IDEAS - Black Jump Pad (Like the black jump ring but a jump pad) - Vertical Portal (you mentioned it) (Flips your screen vertical making your gameplay side on. - Horizontal Portal (Resets your screen back to normal) - Jump Boost Portal (Once you enter the portal it multiplies jump boost by x2) - Jump Boost Deactivation Portal (Disables Jump Boost) - White Jump Ring (Opposite of Black Jump Ring) (Instantly moving you up) - White Jump Pad (Like the white jump ring but a jump pad) - Automatic Wave Game Mode (Like the wave but you just need to click once to go up and once to go back down) (you don't need to hold) - Screen Flip Portal (Flips your whole screen upside down) - Screen Flip Deactivation Portal (Deactivates Screen Flip) - Extra Font Options (Adds extra fonts to the text) - Giant Cube Portal (Resizes your cube 2x bigger) - Giant Cube Deactivation (Resizes your cube back to normal size) - Practice Mode Music Deactivation Option (Removes the default song for practice mode) (and whenever the song ends it starts again) - 5x Speed (Because 4x Speed wasn't fast enough) - 0.25x Speed (Even Slower than 0.50x Speed) - New Demon Difficulty: Extra Extreme Demon (Even harder than Extreme Demon) - New Difficulty: No Clip (Used for levels which contain no clip blocks) - Screen Shrink Portal (Screen shrink is in Sub Zero) (Shrinks Your screen by 1.50x) - Screen Shrink Deactivation Portal (Deactivates screen shrink) - Screen Zoom Portal (Zooms in your screen by 0.50x) - Screen Zoom Deactivation Portal (Deactivates screen zoom) - Geometry Dash Babies (A New Game Designed For Young Players) (You can stop at your own pace) (and the hardest level is Base After Base being a demon in that game)
@ Actually with the new points system you can win everything just by playing, still I hate cubes and too much ads. Also, it wiped all of my data for no reason so bye bye.
The last level is like JSAB and PA because it shows you what is going to happen next which might be the reason you win levels and defeat bosses, but without it out you would need to practice and memorize the patterns over and over again, but if I fail 10 times on a level I give up and move onto a different level and do the same again. then next day I try again get stressed, then just play a relaxing game.
theres no real official way a mini-wave works this has been used before, commonly for hard levels that want to bump up the difficulty with their epic wave sections
Some ideas for 2.2: remove mirror portal and instead add them triggers 2-add zoom in and zoom out triggers just like in subzero cause they are so cool. 3-add more accurate account status 4-have our own profile picture, tbh it would be cool
What? Subzero is 2.2 but just an unfinished version, and what did you think when you said that they should add the triggers from subzero even though the triggers are already in 2.2? You make no sense.
Chris Is Terrible Lol this game will be so confusing for new starters imagine that you start playing in 2.2 Swing copters going back too many game modes going up down forward yea It should be called Geometry everything indeed
what song id did you use for the wave fake scale? I'm Just Curious Bc I Like The Song So I Was Wondering If I Could Get The Id. So If You Can Get The Id Of The Song On The ~Wave Fake Scale~ Please Let Me Know Thanks! Ps: I Love The Ideas And I Think They Should Be Added!
4:52 The spider was flipped by the gravity portal. Because of this, it was off the ground and couldn't evade. You can see this when you slow the playback speed.
@@emeraldusanimation6935 ааа сижу прохожу nightmare (демон) и вдруг пришло уведомление "вам кто-то ответил,, Прям на весь экран НА ВЕСЬ именно когда до 70% дошёл. ААААААА
There is a *really* easy way to make the swing copter. All you have to do is: 1. Make a move trigger that locks a group to the player's x and y position where you want the swing copter section to be. 2. Place down a green orb with that same group where the player starts (eg. the destination of a teleport portal) (Optional) place an Alpha trigger with opacity and fade time 0 with a group that is also applied to the orb (as far back as possible, so it stays hidden at the beginning. 3. Select the orb and choose Edit Special. Check the box that appears. Done!
Subzero does acrually have some 2.2 like in press start that tiny part where its like a mario game. And in knock em it has a reverse orb, which I think is oretty cool
You should only use it wisely Like make just short vertivlas that sync uup with the song Or Make full vertical level.BUT use a song that matches the gameplay without the need of sycing
ever heard of "loop songs" in Newgrounds? If the level is repetitive and the parts of the level sync with every repeated part of the loop, then you get SYNC... simple.. (also this would make loop music useful too in GD)