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Geir Lanesskog Mongoose Publishing Interview Traveller RPG Mayday 2024 

CyborgPrime Games
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Join us as we dive into a detailed discussion with Geir Lanesskog, a prolific writer for Mongoose Traveller, who shares his journey and insights into the world of RPG game development and his contributions to the Traveller universe.
Geir discusses his 30-year career trajectory influenced by his passion for RPGs, particularly the Traveller series, and how this led him into programming and ultimately writing for Mongoose Traveller. From creating sub-sectors on his Commodore 64 to rewriting sectors and contributing extensively to the Traveller community through forums and publications, Geir provides insights into the process of content creation and the evolution of RPG systems.
Timestamps: ⏰
0:00 - Introduction and Welcome
0:11 - Geir Lanesskog's Background and Early RPG Experience
1:48 - Starting with Traveller and Character Generation System
3:10 - Managing Combat and Adventures in Traveller
5:01 - Geir's Role as a Player and Solo Play
5:57 - Transition to Writing and Redesigning Sectors
8:43 - Challenges and Editorial Contributions
10:23 - The Subsector Construction Guide
13:35 - World Builder's Handbook and Planetary Generation
18:03 - The Robots Handbook
25:18 - Central Supply Catalog Update
26:42 - Pioneer Project: Near-Future Space Exploration
34:57 - Spinward Extents and Sector Rework
44:48 - Animals and Ecologies Book Concept
46:56 - Future Projects and Writing Style
53:02 - Detail-Oriented Construction Rules
56:42 - Self-Published Titles and Space Combat Realism
1:09:14 - Closing Thoughts and Contact Information
1:12:13 - Farewell and Call to Action
Key Topics:
🎲 Geir's career and introduction to Traveller
🎲 Differences between Traveller and D&D
🎲 Strategies for managing combat and adventures
🎲 Experiences as a player and solo adventurer
🎲 Writing for Mongoose and redesigning sectors
🎲 Insights on the Robots Handbook and Central Supply Catalog
🎲 Upcoming Pioneer project and its realistic approach to space exploration
🎲 Plans for future projects and detailed construction rules
Links to Items Mentioned in the Video: 🔗
🚀 World Builder's Handbook: preview.drivethrurpg.com/en/p...
🚀 Central Supply Catalogue Update 2023: preview.drivethrurpg.com/en/p...
🚀 Robot Handbook: preview.drivethrurpg.com/en/p...
🚀 Sector Construction Guide: preview.drivethrurpg.com/en/p...
🚀 The Spinward Extents: preview.drivethrurpg.com/en/p...
Guest Information: 🎙️
Social Media: forum.mongoosepublishing.com/
Store: preview.drivethrurpg.com/en/p...
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Related Videos: 🎬
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26 июл 2024

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Комментарии : 10   
@michaelberry6016
@michaelberry6016 2 месяца назад
(another) great interview... and I could see exactly what Geir said... it probably would be much easier to write about the far future than it would the near future. And loved Space 1999, had that big large Eagle toy. I would have mentioned Barbara Bain's hair...*sigh* even more inspiring than the thought of zooming around deep space in a way cool ship in a couple of decades. She deserved to be posterized ala Farrah...
@CyborgPrime
@CyborgPrime 2 месяца назад
Thanks! Space 1999 was a favorite when I was a kid.
@rpgreborn90
@rpgreborn90 2 месяца назад
What a knowledgeable guy, loved his forensic mind and hearing about his approach to the World Builders Handbook and the CSC. Now if he could only be persuaded to do something with the rules for mass combat (as presented in Mercenary) which could do with a bit of an overhaul, I'd be mega happy.
@CyborgPrime
@CyborgPrime 2 месяца назад
He had fascinating insights for sure! Thanks for tuning in!
@MrfnordTim
@MrfnordTim 2 месяца назад
I still have my Fortran book from 1992.
@CyborgPrime
@CyborgPrime 2 месяца назад
Nice - we did Pascal and C
@TommyRushing
@TommyRushing 2 месяца назад
I've needed stencils for sector maps soooo bad.
@CyborgPrime
@CyborgPrime 2 месяца назад
Maybe this could help?
@GabrielGABFonseca
@GabrielGABFonseca 2 месяца назад
_Fire, Fusion & Steel_ levels of detail are a double-edged sword, because you increase value to those who do enjoy that kind of nitty-gritty detail (like me!), but at the cost of driving away a much more general audience who already finds the abstracted models a bit scary. Sadly, no way to have your cake and eat it too.
@CyborgPrime
@CyborgPrime 2 месяца назад
Great point! I think fire fusion and still would find more of a home among GMS rather than general players. Although the players will enjoy the gear that was made with this framework.
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