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Games that are Locked Behind Knowledge 

Cosmic Hour
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Life feels a little emptier after knowing that the first playthrough of a Knowledge-Based Game is gone forever.
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Typically, games rely on skill-based challenges with strategic decision making in real time. Progress is tied to defeating enemies or overcoming physical obstacles.
But there's another way to progress, that's less about new tools and more about new ideas. Instead of obtaining an item or ability to interact with the world differently, the game reveals possibilities you didn't even know existed.
00:00 Experiment and Engage
00:51 Knowledge-Based Games
02:34 A Mysterious Well
04:51 A Clockwork Universe
08:51 Game Literacy
10:21 A Cruel Ecosystem
13:17 The Recipe Book
14:36 Multiple Layers
16:40 A Forgotten Civilization
20:46 You Can Only Play Once
23:04 The Hidden Layers
25:06 Life is Emptier Now
Potential Spoilers
At no point in this video do I give away the solution to a puzzle. There are examples of outcomes and the setup, but the "Epiphany" moment will never be shown. Most footage is from the first hour of each game.
Outer Wilds: First 22 minutes of the game are spoiled.
Animal Well: Mid-game and Late-game areas are shown. Outcomes of late-game puzzles are discussed, but how to solve them is not.
Tunic: Early game and first boss.
Rain World: Some late game areas are shown, but no details on their enemies or environments and how to traverse them.
Footage shown: Animal Well, Outer Wilds, Tunic, Rain World, Hollow Knight, Planet of Lana, Elden Ring Shadow of the Erdtree, Super Mario Wonder, The Legend of Zelda Breath of the Wild & Tears of the Kingdom, Risk of Rain 2, Dredge, Subnautica, Soma, Signalis, Baba is You, Chants of Sennaar, Minecraft.
Copyright Disclaimer: Under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education, and research. All video/image content is edited under fair use rights for reasons of commentary.
I do not own the images, music, or footage used in this video. All rights and credit goes to the original owners.
♫ Music Used - pastebin.com/tZTYZdaw
Licensed under Creative Commons: By Attribution 4.0
creativecommons.org/licenses/...
Thumbnail design: x.com/BatNick02
#CosmicHour #Horror #Worldbuilding

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7 авг 2024

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Комментарии : 424   
@PaddeeBA
@PaddeeBA 20 дней назад
Ngl I clicked on the video because I thought the thumbnail said „there are monkeys“, but the video still kept me engaged, even when I realized that there weren't going to be any monkeys
@CosmicHours
@CosmicHours 20 дней назад
The best kind of unintentional clickbait
@bakacdaz
@bakacdaz 19 дней назад
Half hour video about the games with monkey would be hilarious though lol.
@rainy8113
@rainy8113 19 дней назад
3:23
@PaddeeBA
@PaddeeBA 18 дней назад
@@rainy8113 The possibility of more more monkeys is what kept me engaged Nah but yeah, coulda worded my comment better
@Kazooples
@Kazooples 17 дней назад
Same 😭
@leopallas5751
@leopallas5751 Месяц назад
I laughed when you described the tutorial of Outer Wilds so well, knowing that you completely ignored it in your first playthrough 😂
@WackoMcGoose
@WackoMcGoose 24 дня назад
You're not _truly_ an Outer Wilds explorer until you've forgotten to put your suit on before exiting the ship (the lockout timer on the door is _exactly_ long enough to ensure you can't get back in before you suffocate). Even NerdCubed, who landed perfectly on Hollow's Lantern first try, ended his loop not in lava, but in lack of air...
@jacobmartin7434
@jacobmartin7434 22 дня назад
I jusy ignored that part of the video because I really want to go fresh into that gane
@armandostockvideos8386
@armandostockvideos8386 21 день назад
I didn't ignore it but I kept crashing my ship anyways.
@jassykat
@jassykat 19 дней назад
not me, I spent an entire hour before jumping into my ship.
@winglessdraco4865
@winglessdraco4865 8 дней назад
@@WackoMcGoose Ah a fellow NerdCubed fan.
@fist_lorderino
@fist_lorderino 20 дней назад
Rain World have a hidden knowledge that a lot of people miss entirely when playing it for the first time. "The movement system" is just that insane, it's just like that one Hollow Knight exemple to climb the ledge. It unlock new ways to see and interact with the environement and creatures.
@oDiablo
@oDiablo 17 дней назад
You need to see my face when I discovered I can throw a bar below me to increase height
@scarletandciara
@scarletandciara 15 дней назад
Me and a friend were playing rainworld at some point, and got, . . . Kinda lost- And ended up in SUBTERRANEAN Before we ever got to Moon or Pebbles, that was A terrifying realization-
@Javifaa
@Javifaa 15 дней назад
I think it's easier to list stuff that isn't hidden knowledge in that game. Besides the most basic shit, the tutorial tells you almost nothing, you need to experiment on your own.
