Тёмный

How Steve Broke Smash Ultimate - A Character Analysis 

Rekzius
Подписаться 42 тыс.
Просмотров 71 тыс.
50% 1

Steve is likely the strongest character in smash ultimate and one of the most oppressive characters in all of smash history. But you may wonder exactly why? Today I will be taking a deep dive into one of the most divisive characters ever added to smash and a bit about the history of the character.
My twitter: / rekzius
Discord server: / discord
As always thanks to Zeckemyro for helping with research and providing all the hitbox visuals, and thanks to Rockman for reading through some of the script and helping me out with some questions.
You can follow them here:
/ zeckemyro
/ rockmanssb
Images used:
/ loopbarnard
Videos used:
www.youtube.com/ @vgbootcamp
www.youtube.com/ @BTSsmash
/ rockman1006
• STEVES PMLG SUCKS!!! A...
• STEVES PMLG VS EVERY S...
PMLG tweet:
XCidoClipDump/sta...
Steve techs video:
/ wdbthtgp

Игры

Опубликовано:

 

10 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 671   
@dinosaurusrex1482
@dinosaurusrex1482 9 дней назад
Why does Steve get to keep his inventory after a ko when the default setting in Minecraft is keep inventory off?
@thunderd7904
@thunderd7904 9 дней назад
The devs were noobs and not only played with it on, but just played in creative mode
@MinnowTF
@MinnowTF 9 дней назад
I always thought of it as “what materials should I use to make tools now, and what should I leave in my chest in case I die”
@mrmediocre848
@mrmediocre848 9 дней назад
​@@MinnowTFexcept there's no thinking about storing items before dying, and you even gain material when respawning.
@ivrydice0954
@ivrydice0954 9 дней назад
We all know Smash Players play with it on.
@kwisowofer9872
@kwisowofer9872 9 дней назад
THAT’S WHAT I’VE BEEN SAYING
@dabiskitt
@dabiskitt 9 дней назад
I’ve always hated how the magma block on Steve’s up smash is bigger than the rest of his blocks. All blocks should be the same size
@bluerobin7051
@bluerobin7051 8 дней назад
You should consider it a body breaking thing, like Wario's fist growing massive for his forward smash. It makes the movie look better by making it more distinct.
@abcrasshadow9341
@abcrasshadow9341 8 дней назад
Your opinion is wrong ​@@bluerobin7051. It makes the move stronger for no reason.
@shellpoptheepicswordmaster755
@shellpoptheepicswordmaster755 8 дней назад
But it's not part of Steve, it's a block, and blocks don't change size
@bluerobin7051
@bluerobin7051 8 дней назад
@@shellpoptheepicswordmaster755 The game design principle is the same.
@Capris9x
@Capris9x 7 дней назад
*whisper* DLC...
@PerkyPyra
@PerkyPyra 9 дней назад
5:40 ...A DIAMOND in the rough, a GOLD medalist... whose IRON grasp seems unyielding. A character that WOOD leave a profound mark on the meta. I see what you did there, you DIRTy scoundrel...
@TheRedStinger82
@TheRedStinger82 9 дней назад
Let's just be grateful that Steve doesn't have Netherite… 💀
@LloydTheZephyrian
@LloydTheZephyrian 9 дней назад
He should be STONEd for his crimes.
@koiyune
@koiyune 8 дней назад
​​@@LloydTheZephyrian STONEing is when people throw rocks at you until you die im NETHER making that joke again
@themajesticpineapple4
@themajesticpineapple4 8 дней назад
I guess it really is set in STONE now...
@LloydTheZephyrian
@LloydTheZephyrian 8 дней назад
@@koiyune Guess I'm just NETHERITE about these puns. I think we should put an END to this so it doesn't keep DRAGON on.
@SonicTheCutehog
@SonicTheCutehog 9 дней назад
He literally broke Ultimate. Ice physics don't work anymore and the lava in Super Mario Maker sometimes doesn't hurt you starting with the Steve update.
@larrydupp3988
@larrydupp3988 9 дней назад
Seriously? I havent heard of this before but I havent played any custom/wack stages in awhile
@halloweenpeachy
@halloweenpeachy 8 дней назад
@@larrydupp3988The ice in other stages still works (including customs). Its just the Super Mario Maker Ice that Steve broke.
@mrbister8714
@mrbister8714 9 дней назад
I really appreciate the fact that you didn’t just mindlessly slam Steve for being overpowered, but also go into HOW this character ended up in this state in the first place. It feels like a lot of people forget that Steve wasn’t considered a super broken “must nerf” character until a long while after his release. Edit: Just finished the video and God it is so refreshing to see such an overall optimistic Smash video considering how most of the community behaves.
@ggnicklu
@ggnicklu 9 дней назад
This channel has always been a diamond in the rough of this community for me since Smash 4. A healthy positive attitude, critical and informative videos with well researched and detailed aspects
@Warby1900
@Warby1900 5 дней назад
For me I was saying since day 1 having a bunch of either intangible, nearly intangible and disjointed moves made him top tier and legit everyone laughed at me. But game and watch has proved that these type of janky disjoints are just inherently strong. Look where we ended up so when people finally started coming round to him actually being broken it felt like i wasn’t the insane one. Idk why people didn’t think it would be broken to inherently change the way the entire game is played for every single cast member on top of some already absurd moves and mechanics. I genuinely regretted steve getting into smash, not because he didn’t deserve a spot but because he sucked the life out of the game and pulled a bayonetta, meta knight, ice climbers type of problem and just makes the game not fun to interact with as every interaction you do is a losing one. The game became less about how much you can punish a mistake and instead became about how can you minimise an inevitable trade which just isn’t fun to know that even if they make a mistake and you play perfectly you are still only neutral coming out of the interaction. Tl;dr -I called it
@paulakroy2635
@paulakroy2635 День назад
@@Warby1900I’m going to be real how. A bunch of top players called him mid tier.
