Dear Mr Knighter if you read this comment I respectfully mention the following: -please check range and line of sight of creatures (they can shoot through walls, trees, large objects in the map, this limits the option to lure ranged attackers or simply have the option to cover. -aggro is absolutely random and senseless, a walking by player or any player who has no interaction with the mob may steal the aggro from an attacking player. -its ok to have in game houses, but the maps feel 60% housing and 40% fantasy world. The community land is awesome, thanks for that. -the outfits are bonded to the weapon. Just like in tibia, please make the costumes usable by everybody who completes the quest or gathers the materials. I want to use the greatsword outfit but my spec is dual wielding. Its just cosmetic and MANY people would be happier with this option. If you can change all your arquetypes/class, why not doing the same cosmetically? -review the targeting options for enemies and allies, with my guild we have been testing wars with other guilds and is hard to target enemies besides the TAB button which sometimes acts funny. The same for casting heals to allies. -the grinding at higher levels (50+) feels monotone, you always find your self lowering you effective level to keep killing the same monters over and over again. The rangers company quests dont provide a higher level option to grind using your main spec. You never feel the progession if you are constantly jumping between your lower archetypes. Besides these details I think the game is grerat and Im looking forward to keep on playing with all my friends and guildies. Cheers from Chile!
I dunno. "we didn't realise people would spend money to abuse this system" is such a stupid statement. Especially if u are a veteran of mmo's like Knighter claims he is.
It's PR talk, they tried to push P2W on something absolutely basic every other game has for free, severely failed and now are backtracking because of terrible backlash - and somehow they're totally great devs that should be thanked for that, can't make this shit up xD
Yea, he definitely cares greatly for the game and you can tell as he talks about it. More importantly the decisions they are making are showing they care for the community and want us all to enjoy the world as they are designing it.
Im just playing this game casually and my feeling is if u're behind the curve and trying to catch up tradepacking will get you killed if you swim in your shabby boat, its nice being highlevel but you might want to see past your experience being "im high level why wont anyone touch me"
kighter and the dev team are doing a really great job and are very fair people in my opinion. Happy you mention fishing cause I love it and even I lost the time doing it and I don’t have a lot of time I do it cause I really enjoy the mechanics of fishing. I hope they make more content in the future for boats and and sea content cause there’s a lot of opportunities to make new stuff other games don’t have in the sea. I hope they consider nerf the quest bosses now the community is very high on level cause I’m casual. Pay my patron even if I don’t play as much iñas I want to support their great job but most people already finish those quests and we solo players can’t complete them by ourselves. Thanks for the video
Maybe make fishing have a chance to spawn a water monster that’s difficulty scales for various areas, with higher value fish being In areas that you might need 2-3 fishers to kill the monster
Please for the love of all add a hellgate and an arena system! Would love to see full loot in some sense or your gear just breaks on death. Im an avid albion player and an glad in wow back in og worlk. This game has alot of potential. Good vid!
Well they are 2 different projects. MANY game companies have multiple projects going. For example most mobile games are extremely Pay to Win, and honestly a lot of very well respected companies have games like this alongside their flagship titles. Ravendawn is being created and targetted towards a group of the gaming community that is not a fan of this style of game/monetization. Someone can recognizing the downsides of Pay-to-Win while also having projects that produce income for the company.
@ Ok Let's break this down: - I do not contest that game companies have multiple projects going - I am unsure what mobile games have to do with this topic, given both Ravendawn and Ravenquest are PC games. Drawing parallels between the two seems unproductive given that mobile game monetization is a vastly different beast. Additionally, the reputable companies you are referring to are not using the same team and code base to develop both projects simultaneously. - I also agree Ravendawn is targeted towards the anti-P2W crowd So the meat of your point is your final point. I agree a developer can have one predatory, heavily monetized game and one that is not. For an example, look at Grinding Gear Games and Path of Exile, which is majority owned by Tencent. However, in this case Knighter is the head of both games. From one side of his mouth he takes an anti-P2W standpoint on moral grounds. He even uses this to defend the Ravencoin profession reset mechanic, saying that we should give them more grace based upon their prior actions. However, he is ALSO the lead dev on a game that functions entirely on P2W mechanics. How can we trust his moral standpoint when he is also openly embracing P2W in another game he is in charge of developing (which is also fundamentally the SAME GAME as Ravendawn).
i don't think reputation reset is pay to in, the difference isn't much and u need to be really dumb to reset everytime, its only focus on thing, and if u want to change u reset like 1 a month max and thats it, but probably u should stick on only one focus, like xp, money fishing and so on, but sure would be nice to have reputation reset by silver, but continue with ravencoin, but make a stick price, increase by points yeah its much, but do like 800 ravencoin reputation and 300 passives would be fine, and do like 1kk-2kk on silver
All the players realized its p2w mechanic the moment they released that patch. While knighter “ oooppss my bad, we just had a dumb decision making” . 🧢🧢🧢
Worst mmo i ever played. Felt half-baked with nothing making sense in terms of quests and questlines, ability cohesion. Market was a mess. You have to watch a guide for EVERY single thing. Community is full of weird racists and the staff allows it. Angle of perspective is odd too, you could spend hours realizing your destination is a cave that you simply cannot tell is there. Terrible game
"Yeah the first thing we tried was to P2W an absolutely basic function that's basically free in every other MMO while still missing stuff like changeable keybinds, functional minimap or properly working chat/combat log - but after a terrible backlash, because we had no other choice, we decided to change it so now we're the good guys!" MMO Community has been starved for too long and it shows, they're absolutely desperate to be used xD
Man I used to play this all day and I even got my friends to get on it and play too, then i heard this knighter guy was talking shit about ftp ppl, Mr knighter man please make this a pay to play, please just sell your game so that you don’t have to bitch about ppl who play day and night and talk shit about them cus they won’t pay up and help get u get ur money up, this is all on you, if you really need that bag Knighter do the right thing and just sell the game.
My account was banned for no reason. I dont cheat, no bots, no macros, polite in chat. All i did was play the game as its intended i did not violate any code of conduct as they claim. They wont even give me a reason why.