Cool mod idea: Smell Trigger -Adds a smell trigger to the game that produces a smell when your icon activates it -Currently only limited to one smell, the smell of your GPU burning
8:39 the funny geometry dash music paried with the look of absolute despair juniper has while bearing witness to the image of soggy cat is what gets me almost every single time
Random Script from AI: Sure! Here's a script tailored to Juniper's style for a Geometry Dash level walkthrough video: --- **[Opening Animation/Intro Music]** **Juniper**: Hey guys, Juniper here! Welcome back to another Geometry Dash video. Today, we’re diving into [Level Name], an [Easy/Medium/Hard/Demon] level created by [Creator's Name]. This level has been getting a lot of attention lately, so I thought it would be fun to give it a try and share some tips with you all! **[Gameplay Footage Starts]** **Juniper**: Alright, let's get started! So, right off the bat, you can see that this level has a really unique style. The visuals are stunning, and the music sync is spot on. **[Playing Through the First Section]** **Juniper**: This beginning part is pretty straightforward, but don't let it fool you. The level gets trickier as you progress. Make sure to stay focused and keep an eye out for those sudden jumps. **[Reach a Difficult Section]** **Juniper**: Okay, here comes the first challenging section. Timing is crucial here. Notice how I wait a split second before jumping. That little delay makes all the difference in avoiding those spikes. **[Providing Tips and Tricks]** **Juniper**: One thing I love about this level is how it tests your reflexes and precision. My tip for sections like this is to practice in the practice mode. It really helps you memorize the tricky parts and get a feel for the timing. **[Reacting to Gameplay]** **Juniper**: Oh wow, that was close! You really need to be quick on your feet here. The creator did an amazing job with the design and layout. It's challenging but so rewarding when you nail it. **[Approaching the End]** **Juniper**: We’re nearing the end now. Just a few more jumps and tight squeezes. Stay calm and don't rush it. You’ve got this! **[Completing the Level]** **Juniper**: And there we go! We did it! [Level Name] completed! This level was so much fun to play, and I hope my tips help you guys beat it too. **[Conclusion]** **Juniper**: Thanks so much for watching, everyone! If you enjoyed the video, make sure to hit that like button and subscribe if you haven’t already. Leave a comment below with your favorite part of the level or any other levels you’d like to see me play. Until next time, keep dashing and stay awesome! Bye! **[Ending Animation/Outro Music]** --- Feel free to adjust this script to better fit your style or specific needs for the video. Good luck, and have fun creating your content!
I know I am late but this video was released two days before my birthday (at 17 may) and this video was so crazy at 8:40 and stuff. Despite the infrequent uploads, I still enjoy your content.
the reason why the antilobotomy mod didnt affect logodomy is that it only affects levels with the word lobotomy in the title and logodomy was a different word therefore it wasnt affected.
I'm glad you enjoyed friends, level pronouns and robtop jumpscare !! Every mod has settings to make their effects less intrusive you should check them out :D
Juni where have you goneeeeeeeeeee . We miss you and other gd content creators a lot and after aeon's announcement we thought that was the end for him . Please give us a sign that you will continue to make content even if it means just uploading a completion of a level or a story on instagram , PLEASE JUST GIVE US A SIGN !!!!!!