@Harbin_07
@Harbin_07 11 дней назад
​@@JavifaaThat is the point of knoaledge based games
@Javifaa
@Javifaa 11 дней назад
@@Harbin_07 No shit Sherlock. I was pointing out the movement tech of the game is just on par with everything else. And in case you didn't know, that shit is insane. In fact, more knowledge based games should include hidden movement tech, it just fits the kind of game they are.
@Sir_Steven
@Sir_Steven Месяц назад
The first game that came to my mind upon reading the title is Noita. Noita is a 2D roguelike where every pixel in the world is simulated. The game begins with you waking up in front of a cave entrance and there are some rocks that show you the basic controls. That's all the help the game gives you. At first it looks like your goal is to go down through all the levels until you reach the bottom, but if you decide to explore outside of the intended path, you quickly realize there is SO much more to the world then what first meets the eye. The game is all about exploration, experimentation and gathering knowledge. There's basically no meta progression, as everything can be obtained on your very first run if you know where to go and what to do. You don't become stronger because you played a lot and unlocked a bunch of stuff. You become stronger because you learned the world's secrets and intricacies. You understand spells and how to build powerful wands. You know the strenghts and weaknesses of the enemies you encounter. Once you know enough about the game, it goes from an extremely challenging roguelike to a wizard sandbox. In my opinion Noita is the textbook example of "Games that are Locked Behind Knowledge".
@Cyberian_Khatru
@Cyberian_Khatru 26 дней назад
I love how everytime I think I've know the limits of Noita, I discover a new lens to see the world through. Like, there's a case to be made for being able to beat a 33 orb boss without ever stepping into a holy mountain. You can play the game as a base builder, pixel art included. You can make all types of farms, you can make freakin fish engines. I am now convinced the limits of noita far surpass those of minecraft, but it's just not handholdy and a bit too unforgiving to break into mass appeal.
@niyo919
@niyo919 19 дней назад
But the thumbnail says there are no keys, and Noita has green keys. Checkmate athiests.
@Random-oy7vk
@Random-oy7vk 18 дней назад
Im going to search it
@theresnothinghere1745
@theresnothinghere1745 17 дней назад
I would argue Noita is fundementally different. Noita isn't built for a single player to explore and learn the world through natural exploration, not in the same vein that Outer wilds and Animal well (at least at the beggining) are. Noita is built for a community to do so. This is evident from how unlike Outerwilds and Animal well which frequently use level design to hint at mechanics, Noita doesn't infact many of Noita's secrets are so hidden you won't expect the average player to find them. That's because they aren't for the average player to find but for one of many players to do so and let the word of mouth spread through a community. Take for example the means to create Lively Concoction, there isn't a means to discover this at all except by trial and error. Something that could very well not happen in a noticable manner to lone player at all. Personally that's why I ended up disliking Noita and the latter end of Animal well compared to the other games. Even if I had searched out the community when I found them to get involved with the community scale puzzles, most of them had already been solved (though Noita still has a few ongoing ones) and I've missed out on the experience by the time I bought the game.
@xcorr77
@xcorr77 13 дней назад
Sometimes Noita is locked behind a hiisi that grabbed a random nuke wand
@FireheadLazzo
@FireheadLazzo 14 дней назад
7:30 As a member of the Outer Wilds Cult of Esoteric Knowledge, I was really worried you were about to divulge the first big mystery. But you didn't. Thank you.
@hybridanimus6412
@hybridanimus6412 22 дня назад
You mentioned three of my favorite games! Rain World, Outer Wilds, and Animal Well. If I could go back to the confusion, wonder, and frustration I felt on my first play through of Rain World, I would. And the ending of Outer Wilds made me cry, it was so sad and beautiful and hopeful all at the same time. Animal well is purely vibes.
@kaporal890
@kaporal890 23 дня назад
That's because your cat is an NPC! mine is a main protag, he have multiple line of dialogue. ha have a meow that say "gimme food", another that say "gimme food IMMEDIATELY !" , another that ask for me to open the window and another that say "Yes ,i'm actually standing on your keyboard".
@AaronElWhite
@AaronElWhite 23 дня назад
Fantastic video and really grateful at how you managed to avoid spoilers for the most part, but very disappointed that you straight up played that special secret in Animal Well that I had no idea even existed. It's one thing to talk about its existence and even hint at how it might be discoverable, but another entirely to just play the video of it. Robbed of that surprise forever. :(
@quarreneverett4767
@quarreneverett4767 17 дней назад
Yeah when it comes to games you don't want spoiled. I recomend any videos and discussion video including it.
