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GBO2 Zee Zulu: Nerf this suit ASAP! 

Avenger1_ GBO2
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This video has two recent matches I had with the LV1-2 Zee Zulu on Gundam Battle Operation 2. It is a 550-600 cost raid with outstanding melee damage, instant knockdown claws, high mobility and practically constant Maneuver Armour while holding a melee weapon. Its only real weaknesses is that it doesn't have a good shooting game or anything, but even its beam machine gun is pretty decent for that. This first match was a 600 quick match and went really well other than two deaths early on, I do regret being a bit toxic by shuffling on people though. The second match was a 550 jungle Clan Match where I was playing with my clan OmF. I would like to say GGs to everybody in OmF that participated, along with all the clans we played against today! I hope that you enjoy watching!
The primary ranged weapon of the Zee Zulu is a beam machine gun with 550x5 (2000) power, 20 ammo, 1 second cooldown, 13 seconds reload, 0.77 seconds swap, 300m range, 2 seconds focus time and 25%x5 (80%) stagger value. This practically works like an ammo based version of the Gerbera Tetra beam rifle, but with higher damage and a fast focus time charge shot. It is easy to stagger the enemy with uncharged bursts to go straight into melee, or to restagger with your grenade launcher while getting closer to do the same thing. It has solid ranged damage if your aim is good as well.
The primary melee weapon of the Zee Zulu is a pair of heat claws with 2650 power, 2.5 seconds cooldown, 0.33 seconds swap, 90% side swing modifier and 150% down swing modifier. These share the same down swing motion as Pixy but with a blazingly fast swap time. This is extremely easy to start combos with or to hit and run with, since there is almost no recovery time after a down swing. Neutral and side swings instantly knock down, so try to abuse your high priority and almost attempt to frontline where possible by knocking down many enemies.
Its first sub weapon is a pair of heat knives with 2100 power, 2.5 seconds cooldown, 0.33 seconds swap time, 80/64% combo modifier and 65%x2 down swing modifier. These suffer from pretty short range, but share the same amazing swap time as your heat claws. They have amazing combo modifier just like the lower cost Z'Goks, so you can start combos with these for even more damage output if you are confident enough.
Its second sub weapon is a machine gun attached grenade launcher with 1600 power, 1 ammo, 12 seconds reload, 0.77 seconds swap, 300m range and 50% stagger value. This only has one ammo, sort of long reload time and low damage. It has large splash radius like a bazooka though, so it is easy to use before entering into your powerful melee combos.
The LV1 Zee Zulu has 19000 HP and 22 in every resistance. This is rather durable for 550 cost, especially considering your 15% resistance buffer for the claw containers on the arms. The LV1 Zee Zulu is unable to reach more than 35 beam or ballistic resistance due to slot layout, but this is not an issue for the LV2. You lack a dodge roll or Maneuver Armor which is highly unusual for a raid, instead you get LV1 Close Combat System. This acts in the same way as Maneuver Armor where it blocks ranged instant staggers and downgrades heavy stagger to normal stagger, but takes affect while holding a melee weapon rather than when boosting. This means that you can resist stuns without even consuming thrust by boosting around like other raids have to, it also means that you cannot be stunlocked by ranged weapons. It means you lack any sort of stun resist while holding a shooting weapon, but your fast swap time melee means this isn't an issue at all if you have proper awareness. It also grants a mobility buff with +5 walk speed, +10 boost speed, +5 turning speed and 100% strafing speed in every direction. Zee Zulu also has LV1 Damage Control which makes stun accumulation to stop it take longer.
Zee Zulu has 130 walk speed, 210 boost speed, 70 thrust and 78 turning speed. This doesn't seem too special at first, but your Close Combat System boosts this up quite a bit which makes Zee quite nimble overall. You also have LV2 Forced Injector to dodge around cover or incoming fire.
Overall I think that Zee Zulu is quite frankly, overpowered. Its stun resistance while holding melee makes it tough for even generals to stop it consistently, unless they are a dedicated raid hunter general like Kapool or Efreet Schneid. Me and my clan ran two of them during this clan match for good reason, they can absolutely tear through any suit in the game regardless of their class. I find it ridiculous that Schuzrum Galluss was nerfed but this was left untouched, I think that it is stronger than the Galluss ever was. The majority of generals at this cost are straight up not properly equipped to handle it, so Zee should be nerfed. Thanks for watching, and I hope that you enjoyed it!