@theonewhodoesrants
@theonewhodoesrants 7 дней назад
the unfortunate part of attempting banning characters in smash is that if they don't have a lot of top level rep, people won't think the character is a problem. but if they are everywhere at top level (see brawl and s4), then they can't get banned because many top players will refuse to attend tournaments their character is banned at
@youvegot
@youvegot 4 дня назад
also the way that he was banned in some areas and not others only led to people from steve banned states thinking he was even more busted when they didnt know how to fight steves in non banned states/majors. it was a negative feedback loop for people banning him
@HellCat_Kenny
@HellCat_Kenny День назад
Smash players have always been babies about this sort of thing. Ban convos never take years in other games, most of the time at least.
@KingObliv
@KingObliv 9 дней назад
this was the best "Steve is broken" video you were descriptive, reasonable, and not overly negative
@tfthief4931
@tfthief4931 7 дней назад
Put simply, it's not so much that any singular thing is absolutely game breaking (although placing blocks and mining gets very close to that) but rather that THE ENTIRETY of his kit with context is just absurdly strong. He genuinely has the tools to handle every single situation. He has 0 real downsides. He is the objective best character in the entire game. A really frustrating fun fact: An unoptimized Steve combo does more damage than a perfect Ganondorf opening (down air, grab, dash forward nair)
@KingObliv
@KingObliv 6 дней назад
@@tfthief4931 he doesn't really have tools to deal with swords that well due to his poor mobility, range, and how they ruin everything that makes him good (other than combos) and he has no tools for camping other than just not being behind Sonic there is no "objective" best character most top tiers can easily get a higher damage combo than Ganondorf
@tfthief4931
@tfthief4931 6 дней назад
@@KingObliv 1.) He has a swordie range with disjointed aerials, he has his forward-aerial-jab, a move UNIQUE to Steve specifically which combos into forward air, and he doesn't need to approach swordies, which is their entire fundamental game plan. To keep you out. He wins by existing. 2.) "He has no tools for camping" are you a fucking toddler? He has blocks, he has anvil, he has minecart. He is literally the BEST camping character in the entire game. 3.) Yes there is an "objective" best character and you're a genuine moron if you don't think so. Every top tier has potentially higher damage potential than Ganondorf (that's why their top tier) but how many of those characters can start a 70% combo with a frame 5 up tilt that can be spammed, is safe on shield, and can be used while moving left and right? Watch the actual video lil bro and then come back to me after you've learned something.
@tfthief4931
@tfthief4931 6 дней назад
@@KingObliv tell me you've never fought a mid to high level game of smash without telling me you've never fought a mid to high level game of smash
@KingObliv
@KingObliv 6 дней назад
@@tfthief4931 don't call ne a fucking toddler for pointing out genuine pride with the character jesus christ who pissed in your cereal
@LeviAuren
@LeviAuren 8 дней назад
As a robin enthusiast, I imagine Steve to be if Levin sword had separate durabilities for each direction. And could be restored by shielding for 1 second
@Chaud31423
@Chaud31423 8 дней назад
Smash 4 Cloud had the same "You're in disadvantage if you're not approaching me" with Limit. And you know what they did? Mafe sure it decayed when it's full.
@100organicfreshmemes5
@100organicfreshmemes5 6 дней назад
They had to balance it out a bit once Cloud came with the game for free. Gotta incentivize buying DLC privilege somehow.
@paulakroy2635
@paulakroy2635 День назад
@@100organicfreshmemes5I don’t think dlc privelage is a thing as much as gimmick are hard to balance and dlc characters happen past balance patches
@hi-i-am-atan
@hi-i-am-atan 8 дней назад
i think the wildest thing this illustrates is just how much of steve's overwhelming powerful comes from _exceeding_ tiny details. like, the blocks' hurtbox, the way blocks have differing and p. significant hp, blocks giving no-impact landing, stages being lax with the red zones on their blockgrid, minecart's hurtbox extending so far up and being invulnerable at startup, minecart's grab hitbox not sharing a hit cooldown with its impact hitbox, anvil's hitbox having the exact opposite problem as block's hurtbox, elytra's goddamn _black hole_ hands, elytra's free firework rocket, what resources steve starts and respawns with, and the general trend of his resource costs ( other than tnt ) being pretty damn lenient like, it's a cute detail that stone blocks last longer than dirt blocks, but is it really necessary when dirt blocks are already as durable as they are? iron is one thing, since that means you have _no_ other blocks and burning through has far more significant ramifications, but the miscellaneous blocks really don't gain anything but "a cute detail" from being mechanically distinct. speaking of iron, does he really need to start with _three?_ does he really need to keep it after dying, except also if he used it all up, he gets an _extra_ three to immediately play with? i mean honestly i don't mind him respawning with like one or two units of it ( as, like, both the floor _and_ ceiling; convert lost iron to stone if you want, he just shouldn't be able to respawn with a _full bar_ ) since respawn disadvantage is a bitch and especially for a character with his physics, getting a single free anvil or minecart to mix up his landing or to save for their importance in his offense ain't all that unreasonable. if anything, it's what he _starts_ with that's more egregious, because the comparison to charge moves isn't exactly inaccurate, and i mean ... imagine if samus could store multiple charge shots, _and she _*_started with three_* i'm pretty confident that you could adjust all these smaller details while keeping all of steve's more overt strengths untouched and his performance would just _plummet._ like, not from the higher tiers, no those overt strengths are still A Lot, but his perch as the game-warping toppest tier makes any fall far from insignificant
@BainesMkII
@BainesMkII 9 дней назад
When animating a character, there are reasons to want to shift or not shift the root bone position on a move-by-move basis. The problem, as always, is Steve. Presumably the devs simply decided that Anvil's "weird" interactions just weren't important enough to warrant anything more than the simplest solution. Which might have been okay if the move wasn't arguably already too effective, and wasn't part of the abundance of a certainly too effective character.
@ggnicklu
@ggnicklu 9 дней назад
Well said!
@hi-i-am-atan
@hi-i-am-atan 8 дней назад
they're also not interactions unique to anvil, anvil is just uniquely capable of generating the jankier results and taking advantage of 'em, or at least it's ( effectively ) unique in a no-items setting. unsurprisingly, a lot of explosions also use side-based knockback, as do a fair few other drop attacks like dedede's up special. you just don't exactly find the same combination of power and speed on moves with this property without something like a bob-omb, which only barely and rarely make an appearance in competitive
@gbx4858
@gbx4858 9 дней назад
I never understood why they let Steve place blocks in mid-air when thats not how he plays in Minecraft. I feel like if they were to nerf him, they should at least make him only place blocks connected to the ground, wall, ceiling, or to another block. Great video overall, glad to see you back!