@DreamLogic26
@DreamLogic26 18 дней назад
Gotta love that Animal Well is item progression labeled as knowledge progression for some reason
@BeHappyTo
@BeHappyTo 11 дней назад
because the items have "secret" uses
@GuyWhoPlaysMapGames
@GuyWhoPlaysMapGames 10 дней назад
It's more of a hybrid
@xicufwm
@xicufwm 19 дней назад
3:06 "understanding these creatures is crucial for navigating the environment and making your way to the OTTER side of a room"
@jassykat
@jassykat 19 дней назад
Rain World is one of the most profound games I've ever played, from both a gameplay and narrative standpoint.
@shieldgenerator7
@shieldgenerator7 22 дня назад
i want to mention The Witness because it also has a deeper layer that you can only find by exploring the world
@CreatrixTiara
@CreatrixTiara 29 дней назад
Heaven’s Vault is an information game I really love! You’re a linguist archaeologist trying to puzzle through the truth about your civilisation by translating ancient scripts and knowing how to talk to people to get the info you need.
@bat_nick
@bat_nick 27 дней назад
it's the job of every heaven's vault player to show the amazing game to every people they meet 🙌 , I love that game so much!
@essneyallen6777
@essneyallen6777 26 дней назад
Yessss more people need to talk about this game!!
@stevesan
@stevesan 25 дней назад
You should use spoiler warnings man, like before the hollow knight trick
@CreatrixTiara
@CreatrixTiara 23 дня назад
@@stevesan nothing I said is a spoiler, it's literally the premise of the game
@najpotenicewolf934
@najpotenicewolf934 18 дней назад
I feel like Tunic may perfectly capture the feeling from my childhood of playing games in language you don't know. I remember playing Pokemon Firered in english (there was no official Polish translation available) and struggling...a lot. But it was still fun and exciting to actually figure out a mechanic without clear instructions.
@princesssoybean
@princesssoybean 15 дней назад
Lmao I did that with animal crossing. I would annoy my parents by asking to translate everything X3
@catalystyt6687
@catalystyt6687 Месяц назад
i love that you mentioned tunic its actually so good
@CosmicHours
@CosmicHours Месяц назад
I was extremely happy the game manages to surprise you with the manual in both the first hour and the 10th hour, but to keep it as spoiler free as possible I didn't want to mention any specifics
@firekirby123
@firekirby123 25 дней назад
@@CosmicHours I think my favorite aspect of Tunic is how, through sheer experimentation, one could theoretically beat the entire game without collecting even a single page of the manual. In my own playthrough, I actually learned about the "Golden Cross" *significantly* earlier than the game expected, simply based on which manual pages I was _missing._ I did my best to avoid sequence breaking too hard, but as is the case in these kinds of games, once you learn the rules, you start to see the places you can apply it *everywhere.*
@mixingcat5213
@mixingcat5213 16 дней назад
​@@firekirby123I saw some other streamer who got that forbidden knowledge too early by some guy watching that stream. It was painful, but he was still surprised by other secrets tunic held.
@ianmurphy7460
@ianmurphy7460 Месяц назад
Void Stranger. Enough said.
@ttme1234
@ttme1234 29 дней назад
came here to say this
@raydin9485
@raydin9485 25 дней назад
cannot recommend it enough
@roikukorominet4441
@roikukorominet4441 21 день назад
Yep
@zeldalux3220
@zeldalux3220 20 дней назад
Yessss
@AmaiarAiramand
@AmaiarAiramand 15 дней назад
It totally deserves more recognition. It's a hidden gem that passes over most people's heads simply because of the initial gameplay style
@ahmadrh1386
@ahmadrh1386 28 дней назад
For a second i thought the thumbnail said" THERE ARE MONKEYS" thinking it's a gameplay video of rain world 😂
@WolfyRagnarok
@WolfyRagnarok 21 день назад
Omg I just commented the same thing, lol.
@ceithless
@ceithless 14 дней назад
same
@megaing1322
@megaing1322 24 дня назад
The by far purest example of this I have seen is Toki Tori 2 (*not* 1): The only "upgrade" you ever receive is your reward for 100% the game. Everything else is pure knowledge gain.
@asteria9963
@asteria9963 14 дней назад
Glad you mentioned game literacy. There are still elitists who claim that "no hand-holding" is somehow a good thing. Then they end up making terrible games that are just a chore to play. It actually takes a lot of knowledge and skill to make a game that pulls it off well. More often than not, these phony devs don't understand that you still have to teach people with little to no game literacy how things work. The key lies in teaching the player without them being aware of it. If all you do is withhold information in an attempt tp appear cryptic, you're bad at designing video games.
@bakacdaz
@bakacdaz 23 дня назад
Zero Escape : Zero TIme Dilemma also has something almost similar to this concept. The true end only unlocked by Typing in the real name of real mastermind. And only way to do that is get most of another endings
@user-xl8pr2cu9d
@user-xl8pr2cu9d 14 дней назад
Hmm, then AI:Somnium Files NA would count as one too?
