You said it plays quick...do you feel like you have accomplished something when its done? I have a problem with the game lantern dice where when the game is over i feel like i didnt really get to do much, like maybe i filled enough squares to pop off one or two fireworks and end the game with like 15 points...and as a person who loves R.A.Ws like Fleet...it just didnt feel satisfying to play..does this have that same problem where ur like whelp..its over already..and i barely got anything done, or barely scored anything?
It's not as robust as the heavier roll-and-writes out there (Fleet, Three Sisters, Hadrian's Wall), but we generally felt accomplished in the end. With that said, you ARE just building a bus route, so there aren't layers upon layers of complexity. I'll say this: It was satisfying enough that we all wanted to play it again immediately afterward.
@@meeple also while not as robust as Fleetthe dice game or Three Sisters, it feels a bit quicker. While leas combo intensive, it also never really had "wait, did I check the bonus of my extra thing off yet?" like the other games.