Keeping on with our Street Fighter 6 journey, its time to learn how to use training mode properly and efficiently! There's a lot more training mode than just praciticing your sick combos, so lets dig in! As always, timestamps are in the video for your ease of use so skip ahead to whatever makes sense for you, enjoy!
I already had a feeling that SF6 really wants to bring in new players into the fighting game scene and this training mode confirms it. This is the mentality fighting games should be made with.
true,only thing id like is if they had servers for starting players,since me going as a new guy into some casual matches,only to be met by diamonds and golds,that can link 40 combos together while i struggle to fire out a spiral arrow,really demotivates me. like i get it,they are great,but i feel completely beaten down,and unable to focus on improving,when im stunlocked the entire match xD. especially when they have mad amounts of tech that makes a newbie feel its unfair,like i know theres tech for wakeup and grabs,but it feels giga unfair when i grab right next to them while they are blocking,and miss,but tyhey grab me from like 10 meters away XD
@@chrxs61632 thats basically whats been happening lmao, cant remember the amount of matches i go into,and i get perfect KO'd 2 times in a row cause some random decides todays the day to go on his alt account and just style on the newbies. Im over here strugglin to pull off a decent combo while bro is demolishing me with 200 combos,ungrabbable,30 different wakeups etc haha
@@NGBHjust go to ranked? That's the point of matchmaking. Like if your skill is far below average then going into an open mode is definitely the wrong choice.
One extra tip I'd like to add: After you practice your combos on a static Dummy, practice confirming them on a CPU at level 5 or so. Stress ruins inputs, and all your work can go out the window if you dont practice against some resistance.
@@YOSFP yeah, usually after getting a combo perfect left and right in training I’ll hit some casual matches with the sole purpose of landing that combo or at least a portion of it, while still trying to win. Idk if I’m just a really slow learner when it comes to fighting games, but it takes me a long time to get the combo down and then a slightly less long time (but still a while) to actually pull it off in a match. It’s a ton of fun, but can be discouraging. To anyone reading: just stick with it if you’re slow like me, you’ll get there eventually.
@@rooflemonger - It shows! I'm 37 and have been dabbling my whole life, but you've forgotten more than I've ever known 😛 Love the attitude with the hitbox too. I wanna game in my 80s too 😁
Lots more SF6 to come on the channel in the coming days and weeks! So look forward to that, and I guess we will be having some Mortal Kombat 1 gameplay to talk about later this week too!
@@deathoftheoldme8645 ain't no prob man. Time played isn't the biggest factor, effective practice is. This video is perfect for that, you practice a bit, then head online to apply it. You're gonna be good at SF and piano in no time!
For me the Action Timing Display is a godsend. Actually seeing when I can input the next move in a combo makes the usage of combos you found online much easier, because one of my biggest struggles is not knowing when I am able to chain in the next move. In combination with the super cancel indicator it makes a lot of combos easier to recreate for a beginner like me. I still drop them a lot but I understand why and where I messed up my timing. Would be very nice if you could activate those in your Combo videos, would make understanding what you do easier for people like me
love your content so much. not very experienced with fighter games and this is my first SF and ur vids helping me so much! Really appreciate it much love !!!
Those kind of drills and quality features are much needed to learn the game, is the equivalent of aimlabs for fps. I hope all fg come with them in the future
@@SicklyNickable for a rookie I think is super convenient to have those predefined configurations. I am in the middle not an expert but not super noob and I appreciate them a lot
Extremely glad you made this video. The fast-track to improvement is knowing how to make Training Mode work the way you want, because knowing is half the battle. Also one small unrelated things for people who are having trouble with extremely tight juggles where you link a special into a Drive Rush, instead of pressing MP+MK > Dash at the exact time your move ends, you can simply hold the parry input during the previous move, mash Forward, and react to the green flash. There's a period of the Drive Rush where your button can't come out but instead gets buffered, and you have plenty of time to react to the green flash and input the move as fast as it can come out.
That’s really cool that they automatically programmed the training dummy with preset reactions to help you train instead of having to do it all yourself. That saves a lot of time
Training mode's still my favorite mode in fighting games, and SF6 took it to a whole new level! Not only is the frame data in depth, but also the preset training scenarios are also a great addition. Nonetheless, I'll still have to manually record my own scenarios to practice against such as handling approaches not only from jumps but dashes as well.
This is the second fighting game I obsessed since DBFZ, like I having a blast at World Tour (I know the story is simple but hey I'm learning to do super that I'll never going to do, specially with classic and it's more fun to do it here too), characters, training mode, everything. Even the replay section I was looking for a determined person and I found, easily my favorite already 🔥🔥🔥
I've only just started, in the lab on luke's combos... Man... That last beginner one is just so hard to get...sand blast into double od uppercut... The controls are ⬇️↘️➡️ into ➡️⬇️↘️.... So hard on the ps5 D pad.. I'm sure I'll get it but I can't see me trying that much in a fight... Miss most of the time... Trying to the the flick of the thumb right is too hard... Do you need a better controller or what??