@SnapdragonSK
@SnapdragonSK 12 дней назад
They're both by the same guy (Uchikoshi) and the concept shows up in a lot of his works, so I'd say yes! Virtue's Last Reward is, imo, one of the best set up examples of knowledge progression gameplay in the visual novel/puzzle game format
@thegoat9219
@thegoat9219 Месяц назад
This has to be by far my favorite genre. I like to call it metroidbtania and it can imclude all genres of game which are very fun to explore
@CosmicHours
@CosmicHours Месяц назад
I love these type of games but I tried to avoid calling them Metroidbrainias in this video because it would appropriately describe Animal Well, but a game like Outer Wilds has no upgrades, no progression system, no combat, etc. to make it fit under the same umbrella.
@AugustRx
@AugustRx Месяц назад
metro what now
@thegoat9219
@thegoat9219 Месяц назад
@@AugustRx typo it was supposed to be metroidbrainia
@katie-ampersand
@katie-ampersand Месяц назад
​​@@CosmicHourshuh, I feel oppositely, I think Animal Well does not fit the Metroidbrainia label because it has upgrades to the player and a set progression system, whereas Outer Wilds does fit it
@Enlightenment0172
@Enlightenment0172 Месяц назад
​@katie-ampersand Animal Well has layers. I'd say that while it's first layer of collecting the core items and flames, the remaining three layers of post-game material better fit this metroidbrainia tag
@LadyPickl
@LadyPickl Месяц назад
Animal well seems so interesting
@fartgarfunkeljr
@fartgarfunkeljr Месяц назад
It really really iiiiiiis!
@xander4357
@xander4357 24 дня назад
It's sooooo good
@infinitesimalphilip1470
@infinitesimalphilip1470 21 день назад
It definitely is. I honestly think it deserves game of the year, though I know it probably won’t get it.
@riri-hj9by
@riri-hj9by 20 дней назад
i refunded it its flaws outweigh its potential
@princesssoybean
@princesssoybean 15 дней назад
@@riri-hj9byWhat did you think was flawed? I don’t think I’ll get the game as I suck at the genre but it does look really good.
@casualsatanist5808
@casualsatanist5808 Месяц назад
A game that truly encapsulates the phrase "Knowledge is Power" is that of a game called *Noita* To keep it short, cuz I could go on gor an hour about this game, this game is a journey from feeling overwhelmed and scared, to coming closer to being a god than in any other game. And the only difference between the two is understanding. This game, its secrets and interactions are so vast that even after 700 hours and having 100% the game a while ago, im still learning new things every other run.
@matthewanderson7824
@matthewanderson7824 29 дней назад
I tried to get into the game but couldn’t. I made it as far down as the ice lab area but can’t get further. I’ve been to the pyramids and to the edges of the world but still haven’t learned much. I think I’m not getting something but I don’t know what that would be
@casualsatanist5808
@casualsatanist5808 29 дней назад
@@matthewanderson7824 youre most likely just not being patient and taking your time, and trying to test spells and interactions.
@aleafmusic1681
@aleafmusic1681 27 дней назад
Yessss Noita!
@otamatonefan8996
@otamatonefan8996 23 дня назад
​​@@matthewanderson7824 curiosity is Noita's strongest driving point, and understanding things goes hand in hand with your chances of success. You could find every location, but without experimenting and understanding, so many tools and useful things will lie just out of reach, or even sit in your hand waiting for a good use that may never happen, even if all it might take is holding the item and going near something or dropping it at something Many things can be understood when you piece together bits of info you find. Even Wand-Building is the same, every bit of info you learn when experimenting all adds up and later will help you know what to look for, and how to piece together the parts of a good tool you want.
@benjamincoco8602
@benjamincoco8602 23 дня назад
Fear and Hunger very much embodies knowledge is key(it has very serious and adult content in it as a warning), it is brutal and unforgiving to a new player. But, to someone like Frapollo94 who has mastered the mechanics and lore the dungeon becomes a playground even in the most difficult challenges.
@avryantoinette
@avryantoinette 2 дня назад
I was hoping someone would mention Fear and Hunger!
@anders8204
@anders8204 26 дней назад
I hope we'll get more Knowledge based games like Tunic (Legend of Secrets), Outer Wilds and Animal Well.
@bat_nick
@bat_nick Месяц назад
This video really is an upgrade from the last ones, good job!
@AXAXAXAYt
@AXAXAXAYt 24 дня назад
THANK YOU FOR MENTIONING RAINWORLD!!
@joshuaeng7396
@joshuaeng7396 Месяц назад
Yo this video is incredibly well made, nice job!
@TrebleNotes
@TrebleNotes 16 дней назад
This really reminds me of my first time experiencing The Witness. There was no "game guide" or a person telling you the basics of each new mechanic. But instead, each new symbol you would come across which had its own rule would slowly reveal its mechanic through experimenting and studying what solved each puzzle. Soon the puzzles not only show you how to solve the game, but they give you a brand new perspective as a whole new part of the game is revealed.