@Eval999
@Eval999 9 дней назад
If it hadn't turned out so busted overall, floating blocks could actually be really cool. Maybe make them cost more or something.
@MizunoKetsuban
@MizunoKetsuban 9 дней назад
Clearly it's because the 2D nature of the game added invisible walls to his sides and that's what the blocks are attaching to
@ivrydice0954
@ivrydice0954 9 дней назад
It's because being faithful comes 2nd to character feel. It's not faithful to make Steve's block decay overtime and faster when standing on it or limit him to 8 blocks at a time, but it's 100% better that way.
@tapatorta
@tapatorta 9 дней назад
Timestamp every time pochu appears onscreen
@mrbister8714
@mrbister8714 8 дней назад
I like the aerial block places, it’s not accurate to Minecraft but I think it’s more interesting and freeform than if he could only place blocks on the ground. Not to mention the wall™ wouldn’t go anywhere if you got rid of aerial blocks
@borkbork9541
@borkbork9541 8 дней назад
'You're basically better off not interacting with it' - every other move on steve
@JacobSC_
@JacobSC_ 9 дней назад
Steve seems like a character that they were gonna give one or two advantages out of a list of five, but some careless intern accidentally enabled all the advantages
@paulakroy2635
@paulakroy2635 8 дней назад
I really dislike this take. Hindsight is 20/20 when it comes to Steve. Remember when Izaw put out a video calling Steve the worst character. I don’t think the devs could have predicted how strong Steve would be
@mrbister8714
@mrbister8714 8 дней назад
It’s funny because theoretically Steve has a ton of weaknesses, it’s just his kit came together to make those weaknesses not matter unless you breathe down his neck hard enough to deplete him of iron
@nascour5991
@nascour5991 8 дней назад
yeah right they just didn't care cus they hate smash
@JacobSC_
@JacobSC_ 8 дней назад
@@nascour5991 I should probably mention that I was joking
@nascour5991
@nascour5991 8 дней назад
@@JacobSC_ oh well that isn't really that obvious
@morphstarchangeling8024
@morphstarchangeling8024 8 дней назад
It doesn't help that the legal stages just so happen to give Steve his best tables for mining resources quickly.
@laytonjr6601
@laytonjr6601 3 дня назад
You think that mining slower but only getting iron is worse?
@flipperjr.3822
@flipperjr.3822 5 дней назад
Lets not forget that the day he was announced, Twitter and RU-vid completely shit the bed and stopped working normally.
@caoinhnamkhanh2795
@caoinhnamkhanh2795 9 дней назад
the size for the blocks' hurtbox is stupid, i KNEW it was smaller than it looked...
@mimic_ssb
@mimic_ssb 9 дней назад
38:35 Really funny to me that this *projectile command grab* also has bonus backup hitboxes to strike aerial opponents. Y'know, jumping. The way you're supposed to avoid command grabs.
@hi-i-am-atan
@hi-i-am-atan 8 дней назад
oh, those aren't backup strike hitboxes for covering jumps it already grabs jumping opponents, so the strike hitboxes are just there if the grab misses or if there's someone else for the minecart to run over after it's already grabbed someone
@GoonCommander
@GoonCommander 8 дней назад
@@hi-i-am-atan It definitely does not that's just a lie.
@hi-i-am-atan
@hi-i-am-atan 8 дней назад
@@GoonCommander what's with the air-only grabbox, then
@GoonCommander
@GoonCommander 8 дней назад
@@hi-i-am-atan there literally just isn't one. there's a single grab box and it's ground only. On the site labled "Smash Ultimate Data Viewer" there's a section under "Trolley" with a search box for the grounded grab and a search box that's is "air only" but the parameters for setting it up aren't the same as the grab and the dimensions match what is the minecarts hurtbox in hitbox viewers of training mode modpacks
@GoonCommander
@GoonCommander 8 дней назад
For some reason my last reply is gone but in summary, Literally just test it yourself, it has only one grabbox and it's ground only. Smash Ultimate data viewer says there are two search boxes, one is the grab, the other's dimensions match the minecarts hurtbox.
@stylishlance
@stylishlance 8 дней назад
One topic I'm surprised you didn't cover about uptilt and upsmash was about how blocks when set up in The Wall ™ formation is how you either have to attack the wall and run the very real risk of getting counterhit by Steve or jump over it, when he has two of the best antiair's in the game. Both of which having different uses as well, with uptilt obviously meant for combos and upsmash for killing. So no matter the percent at which you're at it really just boils down to a damned if you do damned if you don't when dealing with The Wall ™
@maskofthedragon
@maskofthedragon 8 дней назад
Steve mains suppressed their power levels until after the final balance patch
@dragnjames2190
@dragnjames2190 5 дней назад
We'll be seeing much worse suppressed shit once Ult is no longer the current game and it's only played at Smash Con.
@ToyFreddyGaming1987
@ToyFreddyGaming1987 9 дней назад
Steve's known for breaking blocks, so when he came to Smash Bros, he decided to up his game!
@kevcopo
@kevcopo 7 дней назад
It’s genuinely CRAZY that you were able to squeeze two hours of info over ONE smash character. This game is crazy but also I can’t even imagine the amount of time you put into this video and amount of research done. Thanks for posting this and it definitely killed some time on long drives ❤
@Krona-fb4dn
@Krona-fb4dn 8 дней назад
7:38 Bat within was also a MAJOR part of why Bayonetta was so ridiculously extreme. Her air dodge was allowed to be good in a game of baiting air dodges. So she was genuinely hard to hit and could move freely ontop of her many touches of death.
@thebattle7000
@thebattle7000 8 дней назад
Her disadvantage was that she had more landing lag after using her side and up specials, which was easily negated by simply grabbing ledge, which her really good movement allowed her to do. Or just to not bother and kill the opponent off the top, since your landing lag doesn't matter while the opponent is being KO'd. .
