For a month and a half I have been practicing creating low poly hair for use in game engines. At first I used hair generation in Maya and xGen, and collected cards there. As a result, I generated it in Blender, baked the maps in xnormal and assembled them in 3dsMax. Also baked vertex AO in Maya. Next time I want to try out the HAIR STRAND DESIGNER program. There is a small overview of hair in the video when rendering in Unreal and Marmoset, thanks for watching!
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2 окт 2024