@nerdError0XF
@nerdError0XF 6 дней назад
Its a crime to not mention The Wintess in the video likes this :D It is literally an open world puzzle game where knowledge is only thing holding you from traveling everywhere
@MageSkeleton
@MageSkeleton 28 дней назад
i noticed a severe lack of Myst. i love these types of games, and i love seeing them speedrunned. The one thing that bothers me about Animal Well that you didn't cover was how it was inherently designed with population in mind. Imagine playing such a game for the first time, and having potentially limited or no use of the internet. You would be left with a puzzle that can only be solved with "brute force."
@Kaytsey
@Kaytsey 25 дней назад
Myst is just a badly aged puzzle game. Nothing knowledge based about it, apart from the shortcut straight to the end.
@AnOliviaShapedGremlin
@AnOliviaShapedGremlin 24 дня назад
@@Kaytsey Its sequel Riven might have been a better example (Though not the remake unfortunately)
@quarreneverett4767
@quarreneverett4767 17 дней назад
What do yiu mean population and internet. You mean outside guides or an online mechanic
@RigorTortoise22
@RigorTortoise22 Месяц назад
The Spelunky games may also fit into this genre. Of course nearly all the secrets have been found in the first game, but it took years for people to figure out how deep it went. I believe Spelunky 2 has some secrets still uncovered by the community
@marcospe2468
@marcospe2468 25 дней назад
One of the best in this genre is Toki Tori 2. The graphics make it seem like it's for kids but the puzzles are super complex and make you think outside the box with tools you learn along the way.
@lukamarinkovic5148
@lukamarinkovic5148 24 дня назад
LOVE toki tori 2 !!
@mrthirdperson00
@mrthirdperson00 23 дня назад
Very good video concept and execution 👍🏼 All the games you mentioned are some of my favorite games, but I never noticed a connecting pattern until watching this. I'll definitely be using the Term "Knowledge-Based Games" from now on 😁
@Seoul_Soldier
@Seoul_Soldier 24 дня назад
I love these games but I hate that they can only truly be experienced once.
@khloeprower6087
@khloeprower6087 29 дней назад
Very lovely video! Personally, I’ve always called them ‘Eureka’ style games after the feeing of euphoria that you get when you realize a new aspect of the game.
@tora9567
@tora9567 27 дней назад
I think they’re called MedtroidBrainias
@chocolatekake6796
@chocolatekake6796 Месяц назад
Was so lost at how i recognized this voice for so long man, glad you're branching out!
@yaroslavyevsieiev5890
@yaroslavyevsieiev5890 Месяц назад
I knew it was you Snnuy Now I'm subbing Good vids!
@wasabiingredient3171
@wasabiingredient3171 20 дней назад
Just found your channel, and I love it!!❤ keep up the good work😁
@gerardoalexiscarvajaluc4814
@gerardoalexiscarvajaluc4814 15 дней назад
Oh shit, snnuy! I did't know anything about this channel, so hearing you here was such a pleasant surprise, loving this channel, keep it up dude.
@Yamartim
@Yamartim 10 дней назад
there is a way to reexperience these games for the first time though: watching someone else playing it for the first time without spoiling anything and watching them figure ir out by themselves or with as little help as possible, it really is a feeling just as potent as when you play a game like this for the first time when you get to see someone else also "get it"
@shroomer3867
@shroomer3867 Месяц назад
Another game which kinda does this is Space Station 13/14. It's based on a round system of 1hr or more. Each round restarts progress, but the more knowledge you have the more you can do in those rounds.
@fractalgem
@fractalgem 28 дней назад
All hail lord singulo!
@ocara5906
@ocara5906 Месяц назад
2:06 riebeck on GD is so cursed
@Atlessa
@Atlessa 21 день назад
Right? I had to rewind to make sure I hadn't blinked and missed a cut.
@noahpilarski
@noahpilarski 20 дней назад
lol I wonder where that footage is from
@BinExis
@BinExis 15 дней назад
​@@noahpilarski that's from the trailer.
@fanficologist6621
@fanficologist6621 Месяц назад
Your voice sound just like Snnuy, it's uncanny.
@NordOfTheNorth
@NordOfTheNorth Месяц назад
Wild… they’ve got to be related
@Scooby_tft
@Scooby_tft Месяц назад
Nah you must be imagining things
@Jacues100
@Jacues100 Месяц назад
I'm glad I'm not the only one
@snailtan4332
@snailtan4332 25 дней назад
Sometimes I think its an AI generated voice tbh... I hope not, this is not meant as a diss ^^'
@alpaltntas3628
@alpaltntas3628 Месяц назад
Great video not snnuy man. As a diehard rain world fan it's good to seeing it here. I'm curious about the next video
@garrub3991
@garrub3991 29 дней назад
Lingo and Antichamber are two of my favorites in this genre!
