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Gameboy Advance and Nintendo DS Graphics converter. DS2TILE 

Retro C Game Programming
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In this video, I show you how to use my tool call DS2TILE. This tool will convert png image files into various graphics data for use on a GameBoy Advance or Nintendo DS. It can create 16 or 256 colour tiles or 256 or 16bit bitmaps for use on the systems. I also show how to use each setting and show demo's on the Gameboy Advance and Nintendo DS.
The Tool relies on SDL2 and SDL2 image and tinyfiledialgs. But you only need to download the SDL2 libs if you are on Linux or MAC as the windows version is prebuilt and comes with the dll's for you. Or you can build it yourself for windows, as the source code is nearly identical and I provide links for both.
The SDL2 version I use on windows, is from 2019 and is version 2.0.10, the Linux version, is what ever linux gives me, but the code uses SDL2 only for creating the Window and getting input from the OS.
All controls are using my own GUI code, what this means is a simple tool that does what it is supposed to, with no bloat.
I also provide links below for the graphics tools that are open source and free.
www.gimp.org/
inkscape.org/r...
libresprite.gi...
wiki.libsdl.or...
DS2TILE source files
sourceforge.ne...
Let me know if you have any questions about the tool, below.
If you have found this info useful, please consider saying thank you by, buying me a coffee at
buymeacoffee.c...
And check out my games on Itch.io
brig78cx.itch.io/

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17 сен 2024

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