@fishyfishyfishy500akabs8
@fishyfishyfishy500akabs8 4 дня назад
Also from what I recall Witch time was also degenerate. It turned a simple whiff or stray projectile into an easy opportunity to ping pong the opponent into the blast zone with said TODs
@Krona-fb4dn
@Krona-fb4dn 4 дня назад
@@fishyfishyfishy500akabs8 It was absurdly rewarding and was mechanically different than how it is in Ultimate, essentially the timer on it was not relative to the move it countered, but how often Witch Time was used. So the slowdown was much more brief if it was used a lot. But this downside hardly mattered since you only needed it once. IMO, Bayonetta is just a badly designed character and should not be in Smash, not just for the whole Smash 4 ordeal, but in Ultimate as well. She heavily punishes any aggression to her since her combos are so insane that it promotes just camping her out and waiting for the Bayo player to make a bad approach. The "escape" of her combos with SDI isn't a well thought out mechanic as its not really that skilled to me and can be bad for your hand health and also for your controller as well. She's not really like a free form/creative combo character like fox and her weaknesses of just "being light" and finicky kill power are just annoying. If she's gone from the next smash game, I would not be sad in the slightest.
@ChampionLink
@ChampionLink 9 дней назад
The fucked up part about footstool dair oos is that Steve is by far the easiest to do this tech with due to his short hop height. Steve players can literally just mash their jump button and get it super consistently.
@emeraldmann1329
@emeraldmann1329 8 дней назад
Honestly a lot of Steves ladder combos relying on grounded moves that are disproportionately strong makes me think of Steve as like "What if Little Mac could hit B and be on the ground anywhere". Of course, there's a lot more that's better about Steve than that, it just popped into my head.
@Radar_of_the_Stars
@Radar_of_the_Stars 8 дней назад
have you considered: It's very funny to have serious competitors brought to their knees by the funny block man?
@aprinnyonbreak1290
@aprinnyonbreak1290 8 дней назад
It's actually pretty boring considering you're mostly watching Steve mine for like 3 minutes, and the other person repeatedly punished for trying to play the game
@d3adxb0yxwalk1ng
@d3adxb0yxwalk1ng 8 дней назад
@@aprinnyonbreak1290nuh uh
@konata2893
@konata2893 5 дней назад
Not really. It's boring to watch and play against. He's an overall detriment to the scene and since the scene is for the players....it's not very amusing.
@fishyfishyfishy500akabs8
@fishyfishyfishy500akabs8 4 дня назад
If you’re a sadist anyways.
@izzymosley1970
@izzymosley1970 9 дней назад
I think it's interesting that Steve plays just like he does in Minecraft with how on the surface they both seem unimpressive but the more you put into them the more you get out.
@sharmakefarah2064
@sharmakefarah2064 8 дней назад
And that's really the problem at the end of the day with Steve as a character in Smash Ultimate. He should be an assist trophy instead.
@dan_the_swag_man6937
@dan_the_swag_man6937 6 дней назад
there should be more 3rd party assist trophies. great chance to add characters that wouldn't work as fighters.​@@sharmakefarah2064
@RaspyCh
@RaspyCh 5 дней назад
@@sharmakefarah2064you sound salty bro lol
@sharmakefarah2064
@sharmakefarah2064 5 дней назад
@@RaspyCh No, it's that I recognize that certain character concepts and game concepts can't be faithfully translated to smash without completely unbalancing the game, and while I like Steve, he needs to be an assist trophy, not a character.
@simnm8057
@simnm8057 День назад
​@@sharmakefarah2064nah i love broken characters
@armandomorfin3845
@armandomorfin3845 7 дней назад
1:31:05 quick rant, I've always hated that F-Smash was overtuned, when I first saw the move it looked like the type to have lag to punish if the move missed. So I was hoping it'd be able to punish it but not only is it lagless, it also has massive disjoint because of the absurd hitboxes and animation being generous with just how small/short the hurtbox is but the pullback and lean forward helps a lot too. Risk reward is too favored so it randomly getting a higher multiplier was too much, why do I explode at 50% if hit or trade with the move and I can barely whiff punish the move half of the time because I have to over respect it
@thehuman2cs715
@thehuman2cs715 5 дней назад
I'm glad to see someone share my view of the move, it's absurd for no reason and would stand out like a sore thumb on anyone but Steve.
@ArchaicEX
@ArchaicEX 8 дней назад
I got sick of this game years ago so I haven't been keeping up with how it's played now, and I enjoyed this analysis. Although now I want to see another one of these about Sonic, because I want to know what you keep talking about there.
@StoryTeller796
@StoryTeller796 9 дней назад
The price for both cart and anvil should be raised, and a different condition/minigame should be replacing mashing for being stuck in things. Half the health of every block except for iron, make there be a weak spot inside of the blocks that make them take more damage than if they were hit on the outer, stronger spot.
@mrbister8714
@mrbister8714 8 дней назад
I also think it’d be better if Steve could be forced to lose some of those resources. Minecart would be a lot less infuriating to get hit by if it felt like Steve not only worked to get it more, but worked to actually KEEP it instead of being allowed to let it rip whenever he wanted like a movable command grab waft.
@StoryTeller796
@StoryTeller796 8 дней назад
@mrbister8714 This too! This would honestly be great too.
@sham_noway
@sham_noway 7 дней назад
tbh if we just ban FP2 and Sonic the game would be in such a better place but no ones ready for that convo yet
@sharmakefarah2064
@sharmakefarah2064 4 дня назад
I basically agree, with the exception of Banjo Kazooie, Sora and Sephiroth.
@paulakroy2635
@paulakroy2635 День назад
Sonic being banned is both the best idea in the world but also sets really unhealthy precedent, especially for Sonic mains
@lasercraft32
@lasercraft32 7 дней назад
YES, finally someone gets it... I _hate_ how you have to mash in order to escape grabs, especially the minecart! Its just a bad design. It hurts your hand, it damages your controller, and is just extremely frustrating.