@SharmClucas
@SharmClucas 5 часов назад
The title immediately made me think of Her Story. I wish I could experience it again for the first time, but the best I can do is make someone else play it and watch them discover everything for themselves. I think narrative driven games like Visual Novels lend themselves really well to Knowledge-Based progression, but it's cool to learn about some games in other genres that have that same progression system. I keep meaning to play Outer Wilds, but now I really want to play Tunic as well.
@shamal2351
@shamal2351 27 дней назад
So glad I found you! Just what I needed
@LucumLuftra
@LucumLuftra Месяц назад
Celeste has movement tricks that dramatically affect the game that are possible from the beginning but only "taught" in the post game that was add later in as free dlc
@lunaspirit5445
@lunaspirit5445 10 дней назад
This feeling of learning knowledge that hasn't been directly taught to you and using it inside of different/unique scenarios is what I love about some MOBA games that I play. Im not one for competitive PVP/being the best but I do have a lot of fun learning characters and using them in the battles I come across. Anyone can press one of the three buttons whenever they see an enemy and win through reaction time but, it feels quite different when you use a skill that moves your character forward and wonder "Can I use this to get through a wall?". Sometimes moves will be classed as "teleport" and vice versa but there are ways to achieve similar effects with moves that aren't. Or, using a move meant to pull enemies towards you in the opposite direction to push them away in a dangerous situation. In my case I studied items and builds to make a mage/mid lane character work as an assassin/jungler in casual matches. Not as efficient but really fun to pull off.
@aupra9010
@aupra9010 4 дня назад
Rain world was so difficult, I looked many things up, and I didn't have that much of the learning experience in terms of many mechanics. I'll check out the other games you talked about and discover more, by myself! :) Great video, good job!
@miracleflame
@miracleflame 12 дней назад
One of the most valuable videos out there on RU-vid in regards to gaming!
@CosmicHours
@CosmicHours 12 дней назад
Thank you so much for the incredibly kind comment and support, it means a lot
@mentalich4881
@mentalich4881 24 дня назад
Great insight on game design! Enjoyed vid a lot, a food for thought Also, Animal Well is a nice discovery for me personal, gonna try it out soon
@Crev_ce3
@Crev_ce3 4 дня назад
Despite having spent hours in the wiki and watching lore videos thinking I was never gonna get the game because it was too hard (it wasn’t), playing rainworld for the first time STILL felt like learning to walk again.
@soup3.14
@soup3.14 13 дней назад
Wanted to thank you for having captions! I know they can be difficult and time-consuming to include especially for smaller channels but they’re a great help to people like me that need them!
@CosmicHours
@CosmicHours 12 дней назад
Definitely a little time consuming but with the amount of work that goes into script writing and editing it feels like it's just part of the process to add them, and I really appreciate it when other channels have them too
@ianhall7513
@ianhall7513 14 дней назад
This gives me something to think about as I try to make my first game. These are things that drew me to many of these games that I never really put into words before. This is the kind of game design insight that I needed to hear.
@LoveBbyJay
@LoveBbyJay 15 дней назад
Great video! I love how detailed you go into what for most people are probably just a passing thought. I can't wait to watch more of your videos!! P.S. I absolutely love your voice!
@VaryaTheVillain
@VaryaTheVillain Месяц назад
1) really good video about something I've been poking at for a while, and why this subgenre of games is something I like the most. thank you for it. 2) in the music pastebin doc, I think you wrote in "Signalis - Bittersweet" instead of "Kevin MacLeod - Bittersweet"
@gadgas6905
@gadgas6905 15 дней назад
Thank you you Snnuy for a great video
@nBasedAce
@nBasedAce 13 дней назад
I can't believe I haven't seen your channel till now! This video was amazing. The game that I have the most fond memories of is Portal. It actually taught me how to look at things in terms of the laws of physics.
@sollyzcrown
@sollyzcrown Месяц назад
HE SAID THE THING 7:58
@CosmicHours
@CosmicHours Месяц назад
It's not a Cosmic Hour video with at least 1 mention of Cosmic Horror
@deadpixstudios
@deadpixstudios 22 дня назад
Watched all of your videos. I'm not satisfied. I DEMAND MORE! ...please?
@youtubeuniversity3638
@youtubeuniversity3638 15 дней назад
21:04 Need some way to procedurally generate discoverable stuff. Imagine if Minecraft's crafting recipies could vary a little depending on world seed, for example.
