In This tutorial I show you how to make really interesting shapes using the volume cube node in geometry nodes. Instagram: / akanatina_insta Patreon: www.patreon.com/user?u=84361420
Hi thanks for the great tutorial! I want to ask you how could I manage to make a general mesh to become like the geometry you got at 3:33. For instance using the monkey or a cylinder and applying the cheese geometry also inside it. After how to make it to become a mesh. Can you help me with a little video tutorial?
This tutorial was ment for anyone to follow, so I made it the easyest way possible. But there is acctualy a tutorial that I think will show what you want: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jhegSFPA03I.html Maybe it will help. : )
best and simple geometry node tutorial for parametric design so far.. I can find alot for Rhino but not for Blender.. maybe because Blender is pretty new for parametric design yet. Please share more geometry node tutorials for parametric design :) and one question... How do you do this if you wanna use an object you make (not volume cube)? Subscribed and thanks! :p
Hey, well if you go on my instagram, you can mesage me there, and then I will give you a screenshot of the other node setup. But just keep in mind that this other node tree does not work as well.
Hey Akanatina, do you know if these types of textures can be applied to organic meshes? I'm trying to achieve the Musgrave look on a bone, for example. But I can neither figure out how to apply this geometry to this shape, nor can I manipulate the volume cube in any way it seems.
Nice! So I was playing with this.. you can separate the bricks from the mortar from the brick texture by subtracting the fac output from the color output of the brick texture. Set both brick colors to white, mortar to black. Put that into a volume cube, and it will give you the bricks. Put just the fac output into another volume cube to get the mortar. each into their own volume to mesh, then join geometry. Now the bricks and the mortar are separated.. takes some adjusting to get right.. like, less than 0.5 for the brick scale