This video contains two matches I had with the recently released Full Armor ZZ Gundam on Gundam Battle Operation 2. It is a 700 cost support with access to multiple instant staggers, multiple heavy staggers, Anti-Beam Coating to block beam instant staggers, incredibly powerful melee, a Linked Fire touchpad skill that temporarily grants you the ability to spam splash heavy staggers and a 50% HP Biosensor skill that practically makes you play like a general. Its weaknesses would be that its beam defence is cut in half at 50% HP, that it is pretty massive, that it has low melee resist, that it has very low thrust, that it has poor mobility before Biosensor activates and finally that it doesn't have the same ranged burst damage as other 700 cost supports. This suit feels pretty fun, it is basically a support that can force melee situations with its passive stagger resistance, great instant stuns and amazing melee abilities. I made a fair few mistakes in both these matches but I still think that it should show off the capabilities of the suit. I hope that you enjoy watching!
Its primary weapon is a double beam rifle with 1400x2 power, 4.5 seconds cooldown, 85% heat, 15 seconds overheat, 0.5 seconds swap time, 450m range and 10%x2 stagger value. Unlike the beam rifle on the original ZZ, this works like an instant stagger beam rifle rather than a stun accumulation+DPS style beam rifle. It serves well as a combo starter.
Its primary melee weapon is a hyper beam saber with 2900 power, 2.5 seconds cooldown, 0.77 seconds swap time, 70% combo modifier and 160% downswing modifier. This weapon is pretty ridiculous for a support that gets type advantage, even raids or generals would be jealous of this weapon.
Its first sub weapon is a head vulcan with 130 power, 40 ammo, 514 RPM, 12 seconds reload, 0.5 seconds swap time, 200m range, 1114 DPS and 5% stagger value. This has ok stagger value but has pretty meh performance overall.
Its second sub weapon is a double beam cannon with 1500x2 power, 85% heat, 4 seconds cooldown, 22 seconds overheat, 0.77 seconds swap time, 450m range and 25%x2 stagger value. This has pretty great all round stats for a back beam cannon, it is pretty effective to use after a beam rifle shot.
Its third sub weapon is a backpack missile launcher with 250 power, 36 ammo, 380 RPM, 12 seconds reload, 0.5 seconds swap time, 500m range, 1583 DPS and 17% stagger value. This has pretty solid DPS and great stagger value. The issue is that it has an awkward launcing angle which makes it hard to hit moving targets.
Its fourth sub weapon is a shoulder missile launcher with 150 power, 12 ammo, 18 seconds reload, 0.5 seconds swap, 450m range, 10% stagger value and 200x15 fire damage. This can be fired while boosting but has meh base damage, it makes up for it with amazingly high fire damage.
Its fifth sub weapon is a head high mega cannon with 1900x6 (1500x3) power, 100% (95%) heat, 180 seconds overheat, 0.5 seconds swap time, 600m range and 6.5 (4) seconds focus time. When used normally it works like the original ZZ high mega cannon, very high damage but it cannot steer while firing and needs to stop to focus. When using the Linked Fire touchpad ability it changes completely, being able to be focused on the move and no longer instantly overheating. It does less damage than usual but it still heavy staggers.
Its sixth sub weapon is a waist high mega cannon with 5000 power, 100% heat, 180 seconds overheat, 0.5 seconds swap, 400m range and 7 seconds focus time. This heavy staggers, can be charged while moving and has very high damage.
The FA ZZ has 23000 HP, 36 ballistic resist, 32 beam resist and 10 melee resist. It has high HP and great ranged resistances, but melee resistance is poor. It gets LV2 Anti Beam Coating and LV1 Resist Move for defensive skills.
In terms of mobility it has 110 (125) walk speed, 200 (220) boost speed, 50 (-40% usage) thrust and 66 thrust. It has poor mobility before Biosensor activates, but afterwards is incredibly nimble.
I ran out of space in the description here, so I will explain the skills in a pinned comment.
Overall I feel that while the FA ZZ Gundam is fun, it is a little bit underwhelming for a 4 star 700 cost support. It has pretty good potential as is but I expect it to be buffed eventually. If it got buffed then I think it should get +20 thrust, +10 melee resistance, 600 RPM on the head vulcans, 6% stagger value on the head vulcans and 60 seconds overheat time on the waist high mega cannon. It might also be nice for the beam rifle to gets buffs; such as more damage, more stagger value and less heat rate. It certainly isn't better than Kshatriya so I can't recommend that you roll on FA ZZ if you already have that, but it is still a fun suit to play with a very unique playstyle. Thanks for watching, and I hope that you enjoyed it!
Music used:
Shin Megami Tensei Imagine, Nocturne Final Boss Theme
Dynasty Warriors Gundam 2, Mirage
27 сен 2023