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Geometry Nodes Tutorial - Modular Virus - Blender for Scientists 

BlenderDude
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28 окт 2024

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Комментарии : 36   
@PantelisTroiannos
@PantelisTroiannos 2 года назад
@21:05 For people following this tutorial with 3.1 version of Blender. The Curve Parameter Node is now Spline Parameter Node! BlenderDude keep it up!!! Liked and subscribed myself.
@blenderdude5050
@blenderdude5050 2 года назад
thank you for that note! will surely help many!
@G0STN1NJ4
@G0STN1NJ4 11 месяцев назад
Thanks man
@tinaunglatt297
@tinaunglatt297 7 дней назад
24:10 you can use vector math node after noise texture, set it to substract and substract by 0.5 from all axies, it normally works for me, IDK how the math works but if it works, it's fine.
@augm3nt384
@augm3nt384 2 года назад
@23:54 For the Noise offsetting the Tentacles problem .. Insert a Vector Math after the Noise Node and Subtract by 0.5
@blenderdude5050
@blenderdude5050 2 года назад
🤦‍♂ Yes, of course, thank you!!! I knew I missed something! This solved the offsetting. But the Tentacles are still scaled up. I need the "transform Node" after the "position Node" with all three scales set to about 0.5. Then everything is fixed. Thank you!
@augm3nt384
@augm3nt384 2 года назад
@@blenderdude5050 Try the Noise without the Vector Rotate , also after the Vector Math with the Subtract of 0.5 add another Vector Math set to Multiply and multiply the Factor of the Spline Parameter, the base of the tentacles will now not move with the Noise.
@blenderdude5050
@blenderdude5050 2 года назад
@@augm3nt384 Which Node do you mean with "Spline Parameter"?
@augm3nt384
@augm3nt384 2 года назад
@@blenderdude5050 Add > Curve > Spline Parameter
@blenderdude5050
@blenderdude5050 2 года назад
Ah, sorry - was working in 3.0 - the node has another name there! Thank you for your help!!
@wildmillardz8934
@wildmillardz8934 2 года назад
Wow! Thank you for this tutorial. I have learned quite alot from it!
@blenderdude5050
@blenderdude5050 2 года назад
Good to hear - Especially with the tentacles I have spontaneously 1 million ideas what to do with them....
@nurb2kea
@nurb2kea 2 года назад
Thanks, very nice explained. with the floating particle and the tentacles you can create a wonderful scene. You know the coral spawning on the great barrier reef in aussie once a year on full moon.!?
@blenderdude5050
@blenderdude5050 2 года назад
corals was my first thought on that, too!
@linefaro
@linefaro Год назад
amazing, thank for sharing!!!
@Gygantis3DRullz
@Gygantis3DRullz Год назад
This will be the first thing i make, once i get a new computer.
@sebastianblatter7718
@sebastianblatter7718 2 года назад
Great video! Keep it up
@Emremremre2010
@Emremremre2010 2 года назад
Thank you for this tutorial.
@55woo88
@55woo88 2 года назад
this is amazing thanks a lot!! i'm duplicating lots of them in one scene so wondering what's the best way to make the tentacles move in different random see(since all the duplicated virus are sharing the same node now)?
@fanh1237
@fanh1237 2 года назад
Great tutorial! I have a question, I add a #frame to make the noise move over time, but then my points keep 'flickering' or disappearing randomly. Do you know why and how I can stop it from doing that? Thanks!
@blenderdude5050
@blenderdude5050 2 года назад
Hi, puh - without seeing your GN Setup it's hard to find the error... I've never had that flickering your are describing... sorry! Normally some in- and outputs are wrong connected or some math node ist set to "add" instead of "multiply"...
@thewolfofbelgium
@thewolfofbelgium 2 года назад
pretty cool!
@Mike.Meteorologist
@Mike.Meteorologist 2 года назад
==> Hi again, BD ~ Just finished creating this scene, complete with floating red blood cells. Thanks again for your extremely helpful guidance! Question: Is there any way to add a material [color] to the fibers protruding from the virus? [I'm a Blender newbie, so please pardon my cluelessness.] . . . .
@blenderdude5050
@blenderdude5050 2 года назад
Hi, at 28:51, there is a material node for the tentacles. Press shif-A, search for "Set material" and place that node at the very end of the tentacle nodes, just before the "join geometry" node.
@Mike.Meteorologist
@Mike.Meteorologist 2 года назад
@@blenderdude5050 ==> How did I miss that? Mea culpa! Thanks for the expeditious response. Much appreciated. . . . .
@emmanm5633
@emmanm5633 5 месяцев назад
Collagen Serum bubble - can you do tutorial like this please?
@Mike.Meteorologist
@Mike.Meteorologist 2 года назад
==> Beautiful illustration! Thanks very much for this very illuminating video. Question: The final version of the virus seems to be missing the antigens [i.e., the small red bubbles on its surface]? . . . .
@blenderdude5050
@blenderdude5050 2 года назад
Hi, thx! Yes, you are right! I created them at around 6:30 and I plugged them off the "join geometry node" at 12:44. Just connect the material node of the antigens/bubbles again with one of the "join geometry nodes"!
@blenderdude5050
@blenderdude5050 2 года назад
And I also realized, that I have a too low resolution of the virus surface at the end. With a low resolution, there will be no cool noise displacement. Just increase the value of the "subdivision node" of the Ico Sphere to get the detailed virus surface!
@Mike.Meteorologist
@Mike.Meteorologist 2 года назад
@@blenderdude5050 ==> Thanks very much for the helpful guidance! Eagerly looking forward to more scientifically-oriented videos. . . . .
@johnmc181280
@johnmc181280 2 года назад
@@Mike.Meteorologist welcome! did you see my geometry nodes particle system? can be used to simulate fluid particles in microbiology scenes
@noodlesfordevs6718
@noodlesfordevs6718 2 года назад
for your issue with the noise ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pUoOZP_fffc.html, add a Substract vector math with 0.5 on each axis between your noise Color and the Offset of the Set Position ;)
@blenderdude5050
@blenderdude5050 2 года назад
hi, thank you! yes, 15 videos later im aware of that. still learning through all your improvement tipps
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