Game Sack Everywhere! But really if I leave my autoplay going it always ends up at Game Sack. It happened just now as I walked in before typing this comment 😂
You guys really lucked out on the gaming RU-vid algorithm. I swear that you get about 2-3 hours of video views from me alone after I fall asleep. Doesn’t matter who I watch, I always wake up to this channel playing 😂
@@VegarotFusion especially on the weekend I love waking up at 5am to a marathon of Gamesack grab some coffee and french toast sticks and sit back n relax!
@@bornwisedistruction Falling asleep with Auto-play on has also lead to my RU-vid homepage being flooded with recommendations for content I wouldn't normally watch. Which has been both good and annoying.
Remember booting up Sega Channel and having Red Zone blow me away with how the props blew away and disrupted the smoke from fires appropriately, still impressive.
Yes, one of my favorite type of Game Sack episode. I've always enjoyed those games that blow you away how well they look/sound compared to other games on the system. I've noticed the last few years of any console's lifetime is the prime time to find a good selection of these hardware pushing games, as the developers by this point really know their way around the systems and pull out all the tricks to blow us away.
I remember the SF Alpha 2 SNES port getting really hot, to the point I opened it up & added heatsinks to help it not explode...remained cool after that
Ninja Gaiden III is one of the most visually impressive NES games, reminding me of Batman : Return of the Joker. It pushed the NES further than anything else I can think of.
Voxels are exactly as you described in #7. The advantage is that instead of being limited to, say, 1000 polys for a landscape, with voxels, each pixel on the screen is a polygon worth of detail for the landscape. These days it's used for modeling highly destructive environments (and usually are converted into polys at render time anyways), but in the 90s it was the only way to do detailed landscapes.
64 megabits is only 8 megabytes. I don't care if it was the way they did things in the 90's to make the numbers sound more impressive. Nobody wants to do a bunch of math, so unless you're an ISP, you talk in megaBYTES not megabits Now go to your room and think about your misleading choice of words, dad. Or go grind a pole or whatever it is you're grinding on for 24 hours, that's not my business. One megabyte is 8 megabits, but nobody uses bits anymore, they were antiquated (in PC terminology at least) by 1994 Our $2000 PC had a 120 megabyte hard drive, not even the sleaziest retailer had the audacity to call it a 960 megabit hard drive, because math is stupid.
@@joeb2588 He stepped back to spend more time with his family. Game Sack became too big a commitment for him, on top of work and being a dad. He still shows up occasionally for an episode here and there tho
Yep. A day off of work, a beer, well many beers, and some old school throw back games, and I feel like I'm in my twenties again, that was thirty years ago, I need another beer.
The ECHO behind the "64 MEGA Power" phrase just takes me back to the old school. It's CHOPPY and slap-stick COMEDY, but it's just CLASSIC and a ton of GIGGLES and fun!!! Game Sack is always up to something in THAT SACK!!! =)
The gba does not have any hardware 3D capabilities unless they use sprite rotation and scaling in some clever way. As far as I know every time you see textured polys on a gba it's a software renderer. It helps that the screen is only 240x160 and the CPU is 16 mhz x 32 bits.
HEY JOE! Here is an episode idea on something overlooked in the entire Genesis vs SNES debate. You want FULL 3D POLYGONAL graphics in a Sega Genesis game just play(with alot of patience for the controls before quitting), LHX attack chopper, or F117 Stealth, for some full 3D simulation in a combat aircraft that actually works in a normal Genesis cart(slowly with patience and a list of controls). Or Super Battle Tank/Abrams Battle Tank, but that is also on SNES. They are all full 3D. Maybe for a pushing limits episode? lol The F117 game gives you an idea of what Starfox would of been like with no helper chips. Out of those 3 id say the LHX game is the most playable. Camera guided bombs in F117 are really cool for the time since you can literally drive a bomb in 3D, and the Battletank there was large hills and stuff to drive up on.
They aren't way over the top with theatrics or a bunch of profanity. They should have the success of metal Jesus at a minimum. They definitely deserve to be able to do this and not work regular jobs.
I love these episodes Joe; the gba has some of the more successful conversions due to its time of release and fairly impressive capabilities. Given the era, I'm surprised they didn't attempt Quake and Descent conversions at the time
Traveller's Tales were always so good at pushing the limits of the hardware they programmed for, even if the games themselves weren't the best. It's a shame they mostly only do Lego games these days.
"You play as an undecover cop. Don´t worry thought, you can still steal any car you want and kill people without any repercussions". Like cops in real life.
@@mendez704 Your "joke". It's not based in reality but in propaganda. But I am not expecting a decent intellect and ability to see beyond propaganda from a normie with a TV-addled brain. Next you'll tell me cops go around locking up colored people for no reason.
@@KirkGoodman Well, this is not a joke. I was dead serious, which tells me that you of all people don't have any right to expect a "decent intellect and the ability to see beyond propaganda", when you are stupid enough that you can't tell the difference. That and that you have the nerve to say that anybody who do not see the cops as the murderous racists bastards with license they are ,is brainwashed with "propaganda from a normie with a TV-addled brain" : Specially after decades of movies and tv shows glorifying cops and police brutality (from "Dirty harry" to all its repulsive progeny in the media).
World Driver Championship is an awesome game . It takes a few hours to learn the physics and it is so much fun once you do. The environments are beautiful too. Some people just have the attention span of a gnat.
Having just played Rad Racer on the NES, it blows Master System Outrun and even Genesis Road Rash out of the water. It is phenomenal how fast it feels.
This is a fantastic video! I am late to the Shante series, but I have 4 of the 5 games on my Switch. You’re so right about it being fantastic. Mega Turrican is a lot of fun, too. Street Fighter Zero 3 for Saturn is the freakin’ BOMBDIGITY!!!!
I miss Dave too... I was suprised to see SF Alpha 2 snes rom back in the days. I thought it was kinda demanding for a snes, but the custom chip in cart says enough.
The Driver games by Reflections, were the first out. GTA were top down games back then. Driver was best played using the analogue sticks. The replay value of Driver 2 was incredible. Also Power Slave was called Exhumed on the PlayStation. Great video. 😉👍👍
Couple I think of off the top of my head..Lion King on the ZX Spectrum (the same platform game as on newer consoles but with simpler graphics, it was very good for the Spectrum), Toy Story on the Genesis, Virtua Fighter on the Genesis, Metal Gear Solid on the Playstation, A simplified version of Quake 2 on the Playstation, Doom on the Snes.
I always used to try to pause as the crane faced the screen in Mickey Mania. Even as a 10 year old, I knew that game was pushing the Genesis to its limit.
Down the World really needs a translation. From what I read about it, it was originally meant to be a movie, and Steven Spielberg was even interested in doing it!
1:53:03 that reminds me Joe, how has Dave not cut off your head by now? Lol, its really weird to watch this and see you guys do a skit about Dave being fired and then hes literally gone the next episode. Anyways, Keep up the great work Joe 👍