Hullo friends! An Alien invasion, a big town full of mysteries and dark secrets, horrible graphics, ultra weird dialogs and music... and that's all I can think of when I try to make an "ad" for this game. xD GERMS, an ultra obscure PS1 japanese-only game, here translated into English. It's an FPP Open World, running on the PS1 with... mixed results. It's hella interesting tho, in a "it's bad, real bad, but so weird it's almost good". All the rest I think of this game you can read in the description of this video, A LOT of reading, but I thought this game needed that. Soooo, thanks for watching this rare gem-not gem, thanks for all and any activity here and under my other videos, have fun with this one! :)))
Very interesting, i always liked these kinds of mystery/scifi/horror adventure games from way back even if they were clunky amd frustrating to get things done. Lol It looks really good though so far as ive seen. I wonder how expensive the game is to get.
Personally I don't find it ugly at all. It has a consistent and charming artstyle despite the limitated polygon count. The human faces though are unsettling. I love the grayscale city though, really sells the idea that something is very wrong, plus it helps POIs stand out much more. The arrows floating around though aren't appealing at all
I remember this game being a major talking point like 12 years ago when it was still mysterious and undiscovered- same with Mizzurna Falls and Garage. It's one of those games that just never lives up to the mystique that surrounds is still worth the play. In the same vein as this, I recommend "Planet Dob."
The fact that you can die and become one with the final boss and play as him is interesting. It’s equally fascinating that you can find him earlier on and actually win the boss fight.
Dude this is nuts. If you hadn't known, you would've thought this was a PC game trying to be a PS1 era title with the way its presented. I need to give this game a try when I can.
This game looks really, really cool, especially for a PS1 game. I think the grayscale city was meant to guide players to points of interest (which are in color) since this would very likely be someone's first 3D open world game so would be very lost and be overwhelmed if everything was as colorful as the interiors. That or it could be simply technical limitations
This game feels like it was ripped straight out of one of those dreams I get when I wake up before my alarm clock and I'm like "I still got another hour". Then I fall back asleep and boom. I'm in Germs.
saw this in an “old ps1 horror games” video and went down a rabbit whole, thank you so much for this longplay so people like me can experience this game without the hardware!!!
Whether ambitious or not, the developers of this game used same engine for early metaverse stuff "Splume" and apparently it became their new company name- *still going on today.*
A ps1 first person storydriven open world horrorgame? What??? How come I never heard of this, this game was groud breaking at that time and maybe the very first of its kind
It seems so, there were ps1 FPP horrors before it, but not open world simulation-like this, where you can go wherever you please, eat in restaurants and stuff. :D
This game looks like it'd be one of the "PS1 Retro Horror" indie games we see today... Now i have to wonder if they played this game or we got some crazy morphogenic field insanity hitting here...
People always reference "PS1 Graphics" without remembering the actual framerate it was moving at Playstation revolutionized gaming with a single console
Well, problem is... those framerates weren't even good back then. They were directly impacting the experience, the input delay, the controls. So maybe it revolutionized home console gaming, but did it so in a real bad style. And graphics... yeah, it was real bad, pixel warping, dithering, and horrible draw distances in almost every game. PS1 was not a good piece of hardware overall, fine for 1994 when it first released, but many games were locked to it as exclusives, and both the games and the players suffered for it. I'll always say that - PS1 was a shit piece of hardware, had many good games *despite* the hardware, not thanks to it. :))
Sure, there was always the 3rd party titles that were just absolute garbage disguised as a revolutionary experience *cough* heroes of might and magic *cough cough* but those where the later titles. The games like Resident Evil, which withstood a surprisingly large amount of hardware limitations and still delivered is something to consider Sure, the remakes were somewhat necessary, but that was so the entire saga could be on one console and not spread across 5 generations of gaming Now if only other titles were given the same special treatment, I'm sure Army Men would have overshadowed CoD without any trouble iffin it had the chance
It was apparently needed, or else all the text would be misaligned and gibberish. The patch mentions a certain "fixed font" improvement, which was apparently needed to make the text at least somewhat legible. :D
Idk what to say,but this content deserves *engagement*. Nice mini review in the description. Almost a shame its not just pasted into the video. I think you might jave interesting things to say and it would also help give a bit of energy to those more monotonous sections of gameplay..m Ty for making this !
Well, my content is definitely not me putting myself into my videos, it's supposed to be a no commentary for a reason, sooo, idk, maybe I should have put some review parts on the screen during the slower moments. Ehh, I guess it's alright either way, it's perfecty watchable (I hope). :D
Wow this game actually had some real potential. I really like the way the mutants are revealed so suddenly, especially in the hotel section. It really carrys a vibe, too bad it’s attached to such an ugly and frustratingly hard game.
is the lack of color a way to save on memory outdoors? The whole game looks surreal, like its not an actual game but a video made for a movie or a tv show meant to be a game in that movie but gamers know that its fake because there is no way it would look or play like this...but its real.
