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Get CONSISTENT - How to land Azucena's new combos in Patch 1.05 (combo notations in desc.) 

chipzeeh
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UPDATE: I've found another simple method that makes things easier in the comments!
Hey all, this video will cover some of Azucena's new staple combo routes, and dealing with the inconsistencies they come with. Let me know if you find any other ideas to make the combos easier/more consistent!
Notations for combos used in this video (you can also switch the f+2,1,4 combo enders for d/f+4,1 or d+2,3 for wall carry):
Staple combo from regular launchers (eg. d/f+2, ws+2 etc)
- Launcher, 4,1, BT 3, LIB 4,1,2, f+2,1,4
Off axis d/f+2 combo
- Launcher, 4,1, BT 3, LIB 1+2, f+2,1,4
Combos where you can land a manual backturn 3 (eg. CH 1+2, CH d/f+1,4,1, CH BT 1+2)
- Launcher, b+3+4 (BT transition), BT 3, microdash, d+2,3, LIB 1+2, f+2,1,4
Combos with quick fall stuns (eg. u/f+4 and ws+1)
- Launcher, d/b+3, BT 4, BT 3, LIB 4,1,2, f+2,1,4
Combos off instant tornado (eg. CH d/b+3,4)
- Launcher, b+3+4 (BT transition), BT 3, LIB 4,1, microdash, b+4,3,4,3

