What levels would you have put in a different Tier? Let me know! And if you'd like to see more of my countdown videos, you can check them out here: ru-vid.com/group/PLqu9Hh8jRA8AWveVC6rFgU9veT2USHL77
S++ Geometrical Dominator without rainbows S+ Geometrical Dominator S Clutterfunk, Electroman Adventures, Fingerdash A Back on Track, Base After Base, Jumper, X Step B Cycles, Hexagon Force, Deadlocked C Stereo Madness, ToE, Blast Processing, D Polargeist, Dry Out E Time Machine, ToE2 F Electro Dynamix F- Clubstep Z- cant let go EDIT: Geometrical Dominator dark part is THE BEST PART of THE BEST LEVEL of THE BEST GAME.
@@ThisIsAUserHandle I never said I struggled with it, I just said that from a game design stand point so saying “ skill issue” makes no sense whatsoever
@@italianball6653 not exactly, there is glow that indicates where the platforms will appear. Just judge if you need to jump or not depending on the position of the next glow indicator and there's your sight raasibility.
@@gulsher6635 yeah but you don’t know whether it’s an orb, pad, or platform, and let’s be honest. There is no way your sight reading that for the first time.
Gonna have to disagree with most of your points on clubstep You say that it's not focused on decoration when the entire gimmick is the decorative clubstep monsters that span and connect every part together and make it very memorable other than it being a demon. Another point you have is that it is balanced pretty poorly, while that may be true but it's pretty much justified as for the first ship is reasonably hard because it's the one of the climactic points of the level, and the second ship you point out has the same reasoning as it's also a drop after the quiet break part, and I don't really know how you find that inconsistent since there's literally a platform at the start to keep you aligned and i can agree with the 89% ship being unreasonably hard.
I respect your opinions, but I don't see why to hate the easy first qube part on Clubstep, TOE2 and electrodynamix. I see it as a kind of warm up, to help prepare the player for the actual challenge.
I think the reason a lot of the ships in the begging levels are so easy is because of how wonky the physics can be for new players who’re probably playing the mobile version.
14:23 Electrodynamix is my favorite level because of not its design of how intense it is, Because the 3x speed is more intense than probably most of the GD levels (maybe the demons are more intense than that) but Idk why your saying that "Its such a boring level" like this level will probably give me epilepsy of how flashing and intense it is, Electrodynamix is the only level that doesn't slow down, so how can that make it soo "boring" like how? of its design?, The design of Electrodynamix is pretty simple, but the design doesn't matter what matters is the gameplay, the gameplay of Electrodynamix looks bad at first but it is just a warm up for the real challenge, you cannot really put in the insane challenge on the start levels like Clutterfunk, TOE 2, Deadlocked, Clubstep, Hexagon Force and even levels like Bloodbath, Bloodlust, Slaughterhouse, Sonic wave just start of simple (well maybe not), I know what your saying, well it is just your opinion, everyones opinion are always different.
dont worry that guy doesnt have any idea, i play since 1.7 and electrodynamix is without a doubt one of the best main levels, i also dont get why this idiot hates on the deco. Hes probably 14
7:49 I disagree with you putting this level in E tier. Personally, the gameplay is good, the song is GREAT, the mirror portals are well utilized, even with the triple spikes after them, just look past the mirror portal and time your jump, it uses the cyan-background theme exponentially better than XStep, the all-black part better than can’t let go and base after base combined, and still feels like a reasonable challenge to most casual players even after beating demons.
People always ask me whether I like geometrical dominator or electrodynamix… HOW THE HELL DO YOU EXPECT ME TO ANSWER THAT I LOVE THEM BOTH, THATS LIKE ASKING SOMEONE WHICH OF THEIR KIDS THEY LIKE MORE! Na but in all Seriousness I think I like geometrical dominator a bit more, despite it being more flawed
i wholeheartedly agree with the clubstep and blast processing parts. although clubstep is easier than toe2 and deadlocked, it's extremely unbalanced. there was no "chokepoint" for me, my deaths were completely random. and i also died at 96, not fun. for blast processing, i beat that while not even paying attention
I died at 96 and 97 😭 and had a similar experience, dying at any of the ship parts. I did find the 90% one to be the peak of Clubstep’s difficulty, though.