@@arkgaharandan5881 it was thought to be this way because or hardware limitations, or an artistic choice, or both partially. No one correct answer I think. :D
For the ps1, texture mapping was very costly, so many games would resort to fall backs like Spyro the dragon. Far polygons would have their textures removed and the underlying polygons was just a single colored or vertex colored. The ps1 could actually render an impressive amount of untextured polys. So yea, definitely a way to save memory to keep these buildings untextured
Ddfinitely artistic choice, differrnt colors for polygons were a common thing, plus you can see some colors here and there. Someone else commented important places do have colors, so maybe it's actually a gameplay thing, to make objectives easy to find
@@JustinVargheseYT yeah, but I think the discussion was on the untextured buildings also being mostly monochrome. Color data occupies but a few bits, a byte at most.
1:10:40 sounds like it's looping Arnold Schwarzenegger saying "Look what you've done" in the background of the music... Confounding but fascinating soundtrack!
I don't think the graphics is horrendous in the experimental ps1 era. Sure, you can create a paragraph of symbolisms of the game's grayscale exterior. It's roughly comparable to Ace Combat 2. Lots of weird alien consciousness lore contained in the game. It's funny that the hunger also affected health system. But be advised that one single head shot could get the player instantly killed like from your playthrough and get resurrected as the infected. Though if you get killed by the infected or directly by the mutants. The story reminds me of some lovecraftian lore. Its Morrowind combat system is the charm of this game as you can dodge or parry rocket launcher? lol I uploaded several soundtracks ripped from the game. Though this game might uses MIDI formats and their soundfonts which I have yet to find out how to rip them directly from the disc. I only found the Spanish translated GERMS. While I partially understand it, I still got no clue on my 2nd playthrough. Btw why did you kill Agent Xi lol
Sure. It's at 4:32:20 I'm not really sure whether you should attack him or not. In my playthrough, he turns hostile, but in someone's old deleted playthrough, he wasn't turned hostile as they were playing it fast enough.
7 minutes in and I feel like the engine sound loop is forever etched inside my eardrums (and soul). How could you possibly sustain this for a full playthrough fren? U ok? edit: omg, the footsteps. U not ok :(
Really reminds me of Deadly Premonition in the sense of many interesting game mechanics very poorly implemented. Unfortunately, Deadly Premonition did not really go anywhere with many of its Open World and "Cop Sim" mechanics (after like 3h at least I forgot of most of them and just blasted through the game), just as this game didn't seem to do too much with it. Really a shame. This game looks like it could do a modern remake based on the idea. I love the slow pacing, the backtracking, and especially the vibe. More games in rural towns please.
You'd do well to take a look at Mizzurna Falls (PS1) then, too! It's exactly what you want: some light detective work, small rural town, christmas and snow everywhere. Open world basically, with time-scripted events and lots of backtracking. :))
It kind of, sort of, is an RPG, there is a character progression while using the weapons, and you are free to go anywhere, free choice. Still, WEIRD. :)
PGXP texture precision correction via Duckstation! Although... it worked better in the buildings, outside I rarely used it. Seems like devs actually implemented at least some small fix for that themselves? Or... the graphics were so simple in geometry there wasnt really anything to get warped. xD
The translation is definitely off. I translated Fujita's letter out of curiosity and they've added a lot of stuff he straight up does not say lol I'm guessing the whole script is probably like that.
@@kloa4219 It is yeah. I jumped the gun a bit with the e-mail as well. Most of it's fine, it's just the first sentence or two that's totally different and that threw me off. I don't know why they would've changed it so heavily during translation.
I’m struggling to get the same fps unfortunately. I can get way over 60fps, but when limiting to 60 (or 100, or 120), there is a noticeable stutter. Any suggestions for duckstation settings? 🙏
Well, might be just your pc is not strong enough for that overlock. I used 180% overclock mostly, as on 300% it could go over 60 and that's completely useless here. Don't know anything about a stutter, not sure if you mean it really stutters or just your emulation is not running at 100% speed (means - performance problems). Didn't have those stutters tho. :D
THX FRIEND! This is one weird, ugly, obscure, japanese piece of software. Well, I guess it's now been recorded, with a translation, for preservation sake. xD
14:30 There's something going on at the power plant, here, take this gun I happen to have stashed up my butt, and I might have something else in my garage, go take a look in there, but don't look in the freezer, just don't look in there....
Hmmm, that might be, but there is no indication of it on the game's back cover, no graphic for Mouse support, so I believe... it doesn't actually have one? Idk.
@@ErmacgerdLongplays I'd wager it lacks support then. I was one of the 17 people in the world to have both a ps1 and a mouse for it and each time I tried using it in non-compatible games it behave like a stoned armadillo.
Nope. :) Any damage to lower body parts also means slowing down. Plus, there is an option in the main menu to change the speed of the car, it could actually go slower than this: Extra Slow, Very Slow, Still Slow. (names mine xD)
Oh boi no, absolutely no. :D Not my type of game at all, and it's like almost every game in Persona series is like 30-80 hours long. I've got 12 hour youtube video limit. Soooo, yeah, many NOs here I'm afraid. :D
Horrible graphics, how dare you. This was the genesis of 3-D gaming. 😂 You should play Kings Field by From Software, the grand daddy of all Souls games.