sit on a base that I would like to look like drifting snow... so I'm looking for videos where I can apply some "planned randomness" to a surface. Every day I get closer to my goal :) Thanks!