Great tutorial man, i enjoyed following along and learned new stuff like the double hdri thing. The other day in Norway we had a purple, red and green aurora, was so cool to look at. Thanks again !
Great stuff. I've been trying to learn some geometry nodes lately. My previous project I decided to make was a stormy sea with thunder in the background and a ship bobbing in the waves. Geometry nodes are so cool!
This was absolutely amazing and easy to follow and understand. Especially the node setup. You walked it through so nicely and I was able to reproduce the same thing from memory because of how understandable it was.
just found your channel and i started to binge watch your vids. keep up the good work you keep me updated with the new features, help me learn stuff and provide good tips while keeping it easy to understand.
Hi. Fantastic work and the scene looks awesome. Blender noob here, but learning. Before I try this; how about if we wanted to apply this to a larger scale (and not only a specific scene) and adapt / deform the auroras to the curvature of a sphere (planet). I've been playing around with different ways of creating auroras, and best way seem to be using emission. But when using emission light, I cannot seem to bend the emission light to adapt to a curved surface (sphere) (surface deform/shrinkwrap/conform object deforms the mesh/container, but not the emission light inside). I assume I will get the same challenge if trying your approach since your're also using emission shader. And we can see that the emission light goes in a straight line in your project (12:30) (even if you randomly adjust hight of auroras the emission light is a straight line), meaning the auroal light would continue out in space, rather than following the curvature of a sphere. My goal is to make several of these auroras, have them in an oval, which is then circling the top of a sphere, adapted to the surface of a sphere (planet), so when you look at the planet from above (or from any angle) the auroras fit and look correct. Can you point us in the right direction on how to approach this to adapt the light to a shape og a mesh, or adapt to curvature of another mesh/sphere? - Been asking for input in different forums, but no help in "bending light" yet.. Liked and subscribed, and joined your channel on patreon.
Thanks for joining the Patreon! The initial transform node in this setup is the main issue. You need to remove that and instead have Blender extrude the curve along it's normals. This will require some trial and error to setup, but it should definitely be possible!
im using Blender 3.4, mix rgb doesnt pop up when i search it but all i had to do was change a mix node from float to color, had me confused there for a second xd
Well like I showed in the video I used the Set Position Node with a Wave texture and a scene time node to animate the object moving. The texture itself isn't doing anything. But since it's using Generated Coordinates in the Texture Coordinate node, it creates a texture in 3D space. The object moving doesn't change it's position in that sense, so it looks like the texture itself is animated. But in reality it isn't! Hope that helps 👍
Hi there! This is an amazing video but may I know how did you went from having the noise texture at 11:49 to 13:04? I've tried changing multiple values such as Roughness, Scale etc but the top and the bottom looks way off and have this weird dark edges to it. Thank you so much in advance!
Hey, I think the two important things here are that at 11:49 I'm using the viewer node to preview the texture, while at 13:04 I've ONLY got the emission shader plugged into the volume socket of the output. So No need to change anything about roughness etc. Just take the colorramp, into a emission shader and plug that in the volume socket of the output. That should fix that. And then make sure you are in CYCLES, because this doesn;'t work in EEVEE. Hope this helps!
@@KaizenTutorials nothing! I think theres something wrong witht the texture because instead of being a regular noise texture, its just stripes! Do you have a discord or something where I could show you?
You can only connect volume nodes such as the Principled Volume to the volume socket. Also make sure you are in Cycles, as EEVEE can't handle custom volume shapes in this sense.
Hi, I got as far as the volumetric emission shader. My aurora is not turning into volumetric lighting like yours. I am set to cycles and my nodes match yours. What am I missing? Thanks.
Weird! Make sure you’re using the latest stable build of Blender. If that doesn’t work please make sure everything is set up for volume. So make sure everything is connected properly and you’re in Cycles!
Thanks! Well to animate the texture I would just use the mapping node in the shader. And keyframe some things in there! That should give you some additional movement on the texture.
you do that by having the group input be a curve. So you draw a curve on your screen and add the GN modifier to that and set it up as in this video. By having the curve as the basis you can thereafter just draw in new curves and they'll look like the auroras.
Yes, WHEN?! Don't get me wrong I love all your content but the main reason I subscribed is because I was hoping someday you'd tell us how to make your toes. How do you get them to smell so photorealistic? We need answers!
Sorry! I’m still looking for the right format to get ‘m just right you know. So much doubt; do I need a second cam maybe? A pedicure beforehand? But do stick around, you never know where the channel might go 😜