This is awesome and answers to all my current haircard making problematics, but I'm having trouble replacing the head you made with my character's, not sure what I'm doing wrong but once I replace it, the hair cards no longer appear on the new curves I make (even if I copy your curve's attributes to them)
Thanks looks awesome! Maybe there would be an option to add elements for more parting lines for more intricate and creative haircuts. Essencially a small block that the users can create more of, that contains the parting line block, and then you can choose seveal lines. Alternatively, will it work if the parting line is not one and not connected? AKA if there are several lines on the skull? (need to test that, just watghing the full video first)
Hi Daniel, love your geonodes setup and for that matter your haircards blend file. I am having some issues though and I was wondering if there is a way to contact you. The issue is, my haircards does not start at the root, there is slight offset. The haircard are therefore not attached to the mesh. Any help would be deeply appreciated. Thank you,
thank you very much for this ! I was wondering how I can take this geometry node set up and load it in another scene of my own creation ? (I'm pretty new to using geometry nodes)
Hello Daniel, do you still use that hair card with particle instance modifier in a particle system? You did a Blender livestream about this a few years ago, It seemed like something very promising and simpler to work with, but I've never seen anything like it again.
@@morriscowboy Can you help me with this doubt? What thickness is used in the particles to make the hair cards? I use the default 0.01 but I feel like it looks a little thick.