When I watched one of your videos for the first time I thought your intro was so strange but now I look forward to it every time.😂 Your SF6 content is the most helpful I've found on RU-vid. It feels very down to earth and easy to understand for the layman such as myself who is an absolute noob. Preciate you!✊️
Man, I've watched the 1 hour basics video and this one, and honestly, i like how you are explaining everything. I did not feel like they're long videos and learned a lot from them. I am a noob at fighting games, but I'm trying to learn. Your videos are helping a lot. Thank you for making them
I do wish people could post their training settings for others to use. Like these settings for DI counter training, or scenarios for specific characters. Trying to set these up myself is daunting since it requires a lot of game knowledge (character combos, what they usually do in x situation, their frame data, etc). At least SF6 has some pre made options but it only goes so far in the long run.
This guide is everything to me. I have placed on two characters into rookie 1- an absolute beginner - and I've been trying to use training mode but had no idea what I should be doing there. Been doing combo trials, watching pros and trying to emulate what they do in neutral to get in on the opponent, and using the anti air and DI training but am always losing to the same stuff. My offensive pressure is really bad so the bit about random block on the dummy was an incredible piece of advice for me to try learning to hit confirm. TYSM for giving me somewhere to begin!
Hello, New to the channel and can I just say what an amazing video. Clear and concise information with very helpful advice while also being incredibly entertaining. Got yourself a new sub.
Perfect video. I’m always so intimidated by training room and never utilize the tools available. Always just spam combos for muscle memory. This is so so helpful for going to the next level!
Rooflemonger you are the absolute MAN! Thank you so much for all the effort you put into your content, absolutely love all the videos you put out and greatly appreciate all the teaching you offer to new fighting game players! Easily the best fighting game channel follow out there!
Also, learnt this in my time practicing Counter Strike and Rocket League (and even Guitar!). Minor inconsistencies keep the brain afloat. Try swapping your control Scheme, perhaps go for Keyboard for a bit, back to pad, perhaps swap a button or use the D-Pad / Stick on your controller if you haven't. No joke, the brain is wired to be lazy and by changing small things (in CS and Rocket League it was sensitivity, doesn't really have that here) I was able to 10x my results. Also the Brain just shuts off after 30 minutes of focused learning unless you are some freak of nature. (which we aren't) So for every 30 minutes of Training, know that your results will get exponentially worse, to the point at like 50 minutes, already, it doesn't make sense to continue training, as you really are only worsening your inputs, creating muscle memory in the wrong places. This will only soft reset after about 8+ hours of sleep but truly within 32 hours. This is precisely why, sometimes, you feel like you have significantly improved from taking a day or more off. But I get it, sometimes we just wanna grind that combo or w/e. Take a 30 min break after 30 mins of training to do something completely different. Walk the Dog, prepare some food, heck even a Nap works great here. It will help you a lot. Trust me bro.
After looking at the globe over and over in world tour mode, I've noticed the one thing SF6 is really missing: an Australian. Most of the fighters are pretty stereotypical, so gimme a burly guy, square jaw, five o'clock shadow, outback hat complete with teeth around the middle. Old dirty leather vest, no shirt underneath so he's bare chested. Big hunting knife sheathed on this thigh. Moveset inspired by Cody, level one super draws the knife, which you can use while the meter drains. Brawler style character (or rather, "brawla") Desert stage, kangaroos in the background. Etc.
Im Neo Geo/SNK OG, I am street fighter fan at all However, it seems that sf6 has surpassed KOF XV. Its practice mode, character diversity are allot better. KOF XV is getting kind of stagnant, its seasons are getting very lackluster. I have more interest playing SF now. What is going on?
A lot of these settings are rather daunting for an actual returning SFII arcade player from the 80's, ngl. Super useful, very handy, and just soaking it all in for the modern era of SF competition as I regain my legs. TY. 🙏
Great vid, will prob rewatch again and again! Not sure if this is a simple answer or maybe even a video idea, but where do you focus your eyes during the match? Seems like it could get complicated with diff factors at play. Like it could depend on the situation (e.g. oki vs neutral) or matchup (1 character’s fireball startup animation might be on the left vs another character’s fireball startup on the right vs Honda headbutt lol) As a beginner I’ve just kinda focused on my opponent’s midsection, but I wonder if there’re any good times to look at my own character like if I’m mid-combo?
MK and Tekken devs gotta be scrambling to up their game before release. SF6 is my favorite fighting game of all time so far. SFV couldn't move me away from Tekken 7, even though I tried.