@thedarknightnicht
@thedarknightnicht 4 дня назад
Only banger games in this video. I wish there were more outer wilds, tunics or animal wells. I crave these games above all else
@PeteOfDarkness
@PeteOfDarkness 2 дня назад
Another cool example is game called Colobot. It's basically astronaut game with light RTS elements that lets you program robots to help with your tasks. Are you tired of manually loading ores, creating robots, making batteries, charging them, loading onto robots? You can program flying gun robot to orbit around you and kill any enemy (giant alien ants), automate your ore processing etc... IF you learn programming language and write right scripts for your robots.
@strayorion2031
@strayorion2031 17 дней назад
17:07 as a kid that grew up where, at the time, finding games in english was more accesible than in my native language, this is something I experience through my childhood, 90% of the games I played I couldn't understand a word, and I had to figure things on my own, even as far to read instruction manuals that I couldn't understand, I know tunic may be a new experience to people who are native to english, but playing a game in a language I can't understand were my first experiences playing games, and the "I didn't know I could upgrade my stats" where a common occurence through my childhood and I don't even know how I played an entire pokemon game without understanding a single word
@nomenenhum1830
@nomenenhum1830 20 дней назад
Tunic reminds me of the experience of playing games as a non-native english speaker. When I was young every gameplay was like Tunic's. It's kind of nostalgic, in a way.
@nanashialfarr
@nanashialfarr 12 дней назад
12:55 The red lizards want to have a word with you sir, they're terrified of green lizards, green lizards are strong against the APEX of the lizards hahaha.
@hanthony
@hanthony 19 дней назад
God bless you for putting the list of games shown in the description.
@freshglizzy3763
@freshglizzy3763 16 дней назад
One of my favorite examples of this is Prey 2017. A very important late-game item is quite literally on top of a shelf in the first room where you'd never actually care to look.
@Robust_Laser
@Robust_Laser 18 дней назад
I'd like to give a mention to The Swapper, which is like, it's a level based puzzle game so it's not really open world or anything. And it does have locks in that you have to solve a number of puzzles to move on to the next area, but you do have to *travel* between levels, and at some point, you run out of levels you think you can reach. But you know where the rest are. You just have to figure out how to go... up. Doesn't tell you how you can possibly do that but it feels so awesome to learn what ends up becoming one of the most important techniques in the game just by experimentation.
@Fyreshield
@Fyreshield 11 дней назад
Every time I've heard someone reccommend the game Oneshot, they emphasize that you shouldn't look up anything about it before playing to avoid spoiling yourself
@duckkaebi_
@duckkaebi_ 5 дней назад
Honestly, my gaming life is really just searching for those knowledge-based games, and regretting to have already finished the previous ones (Outer Wilds, Tunic,.. for instance)
@AssasinZorro
@AssasinZorro Месяц назад
If you like games of this kind, I suggest you play through Antichamber (the are some items there, but the knowledge is the main thing) else Heart.Break() - it's a game that starts like a point'n'click adventure game with some frustrating elements, but later it turns out that the genre is different - it's closer to an immersive sim where there are multiple ways of doing the same thing and the more you know about the world, the closer you get to beginning a god
@dragomaster2422
@dragomaster2422 Месяц назад
This was a beautiful video of a beautiful game.
@Tuen9
@Tuen9 22 дня назад
22:58 - "spoilers in this genre are detrimental to the experience" 5 seconds later - plays the most hidden piece of sound in all of animal well. LoL. That all aside, these games are great, and I have to play more of them. I solved Tunic's big in-game puzzle in one try, and got the meta puzzle done... a ways after that. I still gotta play Rain World and Outer Wilds. Looks like they'll be great experiences.
@atmatey
@atmatey Месяц назад
The Witness is pretty much the epitome of knowledge-based games. You have explore different areas of the island you’re in, not to gather items or tools, but to learn the rules and mechanics of how each panel type works. The open world of The Witness is one of the most dense and well designed of any game I’ve played.
@fractalgem
@fractalgem 28 дней назад
And with enough knowledge you can get the true ending in extremely short order!
@DeXyfero
@DeXyfero 16 дней назад
This video perfectly encapsulates my feelings about games like these. Theres something truly magical about not knowing the bounds of something, and when you complete a game, it seems to become infinitely smaller, less but the same. I dont know how to finish this comment. Sorry
@jakobg8200
@jakobg8200 Месяц назад
First of all, i really appreciate this channel. I think it is very underrated, but there is one thing that would make your videos Even more inzeresting for me. I really enjoy videos that are about the design of games or smth like that. I feel Your videos are more like a presentation about games that fit into one category, which is not Bad ofc, but FOR ME it would be more interesting if the topic would be „the beauty of not telling anything“ or „the problem of not telling anything“. So that its more about the games Design than about the game in generell. I Hope you get my point, that i would rather have a special focus in the topic instead of „just“ presenting games that fit into this category. Pls understand this as an improvement Suggestion, although i am totally aware of the fact, that this is only my feeling and at the end of the Day, you must enjoy this channel. But I still Hope that you consider my suggestion ❤.
@05degrees
@05degrees 20 дней назад
Thanks for the video!