@MasterKnightDH
@MasterKnightDH 7 дней назад
Anything forcing button mashing should have involved being able to hold buttons to mash out at a slightly slower pace than an above average faster person mashing the button would. Being forced to button mash is only "immersive" in an unhealthy sense. Zap that mess of a requirement.
@justice8718
@justice8718 День назад
Game design that damages your properties is a horrible concept.
@gusgarrison9211
@gusgarrison9211 8 дней назад
I remember being at Smashcon 2022 and seeing audience members walk out during matches when Steve was on-screen. Shit was crazy
@DrMonty-ng5fo
@DrMonty-ng5fo 8 дней назад
I don't even play this game, yet I watched the entire video. Super well made!
@mattemig5868
@mattemig5868 8 дней назад
halfway through and this is some quality content. don't usually comment on videos i watch but i thought you deserve more praise and attention edit: i also love how there's an A plot and a B plot in this, i've really never seen a youtube video do something like this before. it's so foreboding hearing the creation of a monster (aka optimal steve players) in-between the in-depth busted move analyses. bravo
@burbusburbus8782
@burbusburbus8782 7 дней назад
I think the weirdest thing is i look at almost everything steve does, and go "yeah, he can do that in minecraft". Like, aside from placing blocks mid-air, and minecart having a hitbox instead of just being a grab, this might be one of the most faithful characters in smash history
@youvegot
@youvegot 4 дня назад
only thing that wouldve made it better is if his tech was a water clutch or something tbh
@ThecoolDecent
@ThecoolDecent 8 дней назад
How to balance Steve: make mining slower and laggier, make blocks have less HP.
@RaheemRollair
@RaheemRollair 9 дней назад
It’s been months since that last video. I’m glad I got notified.
@grfrjiglstan
@grfrjiglstan 9 дней назад
It seems like everything overpowered about Steve could be balanced by just reducing the speed at which he can mine blocks. Fewer dirt blocks to stall and wall with, less iron for mine cart and anvil, and weaker weapons to up tilt with.
@abcrasshadow9341
@abcrasshadow9341 8 дней назад
This is the simplest change that would have massive ramifications. It is essentially a monkeys paw fix, because if you don't do it enough he just camps even harder than now, but if you do it too much then it removes all competitive viability (as weird as that is to say).
@fishyfishyfishy500akabs8
@fishyfishyfishy500akabs8 6 часов назад
@@abcrasshadow9341 tbh I’d rather Steve be unviable competitively in a similar vein to Little Mac than have to deal with Steve being everywhere dear fkin god. There’s a reason why Mac’s design is f’ed up and why we can’t make mac better without fundamentally changing the character’s design philosophy
@anonymousoff-brand7538
@anonymousoff-brand7538 8 дней назад
steve has alot of issues on the individual moves(all three moves that involve pushing the stick 'up' are of note), but i kinda feel like the big, overall glaring issue with steve as a whole all comes to the resource mechanic not having been properly balanced.
@sharmakefarah2064
@sharmakefarah2064 8 дней назад
Yep, he has no actual cost to getting the good stuff, covered with the block's ability to force approaches, which is just one of the many broken things it does for Steve.
@MasterKnightDH
@MasterKnightDH 7 дней назад
Resource involvement being misbalanced is a significant problem, especially with Down Air and Side B, but it's far from the only one. The blocks' stupid high durability would still be an issue in addition to them being used for some cheese moments, and the attacks have some blatantly overtuned speed factor going on here and there as well.
@lasercraft32
@lasercraft32 7 дней назад
The problem with making Steve's Up Special use redstone is that you won't have redstone at the start of the match... Your opponent would just need to knock you off the stage and suddenly you don't have a recovery. They would need to implement a weaker version that doesn't use the firework rockets, but that would feel awkward just going into a glide when using up special.
@MasterKnightDH
@MasterKnightDH 7 дней назад
Or here's a happy medium: use Redstone _if available_ with the penalty for not having sufficient Redstone being significantly shortened travel distance. This would even have Steve need to think about the Redstone usage, while still being able to recover at all.
@ubl7358
@ubl7358 7 дней назад
This is a super well made video - really appreciate deep dives like this into character design and discussion, especially since Steve's rise to prominence was a slow burn into a massive spike. Also downplay PMLG at your own risk that tech is absurd, don't believe the Steve main bellyaching on a technique that can be prepped out of minecart that cancels all hitstun I personally disagree and find the character bannable, mainly due the way he asynchronously manipulates the 3 main objects of the game - space, time, and options - by basically just standing there and mining with blocks (along with his bevy of other tools), but at this point in Smash Ultimate's lifespan, you can't ban the character anymore. Steve is definitely one of the most interesting characters in the game to dissect, and I'm glad you ended on a positive note! Hopefully if there is a Smash 6/Ultimate Deluxe, Steve get a hefty amount of due nerfs so he can become a high tier character based on technical ability and creative setups, rather than a Top 1 monstrosity that gets to do whatever he wants at nearly any time because someone decided to press the B button
@KingObliv
@KingObliv 9 дней назад
Steve's my favorite character but I'd ban him if it meant Sonic went too
@troykv96
@troykv96 8 дней назад
Huh, in way, Steve was destined to be the best character in the game, because everything that made him overpower wasn't fully explored until the game development ended. He was too complicated, too clunky, too slow to get results early on, but there was a lot of potential, but unlike "Mr. Potential"... this actually ended up be a reality. When people finished cooking this messy recipe, the most disastrously beautiful dish was discovered.
@somerandomdiamond7345
@somerandomdiamond7345 4 дня назад
...Mr.. Mr Potential.. Potential man?
@mettatonex7221
@mettatonex7221 6 дней назад
The whole live service aspect of the game gets even crazier. Not only are they still releasing Spirit Events, they're still making Spirits (well, they might be done now, but their most recent release was this year). They made spirits to commemorate Tears of the Kingdom, Scarlet and Violet, Xenoblade 3, Splatoon 3, Pikmin 4, and most recently, Super Mario Bros Wonder and Princess Peach Showtime (I'm still waiting for them to be released onto the Spirit Board). It's not like Spirit Events, which could simply be made in advance and queued up to release at certain times, new Spirits are reactionary, being made in response to new releases, and they each come with their own specialized battles, so a fair amount of work goes into them; they don't just slap a new PNG into the game and call it a day. So if they're willing to keep doing that, why are they not willing to do balance patches anymore?