Music used:
Shin Megami Tensei III, The Final Battle
Dynasty Warriors Gundam 2, A Good Thing Is Possible

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29 сен 2024

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Комментарии : 55   
@blackarotthegreat8191
@blackarotthegreat8191 Год назад
It feels like lots of raids now are designed to contend with generals instead of dealing with supports. The skills that give stun resist AND increased mobility with melee weapons out are just overkill. Kind of wish they were like the beam coating on Delta Gundam and disappeared at half healt
@johnydope2005
@johnydope2005 Год назад
How are those skills called? I know that manuever armor is a important skill for raids
@aetheraiuxhsjzususj800
@aetheraiuxhsjzususj800 Год назад
@@johnydope2005 close combat system if im not mistaken
@hotsauce8780
@hotsauce8780 Год назад
Well nobody plays support anymore I can go matches and everyone in the enemy team is a general or a raid
@blackarotthegreat8191
@blackarotthegreat8191 Год назад
@Hot Sauce I guess all the support players end up on my team then. I get teams with 1 or 2 often, and the raids destroy them in 1 or 2 combos.
@shademax1288
@shademax1288 Год назад
@@hotsauce8780 doesnt help that they really havent been buffing the supports lately either
@battleship6049
@battleship6049 Год назад
So toxic
@haroldvazquez
@haroldvazquez Год назад
Nooooooo
@noir___lime2662
@noir___lime2662 Год назад
Efreet with a shotgun: am I a joke to you?
@Shogunelite
@Shogunelite Год назад
Enemy team hoping for a good fight Zee Zulu Taunt wiggles Enemy Team: Absolutely Barbaric!
@KokuRou
@KokuRou Год назад
1:00 zee zulu doesnt need nerfing the internet is autobalancing
@Highlaw
@Highlaw Год назад
*Teabag-preventing aquatic flippers module, discarded* *Murderous intent claws online* *Groin-seeking daggers online*
@PerfectGrayXI
@PerfectGrayXI Год назад
Toxic behavior this suit is a bad influence.
@Athanase48067
@Athanase48067 Год назад
My favorite part is when they said "It's Angelo Time" and died
@avenger1_gbo260
@avenger1_gbo260 Год назад
Angelo (swimming MS edition)
@mayoniez4308
@mayoniez4308 Год назад
That Shagedan on the ReGz, toxic Avenglo spotted reported and based
@pesonsuksamai7860
@pesonsuksamai7860 Год назад
Please stop bullying other players, Don't make gbo2 society bad
@Perk_kK
@Perk_kK Год назад
never
@berzerk-_-fury5470
@berzerk-_-fury5470 Год назад
It needs several things nerfed about it. The Gallus has close combat system but that's because it has no other method of getting close due to not having thruster. This having thruster stat and close combat AND damage control means there is functionally never a chance to stun it, paired with its astoundingly high HP and good defenses and you can't just shoot the thing to death either. It's an unstoppable machine no matter what you throw at it and time your shots right you won't stun it. If it runs out of thruster it it'll just swap to a melee weapon and ignore everything anyways. With chain stun potential with a charged BT shot and the follow up grenade it has an even easier time getting to supports than anything else because even after all that there's nothing they can do. In my Shiki AR against Gallus at least it has to get close to stun me in which case before it gets there I can bazooka-BR to stun it, Against Zee Zulu at long range it stuns me, it stuns me again starts boosting, runs out of boost then when close starts walking. Now would typically be the time of weakness and opportunity for me to stun it and escape. This however doesn't work. Not even Bazooka-BR work because of damage control and as such I am dead because it acknowledged me from across the map, and not even most generals can stop it if they wanted to. If it was offense system instead it would be much better as that would still accommodate the comboing without making it an unstoppable killing machine literally all the time.
@blackarotthegreat8191
@blackarotthegreat8191 Год назад
The only viable strategy is hope your teammates notice it and attack it too. They usually do not.
@Coralscove
@Coralscove Год назад
Me who just got this mobile suit: *AGGRESSIVELY WRITES DOWN NOTES*
@spartanechero4505
@spartanechero4505 Год назад
Fa-78 from thunderbolt please
@xAoshisanx
@xAoshisanx Год назад
Disgusting. Zeon's Marines at work. That last round was nutty. Great job as usual.
@Comicsketcher
@Comicsketcher Год назад
Incredible use of spacing with that melee on the claws. And a few times the knives did just enough to melt the enemy Re GZ. Great pair of rounds. Very fluid movement in an aquatic suit.
