This helps a lot for the 3ds max community. Although most famous movies use 3ds max, Maya, and Houdini, it's really hard to know the process from real professional. I just see this channel for the first time and hit LIKE & SUBSCRIBE button!!!
oh, I like it much more than Denis' version! this is more like what book made me think of. Not just fortified lifeless city buildings all around, but life! People, colors, drapes, markets, stores..
So in Vray you can randomise the texture in multiple ways. The most simplest is using scholastic tiling in a vray UVW randomizer node that appears at render time.
Great tutorial/breakdown. Would love to know if everything was proxied. Also I love your "asset check" flow. Where each asset was rotated, THEN the lighting was rotated. Very clever.
Excellent breakdown Steffen. I was very curious, I saw on your ArtStation, that you previously used Maya for some of your projects. Which workflow do you prefer, Maya or 3Ds Max with Forest, Railclone Etc? And what tools are used if you for example had to do the same thing using a Maya based Workflow outside of 3Ds max. I Already know all the tools here having worked in Archviz for nearly 10 years, but I am curious what would be needed if I try and get into a Maya based production.
It is a perfect job! really amazing! Dear friend what is a so beautiful soundtrack in video? I couldn't find same in DUNE 😞 Would you give me name of this soundtrack please?
hey your work is always inspirable and awesome , i have a question 0:59 how did u create the layout in 3ds max ??? i mean u modelled it or mega scans ?
Is there any wayu you can give us some insight on how you were able to handle and maniuplate with any kind of efficiency and speed that kind of mind boggling polygon and asset count? Was everything proxied? Do you guys have a building full of Xeon workstations with entire racks of 3090TIs with entire shelves of exobytes of RAM? I understand studios have more computing power but something like this....in 3DS Max..? I'd love to learn how to come even close!
You will be surprised how much optimization helps..ofc everything is an instanced proxy and we re use the same textures alot - i rendered this on a 5950x Ryzen and the scene only took like 38gb RAM..
Where to render your animation sequences, do you use a render farm or do it local on your machine, any advice on this topic? How long does it take you to render each frame? Do you use CPU or GPU?
@@stfVFX You have very good render time per frame for such a realistic sequence. what processor do you use? For your lighting, what do you use HDRI, or Vray Sun?
@@stfVFX You have a great course on a photorealistic scene, it would be great to see a course on how to handle a VFX-type animated scene like the ones you do, how to optimize them as you say, render settings, render elements and all that stuff. You have been very kind in answering my questions!
Hey, you are a really talented 3d artist. Very impressive work. However, I can hear that you are using my music, without my permission. I've never stated that my music is free, and I know, that you know that you don't use other people's hard work without their consent! Since you are a content creator, I would expect you to respect this. What was the reason for you to go about using my music without asking?
Read about copyright exceptions, such as fair use. You upload 10 hour of ambience loops, you can't expect to copyright it for monetization purposes. If you really want to be petty about it, go ahead and utilize RU-vid's copyright system, but I bet that won't get you anywhere anyway.
How u place trees in max....i am 3d artist from india i recently working on a project that i have to make environment....environment have tooo much trees..i used maya mesh network to place tree but my file is crashing 😢