Honestly I thought electrodynamix was like B tier cause I liked the song and first 50% gameplay. If the cube and ball were buffed It'd probably be A tier ngl
I’m sad you don’t like blast processing. I’m personally a massive fan of the level because it may not be challenging, but at least to me, it’s very fun. I like how there are a few more difficult parts to keep it more interesting, and the song, in my opinion, is awesome (especially the full version). I also like how you often swap between game modes, which kinda keeps you on your toes the first few times you play it. Also, I’m a big fan of the wave game mode, but I don’t really like that wave spam stuff or tight wave sections very much, so the more open wave sections are definitely something I like. I understand the bad stuff about it, like how it’s too easy and boring, but to me, that’s what I like about it. It’s chill and relaxed, a good warm up level before you get into harder stuff. A few of the sections are pretty decent practice for some of the demons too (like the invisible block section at the end, or the dual wave in the middle)! Also, the reward cube for beating it is my personal favorite! Sorry that this was so long, I just really like Blast Processing!
@@Xmodg4m3 I'm glad you like blast processing! I kinda dislike time machine just because it took me forever to beat it (because of the transitions at the end), but it's still a solid level!
I think the most forgettable level is, uhhhhh….. what’s it called? Oh yeah, base after base. I always forget it exists. Back on track is not memorable, but I still remember it exists
I think people overexaggerate the difficulty of GD's dark part. I found it not very difficult. The clicks make sense for the most part, it has indicators, it's not very tight, it's not technically memory (*coughs* limbo gameplay) overall, not a garbage section. JUST GIT GUD
I think you’re downplaying how hard that dark part is; technically there are indicators but they don’t help a whole lot since: A) The indicators don’t tell you what type of gameplay is coming, just that SOMETHING is. B) There isn’t nearly enough time to react
I have never, and I mean NEVER, died to the "memory part" in GD. I sightread it first time at age 4 on mobile. each block pops up like 15 days before you get there
Every 1.0 level introduces something, you just don't see it for BaB and CLG Stereo Madness: Easy introduction to the main game and ship gamemode Back on Track: Jump pads and how they can be used to help or to work against you Polargiest: Jump rings and how they can be use to help or to work against you, also using ship with a black background (Hence why the ship is so easy) Dry out: Gravity changes, and how to deal with pain after dying for the 756th time Base after Base: How to properly use the cube with the black background (Stereo madness's transition doesn't count) Can't let Go: How to use staircase pattern by holding and releasing along with using gravity changes on a black background with fall and click ring jumps Jumper: Basic platforming with fall or jump, and upside down ship
cycles should be low A high B. same for time machine. cant let go and dry out should be B. x-step should be S. hexagon force should be S. blast processing should be B.
Frankly XStep is genuinely my least favorite level in the game. I know most people think can’t let go is the worst, but this is a forgettable level with a bad song, a new design style that was used for a whole 3 months before 1.4 came out, a bad introduction to blue orbs/pads, with the bad blue pad introduction being the only notably original part l, and the only one with no influence, the final ship was out of place, Time Machine did the color scheme better, and the practice mode icon looks like a swastika.
"You were a legend if you could beat the first cube section in ToE" Beating ToE is probably my biggest achievement in gd. My second is probably 29% on clubstep.
@@rootbeerfloathaspop3301 time machine is one of if not the best robtop levels, on par with hexagon force and geometrical dominatior, but thats just my opinion (also hexagon force isnt bugged its just a timing)
Idk why deadlocked has everything I like in a hard level imo after u get good at the wave it’s really easy I like the music the design and I never understood the complain abt the 79 percent transition but anyways imo deadlocked s tier
14:22 First: you spelled the name wrong. Second: Electrodynamix is a GREAT level (my favorite out of all the RobTop levels) Third: I'm not subscribing.
Ok I will present my case on how Electrodynamix is the best or second best Robtop level (in my opinion) 1. Introduced speed portals, 2. The ship sections are fun and they sync, 3. The decorations mostly depend on your player colors so it can look good, 4. The song is by far the best song out of the main levels, 5. The cube parts are very fun, why did I write this, I don't know