@baconflaps
@baconflaps Год назад
700 zee zulu gets DC2. considering how much the game likes to throw 700 1stars at me i cannot wait for my level 4 zee zulu lmao
@Nomadic_Gaming
@Nomadic_Gaming Год назад
ive got all 3 levels and want the 700 i was shocked how well this thing works at 650 gotta play it smarter then its base cost but its damage and mobility are absolutely nutty really makes me hate they still only have lvl 1/2 of the gear doga that thing would be disgusting at 650/700 if they gave it proper scaled skills and w overtune parts? a smoke double melee w heavy stagger general?! it deserved a high cost more then efreet did by far
@baconflaps
@baconflaps Год назад
@@Nomadic_Gaming i started whipping it out the 600 back before Delta nerf and it did work. BMG was great for build stun and the nade has surprising range
@Nomadic_Gaming
@Nomadic_Gaming Год назад
@@baconflaps i got the 700 today got lvl 2 gun lvl 3 claws i did heavy armor learning comp overtune melee and leg armor it deletes enemies w melee
@BeastSusanooBBCF
@BeastSusanooBBCF Год назад
as a Zee Zulu player and lover myself, I do think it needs some minor reduce damage from melee like how it can just shred everything apart so easily. For example the super gundam get wrecked with just 2 strike of downswing melee and a charged shot, but that was just you running the lv2 melee. But I think it's not needed for a nerf if compared to the Galluss. The Galluss was way much more harder to stop compared to the Zee zulu. I find stopping a Zee Zulu in a 1 v 1 way easier. I'll need to have at least an ally backing me up against the Galluss though, unless they are so unskilled in that suit.
@hollowarkangel
@hollowarkangel Год назад
I've also gone on a killing spree with this suit recently but I had it in wolverine colors
@isthatbraised
@isthatbraised Год назад
Closest thing to a Barbatos we'll ever get
@speedbird1668
@speedbird1668 3 месяца назад
4:17 an ongoing civil war going on between the 2 raids from the enemy team ☠️
@Cain-IVI
@Cain-IVI Год назад
I've had this suit for a while and didn't like it at first but I think it was because I didn't understand it's skills, went back and gave it another shot and god it's still overpowered, slowly becoming a raid main no matter the cost, coming from a galbaldy beta main....
@Perk_kK
@Perk_kK Год назад
i for one thought the toxicness was funny and added a little twist to the round but yeah it’s not right to do it all the time
@Nomadic_Gaming
@Nomadic_Gaming Год назад
i have this thing at lvl 1-3 hoping to get the lvl 4 (700) the claw dmg at 700 is pretty chunky and the suit played right can hang well at high costs just gotta remember rush w claws out shoot and scoot from cover since u have no dodge so stunlock in the open and ur dead play w the team play guerrilla dont get stupid bait tackles out or dodges also cuz people will think ur going for melee if u rush claws out for the stun proofing so take advantage of the mental games and punish people for over thinking also omfg that score on the second match holy shit yall straight sodomized the enemy team
@kcireX09
@kcireX09 Год назад
Good job on the matches and good on you for apologizing for the taunting. Usually I only taunt if the enemy does it first or if I'm playing against players I know. The Zee Zulu definitely needs a nerf there were times where you just stood there and the enemy team was screwed whichever choice they made.
@dubborino979
@dubborino979 Год назад
I feel like even a Capule which is such a nasty build stun machine would kinda get antsy around this thing Just finished vid and enemy capule did not focus you nearly enough.
@fauxvier8519
@fauxvier8519 5 месяцев назад
Its kinda funny how this thing made u toxic
@ETamJP
@ETamJP Год назад
Insane. Great match as usual, but this MS does need to be nerfed as you say. There are many MS’es with multiple melee weapons so that the player can just link them together to take down the other guy (or a support in one combo). Maybe not see this often in the lower ranks, but at higher ranks, this can just be crazy. Many give them less health, no stun weapons or something. Less boost in the gauge may also work as well.
@PKJackboi
@PKJackboi Год назад
You're mean 🤣🤣 "look at me, I'm da best raid" 🤣
@想不到nothink
@想不到nothink Год назад
4:16 there's a imposter among us
@armoredfbiman1519
@armoredfbiman1519 Год назад
4:13 what the hell just happened between those two?!
@GujabaGScreamo
@GujabaGScreamo Год назад
It caused a lot of chaos in the clan matches😂
@ProboPingas
@ProboPingas Год назад
THE SHAGEDAN ON THE RE-GZ LOLOL
@thedrunkzaku
@thedrunkzaku Год назад
Bro had to do a twirl 3:30
@shoutshout3575
@shoutshout3575 Год назад
As a lvl4 700 cost this MS useless?
@avenger1_gbo260
@avenger1_gbo260 Год назад
Not useless if you have overtune melee
@mariosilic5130
@mariosilic5130 Год назад
Yes
@andresortega8305
@andresortega8305 Год назад
No it deserves to remain at its place
@xStarborn
@xStarborn Год назад
The dancing was a bonus 🤣🤣
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