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Gaea Landscape, Unreal Engine 5.1.1. 

Domax
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Quick and simple Landscape made with Gaea and imported to Unreal Engine 5.1.1 All so adding automaterials, all in 90 minuets.
CG Dealer • Create Massive World L...

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6 сен 2024

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Комментарии : 24   
@daveh1663
@daveh1663 4 месяца назад
Could not figure out how to get the scaling right, then I struck gold with this video. Thanks dude! *Edit - For anyone wondering where the number from the z scale comes from, 0.001953125, it is the ratio of the height range that unreal engine uses. Since height is determined by a value from -256 to 256 units, this means that the total height range is 512 units. Thus, the ratio is 1/512 or 0,001953125!
@goldkat94
@goldkat94 Год назад
Please upload videos only in 1080p or higher. I can barely read the UI elements in fullscreen.
@domax1
@domax1 Год назад
I will do that with my next vid. Thanks for the comment.
@MrIamadon
@MrIamadon Год назад
wonderful
@domax1
@domax1 Год назад
Thank you! Cheers!
@pedroamor602
@pedroamor602 Год назад
Could you share the AutoMaterial link?, please. Excellent tutorial, thank you. 🤓
@domax1
@domax1 Год назад
Hi Pedro, Thank you for your comment. The AutoMaterails I am using can be found with this link. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rw8qDmFGsRo.html
@pedroamor602
@pedroamor602 Год назад
@@domax1 Thank you Domax 🙂👍
@nhatanhtran5127
@nhatanhtran5127 Год назад
can you upload auto material folder ? tks
@robbieolson3493
@robbieolson3493 Год назад
Dude, a noise gate wont fix ambient noise in the background.
@domax1
@domax1 Год назад
Yes, I understand that, thanks.
@riggsmurtah2788
@riggsmurtah2788 Год назад
Awesome tutorial but do you have the link to the values to multiply 5000 and divide 0.001953525?
@domax1
@domax1 Год назад
There is no link really, 100 is what Unreal Engine starts with, The 5000 is what we get from Gaea and the 0.001953125 is from Unreal Engines Manual. UE= 100* Gaea=5000* UE=0.001953125. That's how I have always done it and it works for me. Thank you for the flowers.
@riggsmurtah2788
@riggsmurtah2788 Год назад
@@domax1 That's awesome thanks for that breakdown!
@domax1
@domax1 Год назад
@@riggsmurtah2788 You are most welcome.
@cr4ftwork
@cr4ftwork Год назад
how many square km is that map? nice tutorial btw
@domax1
@domax1 Год назад
If I got my math right..........I would say 4033x4033 works out at around 16^2km (16 square kilometres) Glad you liked the tutorial, Thanks.
@TolisPiperas82
@TolisPiperas82 Год назад
The link of the material is how to create it. Do you jave the final result?
@domax1
@domax1 Год назад
Sorry, he is only letting his patreons download them now du to youtube stopping him from giving them to his members...
@inthedragonswake
@inthedragonswake Год назад
Anybody else get seam gaps in the terrain after the import?
@domax1
@domax1 Год назад
If you are getting gaps in your map just do the following, Highlight your Landscape in the Outliner, The in Transform and Scale ,ake sure your X and Y end in a .0, For example mine are X= 61.0 and Y= 61.0 That's it simple really, no more gaps.
@inthedragonswake
@inthedragonswake Год назад
@@domax1 Thank you for your help!
@slash855
@slash855 Год назад
Thank you for your effort, despite the lack of views, but it is very useful. You help me build my first game. Thank you, and thank you for your hard work.🤍🤍
@domax1
@domax1 Год назад
Thank you for your kind remarks, I'm glad you have found it useful.
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