Thanks. Good info, including the preset scenarios for ease (instead of needing to record everything). As an animator, I know frames, & have played fighters since the beginning, but I find the two color frame data bars to be confusing, & distracting in covering the characters. I don't make my own combos, but use ones from combo vids, Discord & trials. I know 'block after 1 hit' works for knowing what combos, though. 😉Nice vid!
For some reason my control mapping doesn’t work in training mode but works everywhere else. The mapping looks all good when I check in training mode but it doesn’t actually apply it. Any ideas mate?
Tbh I don't get the hype. Mortal Kombat 11 has had exactly the same training mode options 4 years ago when it released. It's just that SF6 has the fancy bar for frame data, whereas for MK11 it's a simple table with the info.
Hi there, almost complete beginner here. By that i mean I know how to press button, but idk how to think about the game. Would you be able to do a guide video, maybe in the near future, talking about strategy coming into a fight? I don't even know if it's something at all, but maybe "a way to apporch a matchup" type of thing? How to anylise and grow trough your experience
Your explanations and showcasing are always so easy to understand. You really have a knack for teaching people and I am so grateful that you dedicated your life to spread your fighting knowledge to everyone else!
This is probably the most helpful guide I’ve seen as a new player trying to get better. I may have skipped it but I don’t think the game shows you this, which is kind of absurd considering how useful it is
Personnaly i struggle a lot with this game. I play guilty, street 5 and kof but I don't know why but i feel the input and combo super hard to do in this game. I even struggle to do the initiate combo of the combo section witch is normaly seems to be the basics. And i don't talk about drive rush and super. Drive rush like i can't even do one after a normal cancelable normal. I mean i can't do it constitantly and i just have big problem to connect after it my normal. In training i just manage to do it sometimes. Super seems impossible to do on reaction like i have to do it like super slow to manage to get one. Even sometimes nomal special attack wiff because it's too late or just don't come out even if i can see that the input are correct. I don't understand why i have so much problem with this game and not the other. I play on ps4 with a hitbox and other fighting game i have no problem with combo. If someone feel the same i would really enjoy to know what are your problem to see if it the same or if i the only one who have this problem. Thanks!!
my struggle has always been finding combos. not just in street fighter, but in games in general. the last good training mode i played was in TFH and man .. nothing was cooler than seeing in slow motion as a move connected, seeing how much hitstop exactly it caused, seeing the recovery, then hitting that next button and watching the gears turn perfectly. that said I really cannot do several 1 frame links in a row lol. but its still cool to see what's possible.
Must say you have a great and natural teaching style, you must have a background or qualification in teaching I would have thought. Keep up with the great content.
Briefly watched this once, but this was very detailed and will probably watch it again to see if you went over this. But did you go over how to practice meaty setup? Still new to fgc and such so wondering if you did and how to practice meaty setups
Hey could you do in depth training menu tutorial… cause I see people had then do specific specials but I can’t find it my self plus I’m so new to trying modes I just don’t understand what these options are for , 2 part series would be fine but I promise I can’t be the only newcomer to this
I cant get good at street fighter because i dont put the time in alwyas wanted to be a really strong SF player but i spent 10k hours over the years playing From software pvp wish i put that time in SF lol. its always been my favorite game that i suck at
The kind of video that teaches you how to teach yourself. The training menu is overwhelming with options. While I enjoy learning from hands-on experience it would not be feasible to unlock your potential simply from fighting opponents.
Fr stuff like figuring out how to exit grab loops and studying moves and scenarios is just as important as randomly fighting people online. Capcom knows this which is why SF6 offers you the option of practicing while waiting for matches and immediately practicing against your opponents character after a match
Is there an actual training going through all the character's combos ? I find it incredibly annoying to pause and go check in a list of moves then try to remember it and execute it.
I actually never hit the training mode much during my 5 or so years playing fighting games, but I feel is about time I do so. It’s just like working out. You have to win that struggle and practice a bit everyday and with intent. I hope my 15 minute Zangief practice between ranked will be the start of a good habit!
As someone who’s been playing fighting games for 20 years, I think that it’s easy to kind of hold the idea that you’ll just organically improve if you play a lot, and you will improve that way, but I learned about 5 years ago that training mode is pretty much essential to rapidly and noticeably improving at fighting games. You don’t have to spend hours and hours labbing, really. But I’d recommend starting every day of playing with 15-30 mins of practicing just basic bread and butter things about your character. I’d also recommend making some time for longer training sessions. Focus on specific things you want to improve. It could be a combo, it could be correcting a mistake you commonly make. It could be learning new options for neutral or pressure. Whatever. Watch replays of your own games to identify areas you commonly screw up. Get familiar with the mechanics of the game. I could go on and on, but - all of those involve training mode. It’s super invaluable! And will make you a better player so much faster.