Follow the process of creating Livonia, the latest Arma 3 terrain released in June 2019 as part of the Contact DLC, from the first experimental steps to the polished environment tailored to cater to the story experience and customers' expectations. The talk explains the methods used by Bohemia Interactive to build large game worlds, to blend authenticity and gameplay and handle the cooperation of distant offices, describing the key lessons learned during the development.
Ivan Buchta has been working on the Bohemia Interactive's Arma series since 2006, specializing in authentic environments for the tactical mil-sim games. He also took part in the creative direction of Arma series and design of the environment for DayZ survival MMO. In his work, he blends his passion for games with his environmental sciences background.
1 окт 2024