In this channel I regularly show you tips and tricks in Blender and upload models. I explain how I created these models in Blender and offer the possibility to download these models. My videos are aimed at Blender beginners or users who switch from other 3D programs to Blender and have problems with getting started. Currently I show more and more Blender tutorials about Geometry Nodes. Geometry Nodes are the newest feature in Blender and open up a whole new world of possibilities for design and animation!
nice tutorial, my only recommendation would be to go through the notes to explain what their influence on each other is and why it ends up looking like a desert along the way. Now it's just a follow along with almost no knowledgable substance. Great video anyway and thanks for the dunes! :D
In this new version of Blender 4.2, have you tried to make a more realistic render of an advertising object? Sometimes I see videos with almost realistic renders, but I end up seeing that the render looks a bit artificial after a final analysis. Is it possible to have more reality in the render with Blender, in your opinion?
Quick question: I just bought the project file, how can I export the texture so I can use it in unity? When I export as fbx normally, the textures aren't there. *I'm a beginner, hope you see this
The only downside with this technique is not being able to save the product as PNG with transparent background because the light is the main background in this case… Which makes it bad for product placement over various compositions together with other products and assets…
Servus! Erstmal vielen Dank für das Tutorial, hat mich wirklich weiter gebracht in meinem Vorhaben. Wegen der Erstellung der Vegetation als Objekte… kommt da noch ein Video? Und die Image Texturen für den ground. Hast du eigene herstellt oder aus dem Internet? Lg
Hi, schau mal in meinen anderen Videos - da gibt es ein Tutorial für GN-Gras, GN-Blumen und GN-Felsen. Die kann man sehr gut für diese Landschaft verwenden. Bzgl. den Texturen: ich verwende das kostenlose Plugin "Blenderkit". Da gibt es tausende von Texturen gratis. Einfach per Drag'n'Drop auf dein Model ziehen. In den meisten meiner Videos habe ich einen Link in der Beschreibung, da gibt es einen vergünstigten Blenderkit-Account. Der kostet dann monatlich 5 Euro oder so, aber dafür hast du neben den kostenlosen Texturen auch Zugang zu tausenden Modellen und HDRI Bilder.
You know the part where you can alter the Iso Sphere to be only bumpy on top. Is there a way to use that value to cull the iso sphere below that point???
For those having problem in replicating the random distribution of rbc, you may set up translate instances node after instances on points and control it with a random value set to vector.
finally I truly understand why you set profile curve radius such a small value. In this way you could control set curve radius in the range of 0 to 1. Then it could be used with the greate ramp node to adjust the randomness, genius idea!
for distributing blossoms along curve points, we could seperate x/y/z from rotation and just assgin z rotation to "instance on points". in this way, we need not rotate back the blossom along x :)
for anyone having issues with there custom grass object having weird black shadows, took me a while to figure it out, go to render tab and light paths and turn up the transparent to around 22, worked for me
This is my favorite method now of creating looping particles. Every single other tutorial is good for simple falling particles but no dust or floating particle tutorial was able to achieve what you did. Finally have the looping particles I wanted T_T thank you