@Vukassin
@Vukassin 17 дней назад
All point and click adventures are knowledge gated essentially, where if ou know what to do it only takes an hour or two, and five times that when you play it for the first time. They don't have the procedural element and moving pieces for emergent gameplay so you can only really play them once, but that one time is usually all about figuring out you already have the "key". In Loom there is a really great moment when you figure out you have more magic available to you than you first throught, it feels pretty amazing.
@littleyoyo8480
@littleyoyo8480 7 дней назад
The fact that Spelunkey 1/2 isn't hear is a crime against humanity
@Javifaa
@Javifaa 15 дней назад
I think La Mulana would fit here. Because a big part of the difficulty there (and the game is really hard) is just piecing together what the hell you are supposed to do.
@alvarorubio1993
@alvarorubio1993 15 дней назад
I like tunic because you can reveal hidden knowledge intuitivelly, I found out know to level up before I found the manual page for it.
@hypnogri5457
@hypnogri5457 24 дня назад
Noita is one of the first games I thought about when I read your title
@jademonass2954
@jademonass2954 18 дней назад
i gotta say, no other game series gives me that "idk whats happening but i will figure it out" more than the sokpop games they arent always great, but some are truly special i would reccomend *soko loco deluxe* , *bobo robot* , *helionaut* , *pyramida* and *kochu's dream* the most though
@MIKAEL212345
@MIKAEL212345 Месяц назад
forgot this was Snnuy until like halfway through
@chumimintv9052
@chumimintv9052 Месяц назад
Man I KNEW this was his voice
@argo3364
@argo3364 28 дней назад
Stumbled across this video and was like, this guy sounds exactly like snnuy
@robbiegeegee
@robbiegeegee 21 день назад
​@@chumimintv9052yeah I immediately was like "holy shit, this is snnuy??? Right???" if not, it's someone with the exact same voice and speech. I had no idea he did other content like this!
@Vee_Sheep
@Vee_Sheep 14 дней назад
[Cosmo yelling picture] *_Tunic isn't made of voxels, those are a specific thing and the game is just low-poly_*
@Youmu_Konpaku_
@Youmu_Konpaku_ 3 дня назад
"Google how to get out of shaded citadel" "Reads up entire map connections, Five pebbles lore, lizard archetypes, scavenger point system, and lore pearls" Alright let's get out of shaded
@Navar4477
@Navar4477 23 дня назад
Quickly looking into this video and seeing no new games made me sad, was hoping I'd find a new knowledge game! Oh well, I look forward to watching this later
@shieldgenerator7
@shieldgenerator7 22 дня назад
this video really makes me want to play Tunic and Animal Well now. and Outer Wilds
@TheTimeGnome
@TheTimeGnome 12 дней назад
You may like 4x games or colony sim games where knowledge/understanding is king. Oxygen not included without using the wiki comes to mind right away.
@KingDingus92
@KingDingus92 21 день назад
I really wanna watch this but I keep pausing in fear of spoilers. so ima dip and come back in a year
@deftwhistle
@deftwhistle 20 дней назад
someone else mentioned it but highly recommend Void Stranger for this kind of game, it is a sokoban puzzle game first so it not for everyone but if the gameplay clicks with you even a little its an amazing game
@meighan.leenetta
@meighan.leenetta Месяц назад
That video sure was dynamic
@TempestDacine
@TempestDacine 14 дней назад
Wanted to save this for after I beat rain world but after 20 hours of smashing my head against a wall, finally getting through shadow citadel only to softlock on a spot on the bridge Ive lost all patience for the game. EDIT: Great video. Being relatively spoiler free was nice I got to vent and Was reminded about whats deeply fascinating about this game amd Im ready to give it another shot
@Mgooy
@Mgooy 23 часа назад
Every time this video pops up in my feed i think the thumbnail says 'There Are Monkeys'
@ojhat
@ojhat 17 дней назад
Fez was this game for me. I need to go back and play that and actually learn and use the language without spoiling anything about it to explore the rest of the world
@Lulink013
@Lulink013 17 дней назад
I'm a little sad Toki Tori 2, The Witness and Fez were'nt featured in the video at all. They all are great examples. - Toki Tori 2 is a puzzle based metroidvania that, unlike Animal Well, never gives you new tools requiered for puzzles. You can only learn more about it's mechanics and then put them together in new brilliant solutions that were there all along. - The Witness is a game about learning it's own rules too. The deeper you go, the more kind of puzzles you'll be able to solve... And there's even a secret layer 2 to it! - Fez, I don't think needs an introduction. It's one of the first games of this kind where you start with the tool and learn more about it as you go. It also has a language to piece together if you are into that.
@rileywoolstenhulme4065
@rileywoolstenhulme4065 6 дней назад
2:40, could have sworn I heard the faintest echo of ceave gaming
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