@dragnjames2190
@dragnjames2190 5 дней назад
Because the balancing team dissolved after Sora's release? Because that team went on to work on other projects at Bandai Namco? ( Tekken 8 ) They can't keep supporting Smash forever. The game is decently balanced as it is. Post Launch Spirit board events are nothing. They're just literally just promo events for whatever prolific game is out that week. Nothing about spirit board events points to the balance of our beloved party game.
@griffinkimball2454
@griffinkimball2454 8 дней назад
I would love to see something like this with Sonic and his journey from being considered low mid tier at the start of the game to number 2 in the game
@Scepti
@Scepti 7 дней назад
Not sure if this is why, but looking carefully at Sonic's animation as he resets to standing up-right after a footstool, at the first part of the animation the highest point of Sonic's hitbox (and thus probably the part that the Anvil "hits") is on his left side, consistent with a right launch of the Anvil, but as he ascends to full height he shifts his quill (and the rotation of the hurtbox) to have the highest point on the right side of his top bone. This theory would need some testing though not sure if it's consistent with the stand up animations of other characters or if that is the point in the animation where the swap from left launch to right launch.
@Piggles64099
@Piggles64099 9 дней назад
I didn’t expect to watch this whole thing while clicking on this video, but you kept my attention for the whole 2 hours. Love your content ❤❤❤
@TheRealBatabii
@TheRealBatabii 9 дней назад
what I'm hearing is that most of this could be solved by halving his resource meter. And reducing the HP of all blocks by, idk, 4?
@aprinnyonbreak1290
@aprinnyonbreak1290 8 дней назад
Make the block hitboxes bigger, and make the HP of blocks scale by 3 instead of 4 (dirt has 6 hp, wood 9, ect) Glue Steve to the anvil, make its power always the weaker version, and make it always knock back in the direction Steve is facing Remove the command grab part from minecart, remove the invulnerability at the start, and don't shrink his legs Recreating his table should take a second or two. When Steve dies, he loses all diamonds and gold, and doesn't get the free iron unless he dies with a totally empty inventory. Remove placing blocks at ledge, or else give blocks ledges if placed offstage.
@abcrasshadow9341
@abcrasshadow9341 8 дней назад
Thank you for this video, you really break down how aggregious Steve is in this game, and there are so many opportunities to have made him more balanced that they just missed, it is crazy. The absolute lottery ticket level luck to have this character be obscene on arrival is so freaking high. Edit. Okay so I am getting to the end of the video and you feel for the trap that is Ultimates engine, and how late Steve got introduced, how most steve players are really young, and how Hated Steve is. Bayonetta is cool, Meta Knight is cool, Fox is cool, every other smash game lead top tier looks cool, has flashy animations, or plays really fast. Steve has some of the blandest animations in the game mostly because minecrafts animations are probably the worst in the entire main stream gaming world and they tried to stay faithful. This means the appeal of picking up Steve ***solely*** relies on picking the best character, there is nothing else, so there is 1 thing going for picking steve and like at least 5 others pulling against (ugly, boring animations, bad sound design, badly talked about, sometimes banned and more), and that isn't even to say that there are other good characters, in brawl there are so few top tiers, in smash 4 there are others but not as many and as varied as ultimates. Ultimate being so balanced with a health set of pre fighters pass 2 roster top tiers really shot itself in the foot, ironic I know, so when an obviously broken overcentralising character comes around such as Steve people have too much faith in their old mains and therefore the willingness to switch character isn't there. I hate steve with a passion ~~and was surprised that you defended a non ban at the end,~~ (I get your arguments, I just want him gone), but it really just harkens back to as you said "my old top tier can still do it" mentality meanwhile we are in a Smash 4 type of situation where everyone who is anything is looking for Papa Nintendo to announce a new smash game so we can get away from this hell hole. I have said it before and I will say it again the best senario for Steve was if he was a low to mid tier that made upsets, but never really won anything, anything above mid tier and the character would have too much of an impact on the game.
@adrianrenard1262
@adrianrenard1262 8 дней назад
I've always been a proponent of making hard but necessary choices when something threatens the meta of the game, be it wobbling, ledge stalling, Meta knight meta, chain grabs from brawl ice climbers, bayonetta in smash 4 and steve since I saw the meta he creates. I was a TO the last 2 years of Smash 4 life, and I outright banned her after so many scrubs showed up beating top players in the city and forcing those top players to switch to bayo, there was a point in which we had a top 10 filled with 6 bayonetas 2 clouds and 1 fox and 1 samus. As soon as a I banned her from any tournament i made lots complained but the health of the game actually rose up instantly as everyone came back to their original mains, granted this was a city level thing where we had at least 100 players registered but I think that if ultimate wants to stay alive till the next game steve needs to go, better to sacrifice 1 character than to watch the game die slowly like smash 4 did
@GeometrydashBrad
@GeometrydashBrad 8 дней назад
One of the best videos I’ve seen recently, thanks for making this
@omegahaxors3306
@omegahaxors3306 8 дней назад
37:55 Projectiles have smaller hitboxes because the game interpolates hit detection across frames. Because projectiles are often fast, it means their hitbox will be extended to cover all the area between the first frame and the second, and end up being a lot larger in practice.
@silvershield9217
@silvershield9217 9 дней назад
3:36 Slight correction, the second fighter pass was announced during Terrys announcement stream, Banjos announcement stream was on E3 with Hero before it. Edit: I got the announcement of FP2 wrong, it wasn't Byleths, at that presentation it was revealed that the second FP was going to include 6 characters instead of 5.
@danieldavid3766
@danieldavid3766 9 дней назад
*Terry’s announcement direct.
@silvershield9217
@silvershield9217 9 дней назад
@@danieldavid3766 oh yeah, I forgot about that Nintendo direct. So it was in Byleths presentation that an extra character was getting added at the second fighter pass
@silvershield9217
@silvershield9217 9 дней назад
​@@danieldavid3766I edited my comment, thanks. At both streams we knew something about the second FP.