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11 июн 2024

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Комментарии : 43   
@chipzeeh
@chipzeeh 10 дней назад
Hey all! I've also found that anytime after a BT3 in a combo, you can briefly hold forward to move forward in LIB, and this makes the combos stick a bit better as well!
@Hypercube1729
@Hypercube1729 10 дней назад
Such a bad video. Totally time waste. You didn't even give any notation on the combos or even said which moves you did. Am I as a new learner of the character just magically suppose to know which moves you actually did? Why didn't you spell out the attacks you were doing? Thumbs down! I want my 7 minutes back!
@chipzeeh
@chipzeeh 10 дней назад
@@Hypercube1729 Hey there, apologies for the confusion on this one. This video was more so focused on how to give consistency to the new combo routes, rather than actually explain what all of the new combos are. I do appreciate the feedback however and I'll look to include notations in any future combo videos. I'll also include the combo notations in the description if that helps!
@johnnyestrada6993
@johnnyestrada6993 13 дней назад
On counter hits, I find using db3 > bt4 > bt3 is better than manually switching to back turned.
@SkarjOS
@SkarjOS 13 дней назад
When I read the patch, I laughed out loud. Nothing screams "I am the spiritual successor to Miguel" more than making hatchet a combo tool lol
@Hermelin69
@Hermelin69 12 дней назад
She plays nothing like Miguel tho
@SkarjOS
@SkarjOS 12 дней назад
@@Hermelin69 Nah she kinda does. They share a lot of moves in common, both are stance mixup and CH string oriented chars. They legit share something like 15 non-generic moves
@uncleelroy2483
@uncleelroy2483 3 дня назад
@@SkarjOS we understand but no
@Anci3ntz0wn
@Anci3ntz0wn 10 дней назад
Thank you for your updates on Azucena and her new combo routes/pressure tools. In a similar but less assholish way i would also like the notation for the new combos for practice
@chipzeeh
@chipzeeh 9 дней назад
Thank you for the kind words! I've popped these in the description for the time being if you were looking for written notation.
@TheJakeJackson
@TheJakeJackson 13 дней назад
Something that stepping left may be accidentally achieving in the manual backturn 3 combos is it delays when the bt 3 hits. I've found that with these crumple stun combos, if you delay the bt 3 until the exact moment the opponent goes from crumpling to laying flat on the ground, the later tornado won't whiff. There seems to be a frame where the opponent is no longer airborne from the stun but can still be floated right before they're fully lying down, and hitting them in that moment causes less pushback. Of course if you're late you don't get a float but just a grounded hit.
@_NEW3RA_
@_NEW3RA_ 3 дня назад
I have a combo that seems inconsistent. Try this on below: Back turned, 3+4, 3, (Liberator) 4 1, D2 3, (Liberator) 1+2, f2,1,4 (81 damage) Kinda inconsistent with the 1+2 connecting. I found that Quickly dash in after the 4,1. Tends to make it connect but you have to dash super fast. Works on xiaoyu so should work on everyone. They make us work for the big damage 😂
@HenryBellido-zu2fj
@HenryBellido-zu2fj 13 дней назад
Excelente video 👌❤
@LordMilkBoiler
@LordMilkBoiler 13 дней назад
Azucena
@Seth2143
@Seth2143 12 дней назад
The google translate button on this one is crazy
@callmeken2327
@callmeken2327 12 дней назад
@@Seth2143 😂😂😂😂
@macademia_p7853
@macademia_p7853 12 дней назад
damn Lily
@FadiForeign
@FadiForeign 9 дней назад
Good thing i just picked this character up
@arnoldhursepuny3746
@arnoldhursepuny3746 11 дней назад
Im new with all of this tekken 8 things and azucena is really interesting.... i'll subscribe
@PhotonxShockwave
@PhotonxShockwave 13 дней назад
I don't think were gonna see much of these in tournament play or even just online some of these combos are harder to do, extremely inconsistent and change on a character by character basis for what seems to be negligible damage. I feel like alot of these are not working as intended and they just feel off even when you try to finagle the situation to make them more consistent, and if they are not working as intended are we gonna have to wait till the next balance patch for them to fix it? The stance mix ups are the only good thing added, atleast for me.
@BullC6
@BullC6 13 дней назад
Thanks.
@Swift712
@Swift712 13 дней назад
Play a lot last night and having extra tools to play with has been great. Shame I’m a hard stuck mighty ruler! How are you finding the new stance switching strings?
@chipzeeh
@chipzeeh 13 дней назад
Glad to hear you're enjoying it! It's been fun! The df1,4 into backturn is a game changer for me. D+4 into LIB is a little harder to enforce but still nice, and the wallsplatting LIB 2 is tooooooo good.
@user-ne2yo3ov5m
@user-ne2yo3ov5m 12 дней назад
nice video brooo
@Jordyce
@Jordyce 13 дней назад
I’ve been doing df3, d2,3 LIB 4,1 ff3 T! f4,1,2 from faster launchers. Same damage as the bnb everyone else suggests but consistent at range and SSL, and you can readjust easily on SSR. Won’t work on BT though
@chipzeeh
@chipzeeh 13 дней назад
This is nice too!
@disboi3375
@disboi3375 13 дней назад
Im new to this and I don’t understand any of this tekken language 😭
@chipzeeh
@chipzeeh 13 дней назад
@@disboi3375 It's a lot to absorb! But if you are mainly talking about the notation for the combo, the brief explanation is: 1 = square/X, 2 = triangle/Y, 3 = cross/A and 4 = circle/B on Playstation and Xbox respectively. U and D refer to up and down, and B and F refer to back and forward, as we don't talk in left and right given those inputs swap depending on the side you play on. So d/f = down forward. It's just a quicker way of writing out the buttons! Combos might also have abbreviations for stances like LIB (Libertador) or BT (backturn). Finally SSL and SSR just mean sidestep left and sidestep right. There's many other terms but you'll get it!
@disboi3375
@disboi3375 13 дней назад
@@chipzeeh omg thank you so much bruh 😵‍💫. I needed that haha
@row6191
@row6191 13 дней назад
You can actually get df2 df3 d2,3 lib4,1 dash df4,1 T! however i cant get the f2,1,4 to connect so i dont know if its useful at all
@user-sn1oh8yl6u
@user-sn1oh8yl6u 5 дней назад
Why not just do d2,3 > LIB4,1,2 > 2,1,4? I’m new to azucena but this combo is so easy and does the same damage as these ones?
@chipzeeh
@chipzeeh 5 дней назад
That route is still strong and easier to do but does a bit less damage than the new route that starts with 4,1 and a lot less damage than the routes with the backturn 3 starter. That being said it is super consistent now and still totally valid.
@Stazhkevich
@Stazhkevich 12 дней назад
What is the point of using new combo routes instead of old ones?
@chipzeeh
@chipzeeh 12 дней назад
The new combo routes have quite a bit more damage, especially the ones that start with the BT 3. The old routes are still okay and should be more consistent with the d+2,3 improvements, but I don't think the new ones are hard enough to not go for, given the damage difference.
@metalslugattackMSAxXISAIGERSON
@metalslugattackMSAxXISAIGERSON 13 дней назад
Buffs Azu 🥔🥔
@paulhalim4806
@paulhalim4806 13 дней назад
How come you've never pinned my comments?
@superbakio
@superbakio 6 дней назад
for me it is not consistent, old way is better ,i dunno, yeah it is less damage but it is 100 % consistent
@superbakio
@superbakio 6 дней назад
for example for off axis to the right, old way do more damage like 63 instead of 60 that you showed
@superbakio
@superbakio 6 дней назад
sorry for many comments, one additional moment, i found it is harder to make it wall carry i mean you need to adjust a lot and differently, sometimes it is goes so far, i hope it makes sense
@al3ks464
@al3ks464 9 дней назад
trash
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