Quick and simple Landscape made with Gaea and imported to Unreal Engine 5.1.1 All so adding automaterials, all in 90 minuets. CG Dealer • Create Massive World L...
Could not figure out how to get the scaling right, then I struck gold with this video. Thanks dude! *Edit - For anyone wondering where the number from the z scale comes from, 0.001953125, it is the ratio of the height range that unreal engine uses. Since height is determined by a value from -256 to 256 units, this means that the total height range is 512 units. Thus, the ratio is 1/512 or 0,001953125!
Hi Pedro, Thank you for your comment. The AutoMaterails I am using can be found with this link. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rw8qDmFGsRo.html
There is no link really, 100 is what Unreal Engine starts with, The 5000 is what we get from Gaea and the 0.001953125 is from Unreal Engines Manual. UE= 100* Gaea=5000* UE=0.001953125. That's how I have always done it and it works for me. Thank you for the flowers.
If you are getting gaps in your map just do the following, Highlight your Landscape in the Outliner, The in Transform and Scale ,ake sure your X and Y end in a .0, For example mine are X= 61.0 and Y= 61.0 That's it simple really, no more gaps.
Thank you for your effort, despite the lack of views, but it is very useful. You help me build my first game. Thank you, and thank you for your hard work.🤍🤍