www.longplays.org Played By: ScHlAuChi Much much better than MK1 on GB, its actually nicely playable and is by far the best of the 3! - Disclaimer: Most videos by World of Longplays use SaveStates!
Gold rule of thumb: in this port, you can input the Fatality command from anywhere onscreen and your character will automatically walk to his/her spot to do it.
This looks like a huge improvement over MK1 on GB. Smoother frame rate, gameplay that's truer to that on the other platforms, etc. Considering what they had to work with, the developers did a great job with this port!
A stage fatality, secret characters, multiple finishers and responsive gameplay... Give this Kintaro and another background and this would be an all time great. :D
True, even SFII is broken. If this engine was improved upon for MK3 it could've been a classic. Unfortunately as it stands, it's an ok fighting game for a console not recommended for them.
agreed, wish raiden,johnny cage and Kung Lao were in this version of game too, that will make it 50 times better and the best portable mortal kombat game ever made. but I take it that the game wasn't strong enough to handle this much characters and kintaro too and the extra background sadly.
Ahhh….$20 for 10 minutes of gameplay. Gotta love it. I remember when I got this game. I wasn't any good and neither was my brother (even though the Sega version was far harder). But I discovered two foolproof strategies against Shao Kahn: he was ridiculously vulnerable to jump-punches and roundhouse kicks. All you had to do was jump and punch repeatedly and he'd die. You didn't even have to move forward. Flawless victory guaranteed.
It’s actually amezing how they achieved to put mk2 on gameboy,despite the technology wasn’t there yet,now they did needed a mbc1 chip to allow bigger rom data to run on gameboy but it’s actually incredible how it turned out, Sure they could,ve used the pcm soundchannel for voices add more backgrounds per character and the window layer for a scrolling background to more close mimmick those 16bit versions,but that would,ve took more romn space thus highering up the price.
This brings back so many memories. There was a glitch where if you inputted the Babality inputs during the fatality animations, it would actually say Babality, instead of Fatality even though you did the finisher. 😅
This mk version was the reason that i bought the gameboy.. it's so different from the nes version and the sound was good too.. overall very addictive gb game ever 😂 bring back memories
This is just hysterical to me. The fact that it actually looks good for what it is only makes it more amusing. Like, they actually have fucking Smoke, Jade, and "Toasty!"
This port actually was not THAT terrible. The delay that was present in the original MK for Game Boy isn't in this game so much, and the game play was more solid. Still missing frames and moves though. Playable, but only for a little while. Killer Instinct is probably the best fighter on the GB.
looking back when i was kid with my snes version of mk II, i gotta commend game boy and their version it looked fast and responded well despite its limited power
Havent played a single mortal kombat game back then this is my first introduction on the series and i would have to figure out the command for every special moves
How do you do Babality?? I have the 2-In-1; Mortal Kombat 1 & 2 for GameBoy - Which sadly I worry doesn't even work anymore - but never figured out how to do Fatalities or Babality. I never found Smoke or Jade either...
Who remembers almost beating the game and then it cuts off on you cuz the batteries died? And wasn't there a AC plug so you could play forever? Or was that for theaysd Game Boy's?
How did they go from this awesomeness to....mk3? This game really showed that even a fighting game like mk was doable on the gameboy then they screwed it up with mk3.
It's simple. A change of producer which lead to a subsequent change of developer. The home ports of Mortal Kombat and Mortal Kombat II were produced by Acclaim, and except for the SNES versions which were tasked to Sculptured Software, the rest of home ports were always tasked by Probe, which was a little irregular in keeping certain features from the arcade but at least they always made the gameplay consistent. Starting with Mortal Kombat 3, production of the home ports was shifted from Acclaim (which was only kept as European publisher) to Williams (which eventually became Midway Home), and while in the 16 bit front they kept Sculptured Software (which also got the Mega Drive version this time), they ditched Probe completely and so, in the 8 bit front they opted to task them to Software Creations. Wrong decision, as they always were a subpar developer compared to the likes of Probe.
tecknos africa For a while SNK allowed no ports to consoles in an effort to boost the NeoGeo home system. At least not until the 32/64bit era, at which point they ported the titles themselves.
They will call me an idiot but for me the best version of Mortal Kombat 2 was the gamboy version, maybe in graphics it is bad but in controls and difficulty it beats the other versions, the fighters are not very tired when you fight against them so balance the difficulty and the combos/controls are executed better and do not require perfect timing