@Magic_Ice
@Magic_Ice 9 дней назад
Sakurai said he worked on this character for 5 years and he made it so everyone will play this character for the rest of time,
@StarmenRock
@StarmenRock 9 дней назад
Instead a lot of people dropped the game. Poetic
@115zombies935
@115zombies935 7 дней назад
@@StarmenRockFacts
@StarmenRock
@StarmenRock 7 дней назад
@@115zombies935 steve singlehandedly killed smash in my area, all the disputes over banning it eventually turned everyone away from the game onto other things. Not even smash 4 bayo did that
@115zombies935
@115zombies935 7 дней назад
@@StarmenRock Same thing happened in my area sadly. We eventually ended up switching over to HDR though which had been so much more fun and brought some of the people who left back.
@StarmenRock
@StarmenRock 6 дней назад
@@115zombies935 oh nice, im glad things got at least a little bit better
@Right_Bumper
@Right_Bumper 8 дней назад
I never thought I’d see an almost 2 hour long video on how Steve ruined Smash Ultimate
@Triforce9426
@Triforce9426 4 дня назад
I remember how everyone called Steve the worst character for a while after he first came out. Boy oh boy how times have changed..
@TheManDude
@TheManDude 4 дня назад
18:47 “Welcome to fighting Whitespace: you’ve been here for as long as you can remember.”
@Tonjit41
@Tonjit41 9 дней назад
Steve is an illegal stage. we ban walls and ceilings for a reason. if steve is legal so should shadow moses.
@Tonjit41
@Tonjit41 9 дней назад
listen. i don't like slants, but we seriously get rid of slants before the guy that places walls and ceilings at will? steve and steve players have done nothing wrong. steve is not a problem with the game; is just a reflection of the community's indecision, inaction, and incompetence. the right thing to do is ban steve and apologize to his mains for making them spend so much time learning a character that any observant individual could see should've been banned on day 1.
@mrbister8714
@mrbister8714 8 дней назад
With that logic Diddy Kong should also be banned because he uses an item that’s normally found within the item menu. Things like these are a case by case basis and temporary, destructible terrain that the character has to sacrifice a lot to have (in theory, at least) is not grounds for a ban. Shadow Moses is banned because when you play on it, every character now gets access to these walls with the characters not being properly compensated for the existence of them, which leads to an extremely unbalanced competitive experience on who can capitalize on it. If Steve could place blocks but was properly compensated everywhere else, this wouldn’t be the case, as he would have to give up a lot to smuggle in this otherwise banned feature. But when you play on a stage, characters have to give up nothing to suddenly be given the advantages of said stage. It’s the same way that loads of characters would be x10 more busted than Shulk is if they had Monado Arts, but because they gave it to a character with frame one million startup on everything, it’s fair. Saying “walls are banned and Steve places walls!!” is a gross misunderstanding on why walls are banned to begin with.
@abcrasshadow9341
@abcrasshadow9341 8 дней назад
@@mrbister8714 Fine ban Diddy as well, I am okay with this :D
@mrbister8714
@mrbister8714 8 дней назад
@@abcrasshadow9341 Can we ban Rob while we’re at it, I hate that hunk of metal with a fiery passion
@haterkiller1312
@haterkiller1312 7 дней назад
@@mrbister8714not to be that guy but banana is not found in the item menu in this game
@grfrjiglstan
@grfrjiglstan 9 дней назад
I’m just glad that this game, and this channel, are both alive and well.
@notareetbot6264
@notareetbot6264 9 дней назад
Maybe Sonic and DK get launched inconsistently is because of how their hurtboxes shift during their footstool animations? If the top bone doesn't move, the launch direction could still change based on where the anvil hits them.
@notareetbot6264
@notareetbot6264 9 дней назад
The fact that it depends on the way they're facing could also mean it's z-axis shenanigans
@LateefA519
@LateefA519 8 дней назад
Giving steve minecart is one of sakurais greatest sins
@sharmakefarah2064
@sharmakefarah2064 4 дня назад
I'd argue Block is the greater sin, but yes Minecart was in retrospect very poorly designed.
@LateefA519
@LateefA519 4 дня назад
@@sharmakefarah2064 I think steve without minecart would give steve a very resource intensive game play where he has to box you out and gain resources but when you get in on him he eats shit in disadvantage and imo that would be a very balanced character. Block isn't broken itself imo and is actually a really fun mechanic for a character. Minecart is pure bullshit giving steve way too many mixups in the air and punishes you for being in advantage state. Like why would they make a broken character where mobility is his weakness and then give him all the mobility he needs with minecart and elytra
@ethancloute7194
@ethancloute7194 15 минут назад
Love the way you go between the history and the analysis! Great vid
@beaksters
@beaksters 4 дня назад
Who knew the blocky slenderman ripoff would be the Smash Ultimate top tier 15 years later, I sure didn’t.
@TheL0neDvrk0n3
@TheL0neDvrk0n3 7 дней назад
Keep in mind they had the bright fucking idea to give this game 2 years of development
@gubsy3730
@gubsy3730 9 дней назад
1:45:35 Literally took the words right out of my mouth, all this time I thought I was alone.
@thetruekingofwaffles
@thetruekingofwaffles 7 дней назад
I don't understand why they abandoned smash ultimate the way they did. They could've passively patched the game and released DLC at a less consistent rate and continued reaping cash.They could've even upgraded the rollback netcode and done some battle pass ass shit and made this the most profitable IP E V E R. Like they could've outdone Fortnite in collaboration potential, different stages different abilities, the meta had infinite potential and they squandered it. Smash is unique because I and many others can remember loving them game before getting frustrated and never playing again despite how easy it would've been been to fix all the issues. Edit: I was probably on mobile so I edited stuff
@thehuman2cs715
@thehuman2cs715 5 дней назад
As for rollback, it requires a game's entire infrastructure and design to be built around it, which combines very badly with things such as RNG and attacks that come out in 2-4 frames that are inherent to Smash as it currently works. .As for the collaboration and monetization, it's probably just a Nintendo thing. I can't say I'm too mad personally, but it's objectively leaving money on the table.
