Hi! Thank you for this tutorial! I managed the part in photoshop but am struggling to make a file ready for 3d print after that. Also, I don't have CAD. Any advice? Any help will be greatly appreciated!!
Pretty good but I think you contrasted and washed out the roundness of the rocks too much to where they became too flat on top compared to the source texture
I've noticed that since 2020+, the 3d filters (normal and bump) have been completely bugged. They freeze up photoshop and glitch the interface. Anyone else had this issue?
They are not the same. A normal map fakes the illusion of detail but can be see to be fake when close, a height map is used to tessalate the geomatry giving the model real detail.
Lot of work for mediocre result! You should use the rock generator script and use the ribbon paint geometry and then bake the displacement at least you will have a good result instead of this. Nobody can make decent displacement from picture to this day.