Some context: I actually worked on a project using the same engine so I know a little bit under the hood, but I didn't work on this game. This video's just for fun!
This video is 51 mins long. It was uploaded 4 minutes ago. So, at the time of posting this comment, no human has watched it in its entirety except for the creator
Awesome insights! I’m fine with a little jank in my games as long as they’re fun!! I had A blast with Assassins Creed Nexus. I also love the PTX development videos. Can’t wait to play it. Even an early access sandbox level would be awesome! Keep up the great work!!!
I loved how you spent ages explaining "imposters". You could have just said, in game terms, this is an "extra" (or what's the phrase filmmakers use now, "Background artists"?). They have no consequence to the story or gameplay, they're just there to fill in the world.
I'm sure sitting characters are just animated meshes, completely seperated from any walking npc's and possible interactions. They don't use a different gameplay state. Those meshes simply have none. Just as dead inside as the average Ubisoft CEO
That's basically what an imposter/crowd NPC is. Effectively just objects designed to look like NPCs. In hitman these have a bit more interactivity but you can usually tell immediately that they're not real. GTA is one of few games that uses real NPCs for basically everyone.
@@NimsoStudios A couple of games with bigger crowds switch NPCs and animated meshes based on distance or interactions. I guess they haven't tried to have characters sit and stand up because they would clip through the tables
Repeatable mechanics while is fine, Ubisoft approach kind of take it a step further and probably why most Ubisoft games feels the same in obvious (the infamous towers) or subtle ways.
I always thought of building a little stable of reusable pieces when building games and picking from that with each new project, but it seems Ubisoft just retrofits every game into a standard design: same pieces used in the same way. Of course it gets old, it's the same game!
44:15 Yup, it's a slop and it plays a different animation when going down or up stairs. Oh, and that could be it too -(1,1). May the Force (of game development) be with you.
I haven't played this due to how horrible the reviews have been. I really wanted to, i have loved ubisoft games in the past. but sadly seems their quality is going down hill big time.
Oh god I hate unpredictable order of updates so much. Of course the answer is that updates should depend on the previous state, not the current one, but then you need to store the old and the current copy of the state. It seems this game needed a some more time in the oven, all of these things are fixable and not that terribly hard to fix.