@jonathanhargraves2241
@jonathanhargraves2241 9 дней назад
W return, can't wait to watch this after exams! 🙏
@poppyfrancis7338
@poppyfrancis7338 9 дней назад
Steve might be totally broken competitively, but he's my favorite kind where the tools in inexperienced hands aren't useless but you have to really know the character to actually get those broken results. Nothing really clicks together on their own, you really have to think about how you can use them together for maximum effectiveness
@abcrasshadow9341
@abcrasshadow9341 8 дней назад
On paper this is neat, in execution it is too much. You are essentially describing a character that gets to have its cake and eat it too, like a Gannon Shiek, which is maybe the best way to describe Steve. Thank you for this, very informative to learn even more reasons as to why Steve is stupid :D
@flow185
@flow185 8 дней назад
This sounds incredibly unfun to anyone who isnt playing steve
@half-qilin
@half-qilin 4 дня назад
There’s also the option of reflecting anvil while Steve is riding it and killing him instantly. That’s happened.
@cantbelieve5231
@cantbelieve5231 9 дней назад
Ironically Steve can get even better through skilled players, its just that America hates people getting better.
@eribrin650
@eribrin650 8 дней назад
this is such a great break down
@vossboss220
@vossboss220 9 дней назад
I love your long format stuff i could listen to you all day. Wouldnt even be mad if you littered this vid with ads you deserve it
@MorrowMoon_thenightwing
@MorrowMoon_thenightwing 9 дней назад
31:07 I actually love the Gigantourneys. If you manage to get a Mushroom, plus the already boosted size increase, Ridley's nair covered the whole stage
@dragondefeu9837
@dragondefeu9837 9 дней назад
I just noticed that your profile pic is golden trees ! I always fought it was a phenix
@dawnieedreams
@dawnieedreams 9 дней назад
the way i binged like all of your videos last week and now you come back with this??? im eating
@may20th2000
@may20th2000 8 дней назад
Nice to see you back
@kurlsofpain
@kurlsofpain 9 дней назад
hidden gem of a YT channel
@Chaud31423
@Chaud31423 8 дней назад
The Minecart is basically Wario's Bike but he can just use it as much as he wants* *As long as he has a resource he can get easily.
@DauntlessBlade___
@DauntlessBlade___ 4 дня назад
A fantastic analysis Rekzius.
@Jerweh
@Jerweh 7 дней назад
Dabiz said it best. "We're lucky Steve isn't as fun to play as Bayonetta in smash 4"
@iantaakalla8180
@iantaakalla8180 5 дней назад
And even then, Smash Ultimate is basically withered; that fact is why Smash Ultimate is not dead. Heck, it may as well be dead, and that fact is why Ultimate is not extinct.
@lunar9342
@lunar9342 8 дней назад
Man, I can't believe I have more hours in smash than Rekzius. Especially considering I have barely touched it in two years-
@rhusk2420
@rhusk2420 7 дней назад
TLDR ban sonic
@oddyssi
@oddyssi 3 дня назад
an hour and a half incredibly detailed analysis on steve in smash... fucking hell yeah
@xelementalsupreme9308
@xelementalsupreme9308 7 дней назад
Blocks alone sounds like a nightmare for Little Mac mains
@youvegot
@youvegot 4 дня назад
everythibg is a nightmare for little mac mains, theres a reason that character is bad
@xelementalsupreme9308
@xelementalsupreme9308 4 дня назад
@@youvegot Yeah, but Steve is the only one that can platform camp him in FD xd
@zachpro5475
@zachpro5475 9 дней назад
He’s back
@burneraccount7052
@burneraccount7052 9 дней назад
Great video
@luckilyduckily
@luckilyduckily 9 дней назад
not relevant but i never noticed your icon is grove of the burnwillows
@kitsuneprincess4637
@kitsuneprincess4637 5 дней назад
Just wanted to say, the pacing in this video was *fantastic*. Thanks for a good listen!
@hedgehugs
@hedgehugs 9 дней назад
1 second into the video and i appreciate the music choice. needed the reminder to go listen to the umineko ost.
@-AirKat-
@-AirKat- 5 дней назад
Mii Gunner was banned, which is funny to think about
@zachstarattack7320
@zachstarattack7320 8 дней назад
dayuummm breh like this is so long video!
@Capris9x
@Capris9x 7 дней назад
This just reminds me of how you could unlock a joke character in some fighting games and dominate everyone in the most ridiculous ways possible. Steve is somehow able to avoid that definition...
@legrandliseurtri7495
@legrandliseurtri7495 8 дней назад
22:15 Wait that's why projectiles don't do any block damage???
@icenovice
@icenovice 8 дней назад
30:55 lmao the anvil pushing the bike offscreen like that is so silly
@Januaryof28
@Januaryof28 8 дней назад
they could remove the mining and give him spanw eggs like creepers
@troy8361
@troy8361 8 дней назад
great video
@TuskyBaby
@TuskyBaby 8 дней назад
10:58 Yes! More FE4 OST! More people really need to get on that.
@corvidcrow572
@corvidcrow572 8 дней назад
Released at a very good time just as Australia had a very recent (and unsuccessful) vote on unbanning the character. Love your work!
@tubbytubic
@tubbytubic 6 дней назад
Really good video
Далее
Explaining Every FINAL SMASH Hitbox in Smash Ultimate
47:15
The Problem(s) With Final Destination
33:52
Просмотров 124 тыс.
How would you react?😅
00:31
Просмотров 1,8 млн
Super Paper Mario: How to Love When You're Going to Die
1:03:48
Summoning Salt's World Record Explained
1:04:47
Просмотров 177 тыс.
Explaining Kazuya's Killer Hitboxes (Smash Ultimate)
24:34
MultiVersus Season 1 - An Honest Review
46:17
Просмотров 56 тыс.
The DEFINITIVE Smash Bros. Canonical Power Tier List
55:35
What is the Best Gen 2 Pokemon?
47:47
Просмотров 765 тыс.
Creating the WORST POSSIBLE Smash Ultimate Character
10:50
TEAM SPIRIT: BLAST SPRING 2024. FINAL VLOG
26:28
Просмотров 75 тыс.