Thanks for watching everyone! Gaea 2 looks incredible! Learn how Quadspinner was formed and Dax's wild life in the full interview here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9wbWhuWJq1o.htmlsi=cax2KPV16E96_W9P
It's good that Quadspinner are focusing just on terrains, as yeah, there are other programs that are good for other niches. SpeedTree Is good for procedurally creating flora, no point recreating the wheel and making GaeaTree.
I want to see they make multi landmass tiles. It's similar to multi tiles in export option, but they allow to work with multiple landscapes in one scene and can stitch together to make even more massive landscape and should have a way to bake or freeze a none working region to boost some performance.
Fun interview! Definitely a good time watching Dax nerd out with a cool dude! This was the quickest interview. I know it's over 30 minutes but DANG... it only felt like a few minutes.
In hope that someone at quadspinner reads this : You can create overhang using just geometry and heightmaps maps on a flat plane, if you change the geometry normal of the plane.
@@crucicrix5011 I had it working in houdini at some point but then I think there where some alterations in where the dispacement direction is taken from or the order in wich they are aplied.
great interview, can you in the future ask if they will look into including a special experimental node that uses generative AI for generative AI heightmaps
Gaea need a good documentation, iam glad i heard that the super terrain with all biomes mentionned in 27:15 will be released with full documentation, i always get frustrated when i go on the website and i find nodes that have no explanation text, it shouldn't be that hard to do, specially for the guy making the software, i think still to this day the documentation is incomplete.
Imagine the day when we'll have an AI capable of recreating the entire earth procedurally using satellite data as reference and outputting procedural data in a format such as Gaea. That would be the holy grail.
What is the texture quality up close for the rocks and all the surface material/textures actually? Or is there just simple color information for creating a colormap, and then you have to set up detail textures on the material in like UE for the different surface material layers and import the masks as weightmaps for everything?
Good interview, thanks. I've been playing around with UE5 PCG for the past few weeks, and all this sounds like a match made in heaven. Do you know, if I purchase Gaea 1, will I get access to Gaea 2?
You set a frequency rate and you get shapes and sizes... What would the quantum scientific world think about that, as some states the same that happens in here, others states that is the other way around, that matter changes frequencies, and which actually sounds akwards, and others say is both things.
It will be a good tool for front ground shot? I mean we never see shots from camera close to the terrain, i’m wondering if it’s the tool for that. I guess houdini still better.
download free version and mess around. See what it can do, learn the nodes, understand the principle. You can buy the full version later if you decide you need it in your work
Whats the status of Gaea 2? Its to be released end of Q1 and EA should happen about two months before that. Q1 ends in two months... There is no news no info anywhere
im not using gaea to make textures. i use substabce designer for that. it smid boggeling to me that they have sorted working with tiles, you can only work with 1 tile then export that tile sout. but people are working with imported tiles. to set up the world. then export out the tiles